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Re: Does everything really have to exploded on vehicals

Posted: 2010-11-28 02:16
by ComradeHX
I would spawn a fire on the wreck so people do not take cover behind destroyed vehicles (seriously would anyone do this IRL? That destroyed tank/apc/whatever still has unspent ammunition inside or something that will have a chance of blowing up).

Then keep the explosion to simulate oil tank/ammunition reserve exploding.

Re: Does everything really have to exploded on vehicals

Posted: 2010-11-28 03:33
by Swado95
Ok in real life most of the time when you shoot a car its not going to blow up, its going to stop working. Its not like the movies where you shoot it with a gun a few times and it explodes. Even for a tank unless its an armore peircing round not much is going to happen (mabey the crew will die because of the pressure but the tank isnt just going to exploded. What im trying to do is simulate someone being able to get out and run off after hitting somehting or there car getting hit.

Re: Does everything really have to exploded on vehicals

Posted: 2010-11-28 14:08
by Zimmer
Swado95 wrote:Ok in real life most of the time when you shoot a car its not going to blow up, its going to stop working. Its not like the movies where you shoot it with a gun a few times and it explodes. Even for a tank unless its an armore peircing round not much is going to happen (mabey the crew will die because of the pressure but the tank isnt just going to exploded. What im trying to do is simulate someone being able to get out and run off after hitting somehting or there car getting hit.
I think 99% of the community here is aware of this, its just how the game handles such stuff and can in many ways not be changed, because if there is to many such objects on the map the server will start lag and possibly also kick everybody out.

As Rhino have stated most other ways getting rid of wrecks looks retarded.

Re: Does everything really have to exploded on vehicals

Posted: 2010-11-28 17:44
by Swado95
Im not saying keep the model there the whole time. Basically lower the rate at which it burns, and have something so it stops you from driving (like a warning sign) so you can get out with out it just blowing up on you. Then if you dont repair it it just blows up and disappears just like it is now.

Re: Does everything really have to exploded on vehicals

Posted: 2010-11-29 03:09
by Xavo|xXx
I guess you're thinking along the same lines as the GTA IV system? Where the car starts spluttering and eventually dies on you, then if you take more serious damage it slowly catches fire and explodes eventually?

Re: Does everything really have to exploded on vehicals

Posted: 2010-11-29 15:57
by Wh33lman
Swado95 wrote:Im not saying keep the model there the whole time. Basically lower the rate at which it burns, and have something so it stops you from driving (like a warning sign) so you can get out with out it just blowing up on you. Then if you dont repair it it just blows up and disappears just like it is now.
so basicly, to want to disable the vehicle? ive broken axels, or "tracked", technicals before(.8?) but its never happened with a humvee.(although i belive i managed it in a BDRM one night)

but i kinda see what your getting at. it sucks when you get out of your humvee, start useing the hood as cover, and then take enough rounds to set it on fire. if you dont die in the explosion, you cant keep useing it as cover for long. as you continue taking fire, the wreak is going to be destroyed and now your in the middle of a street with no cover.

Re: Does everything really have to exploded on vehicals

Posted: 2010-11-30 00:01
by Swado95
Not just the cover, but the part when your driving and your car gets shot and you dont have time to get out or when you do get out you just die of the explosion. Mean bullets shouldnt make you car explode, they should disable it. Then to keep it from sitting there forever it lights on fire after a long time and blows up.

Re: Does everything really have to exploded on vehicals

Posted: 2011-11-04 02:23
by Himalde
Is anyone working on this, or isn't it prioritized/forgotten?

Re: Does everything really have to exploded on vehicals

Posted: 2011-11-04 04:23
by PoisonBill
Himalde wrote:Is anyone working on this, or isn't it prioritized/forgotten?
Good bump, I have thought about the same thing before, but with air vehicles. It would be nice to see more jets/helis flying down to the ground before they blow up. An AA missile should always disable a jet (not blow it up), unless several are spammed. If the pilot loses control of his jet, but is still alive, he can jump out as well. And when the vehicle hits the ground, if it has been flying down for the right amount of height, it will transition to a wreck and stay there for a while.

How possible this is to change, I do not know. But it should be on some kind of list, as it could be a very good change.

Re: Does everything really have to exploded on vehicals

Posted: 2011-11-04 11:55
by Pvt.LHeureux
Swado95 wrote:Not just the cover, but the part when your driving and your car gets shot and you dont have time to get out or when you do get out you just die of the explosion. Mean bullets shouldnt make you car explode, they should disable it. Then to keep it from sitting there forever it lights on fire after a long time and blows up.
I quoted the suggestion. But yeah what PoisonBill said could be really nice :p

Re: Does everything really have to exploded on vehicals

Posted: 2011-11-04 16:51
by Redamare
. . . . . hmm well now that its back up in our face . . . would it look so stupid to make the destructed object sink into the ground over time and then just disappear once it is submerged below the surface? :l or would every one be wondering why there is a half buried tank in the middle of a city :P

Re: Does everything really have to exploded on vehicals

Posted: 2011-11-04 17:00
by Dev1200
Do same thing they do for helis, with other vehicles.

But increase this, obviously.

Have the vehicle have super health, like triple.

50% of the health is actual workable vehicle health
49% of the health is immobilized
the last % is sploded.



But then you'll have a bunch of immobilized vehicles in the field? ;)

Re: Does everything really have to exploded on vehicals

Posted: 2011-11-04 17:18
by Himalde
What I want is:
Smoke cloud in stead of explosion to cover the model change.
No effect on players health when close to what used to explode.

Re: Does everything really have to exploded on vehicals

Posted: 2011-11-05 04:38
by SGT.Ice
The secondary explosions on smaller vehicles should be very minimal indeed. Last I heard disabling was not possible in the BF2 engine, but it is BF3. which I dont think will survive without PR.

Re: Does everything really have to exploded on vehicals

Posted: 2011-11-05 05:06
by PoisonBill
SGT.Ice wrote:The secondary explosions on smaller vehicles should be very minimal indeed. Last I heard disabling was not possible in the BF2 engine, but it is BF3. which I dont think will survive without PR.
Hold your horses, BF3 has so many new players, theres no idea what kind of mods will come, if they ever open it up. We would get many Zombie, E-Sport, WWI/II and Reality mods if it would be opened. Why would PR be #1?

By #1, I mean the majority of the players.

Re: Does everything really have to exploded on vehicals

Posted: 2011-11-05 17:47
by Dev1200
It's not going to happen. Dice will limit everything like they did with BF2.


If they release mod support, that means there are less people playing and paying for their servers.

Re: Does everything really have to exploded on vehicals

Posted: 2011-11-05 18:54
by goguapsy
Dev1200 wrote: But then you'll have a bunch of immobilized vehicles in the field? ;)
Well, people will have to go and incendiate it! Tickets vs. Vehicles Respawn!

Re: Does everything really have to exploded on vehicals

Posted: 2011-11-05 21:35
by hobbnob
Shouldn't be too difficult to script this using the damagestate commands, I did something similar with the huey a while back so it shouldn't be too tricky to make it for aircraft, just set the y setting much lower than usual

Re: Does everything really have to exploded on vehicals

Posted: 2011-11-05 21:44
by Tarranauha200
Make it the same way as in GTA IV, when your car gets damaged it will just stop working.
Maybe make it so that when vehicle begins burning it produces lots of black smoke to cover model change?

Re: Does everything really have to exploded on vehicals

Posted: 2011-11-05 23:18
by Reddeath
https://www.realitymod.com/forum/f18-pr ... tions.html
Vehicles - disabled vehicles from IEDs/explosives

https://www.realitymod.com/forum/f18-pr ... ments.html

If only there were a way where after the vehicle is disabled small arms fire does no damage.