Sgt.BountyOrig wrote:Im afraid that this suggestion may be rejected
I just dont see how an M21 magically becomes an SVD, or how an M4 becomes an SKS/AK-47/AK-74 etc....
amazing_retard wrote:
It would make perfect sense for the combat engine kit and HAT. Insurgents can easily use the C4 in the combat engine for IEDs, and you they could probably use the warhead in the HAT for the same purpose. I believe the poster gave an excellent suggestion on how to stop the coalition kit whoring.
Bluedrake42 wrote:ohhhhh okay, yeah if they just converted all the explosive kits to an IED that would make sense to me
No no, I do in fact mean that an M21 should ALSO drop an SVD. There would be two kits dropped from a special requestable kit with my suggestion.
I am not suggesting a SRAW magically turns into an RPG, nor that an M4 becomes a FAL (Officer kit conversion) The intent of this suggestion is to reintroduce a measure of caution to coalition forces which can now be seen using kits
for no other reason than the insurgents can't pick them up.
This change is, in and of itself, unrealistic. But I strongly believe it will promote realistic
behavior.
Right now, there is absolutely no penalty, coded or implied, for lonewolfing with any kit in PR. Period. The reason people used to behave more intelligently was because they knew that if they screwed around and took a HAT or CE, by themselves, into an insurgent stronghold, they would be damaging their team. With the change implemented in .957, they no longer have any incentive to behave in this manner.
Again, to be perfectly clear:
US Lonewolf HAT player dies in insurgency mode.
- On his body, two kits are dropped.
- One is the US HAT kit, containing the SRAW. The insurgents CANNOT pick up this guided missile because they don't have the training or logistics to resupply it.
- One is the RPG-7 with Tandem Warhead. The US forces cannot pick up this missile system because it is inferior to their equipment and it would, thanks to the magic of bf2, make them look like the enemy.
- If the Insurgent forces get to the body first, they may pick up the RPG-7, causing the US HAT to disappear within 5 seconds.
- If the US forces get to the body first, they may either revive their soldier or pick up the HAT kit, causing the RPG-7 to disappear within 5 seconds.
In either case, the stupidity and arrogance of the US player gives the insurgent team a chance to benefit. It doesn't automatically give them a powerful weapon, but if they're good, or the US team is really stupid, they'll have more tools to win the round.
Further questions?
Bluedrake42 wrote:Because if you have an enemy kit you're more likely to get killed. IE some newbee picks up an enemy kit and goes lonewolfing, and when he gets shot unless he's revived he gets penalized. Therefore more people would think twice before picking up an enemy kit when out on the battlefield.
I don't think that first statement is accurate in game. While many players shoot first and ask questions later, the terrible accuracy of troops means that usually no harm is actually done. If it's a newbie, then he's not going to make the connection between "enemy kit" and "really arbitrary spawn time". If it's an experienced player, he's going to be pissed he's being penalized for other people's mistakes, and rightly so. One of the most rampant problems in PR right now is just that, you and your friends are penalized because Joe Blue can't pull his head out of his ****.
As far as the post after that, I did mean to add there should be a very short delay. Not a delay that gives players a time to exploit the kit, such as is currently present, but one just short enough that you either need two people or to be really quick on the draw. If you and a buddy get together, you can grab one kit, and he can grab the other, then whoever grabbed the wrong one can switch back with a fair bit of ease.