Unable to fire back in cqc

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Smegburt_funkledink
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Re: Unable to fire back in cqc

Post by Smegburt_funkledink »

Already Suggested Suggestions (***) and Disallowed Suggestions
Shooting when shot at/upon not being able to shoot back
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Lugi
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Re: Unable to fire back in cqc

Post by Lugi »

Shooting when shot at/upon not being able to shoot back
when shot at
That's about suppresing fire (very good thing and already ingame btw)
Smegburt_funkledink
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Re: Unable to fire back in cqc

Post by Smegburt_funkledink »

Regardless mate, many Devs have stated before that this kinda thing is hard-coded.
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dtacs
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Re: Unable to fire back in cqc

Post by dtacs »

wrong thread: delete
Zoddom
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Re: Unable to fire back in cqc

Post by Zoddom »

Zoddom wrote: a much better way to prevent instant counter fire would be to add a recoil/deviation when being hit. jsut like in Counter-Strike when you get a bullet in your head, then you cant aim at all cause your crosshair is somewhere in the sky.
reminder
USMCMIDN
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Re: Unable to fire back in cqc

Post by USMCMIDN »

superhunty wrote:No. Just no.

If a 5.56mm round hits your SAPI vest in the middle of a firefight then maybe you wouldn't realise for a bit but if the round penetrated your body you would definately know about it! Whether you would be able to keep fighting I don't know as I have no experience but you would know about it for sure...
Same thing with AK I hear...From Restrepo and the accounts of Staff Sgt. Salvatore "Sal" Giunta (the living MoH recipient), explain how soldiers/Marines get hit in the ESAPI plates all the time and it feels merely like a little shove the SSgt. was not knocked down and was able to keep shooting and running toward the Taliban effectively and was able to wound 1 and kill another... He knew he was hit but it did not phase his shooting skills and it did not stop him 1 bit.

No shock needed, that is why we train for situations like that. Guys at SOI are used to loud noises in enclosed areas.
Lugi
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Re: Unable to fire back in cqc

Post by Lugi »

Did he say something about being shot from 5 meters?
Darkpowder
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Re: Unable to fire back in cqc

Post by Darkpowder »

This idea has been suggested before, hence we are done with this thread. Lock please?
USMCMIDN
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Re: Unable to fire back in cqc

Post by USMCMIDN »

Lugi wrote:Did he say something about being shot from 5 meters?
close enough to watch his buddy get carried away by Taliban and successfully run after them and kill 1 and wound another.
HKurban
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Re: Unable to fire back in cqc

Post by HKurban »

There have been numerous accounts of soldiers recently and as far back as WWII not noticing they were hit at first due to the high amount of adrenaline rushing through their body. One WWII Paratrooper on D-Day shrugged off a shot to the leg as feeling "like a severe bee sting" Point is, while you'd expect a round to shock an enemy's nervous system, there are numerous exceptions to this. Especially when you're dealing with drug using enemies like the Taliban or African tribal clans.
drs79
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Re: Unable to fire back in cqc

Post by drs79 »

Remember when the adrenaline kicks in and there have been documented interviews regarding this, you can be shot once, twice, smack in the chest which kevlar protecting you, and return fire the second you are shot.

I think we should take into account that the soldiers we are using in PR, are not green soldiers, but trained veteran soldiers who know what combat is about, and who's reaction time is quicker than those who might be green or new to a combat environment - even then some "green soldiers" react just as if they were seasoned veterans.

Plus doesn't the suppression effect take care of this suggestion? IMHO i love the suppression effect addition. It's great on so many levels especially when you have a rambo lone wolfer trying to be a hero, and you have him huddled behind a wall while your squad opens up on him making him not know if his monitor broke or if hes going to have the suppression effect for the rest of the rounds he plays in.
Last edited by drs79 on 2010-11-30 18:48, edited 1 time in total.
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Zoddom
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Re: Unable to fire back in cqc

Post by Zoddom »

drs79 wrote:Remember when the adrenaline kicks in and there have been documented interviews regarding this, you can be shot once, twice, smack in the chest which kevlar protecting you, and return fire the second you are shot.

I think we should take into account that the soldiers we are using in PR, are not green soldiers, but trained veteran soldiers who know what combat is about, and who's reaction time is quicker than those who might be green.

Plus doesn't the suppression effect take care of this suggestion? IMHO i love the suppression effect addition. It's great on so many levels especially when you have a rambo lone wolfer trying to be a hero, and you have him huddled behind a wall while your squad opens up on him making him not know if his monitor broke or if hes going to have the suppression effect for the rest of the rounds he plays in.
but the suppression effect shows far too easy imo.
it should only show if you got hit or when a bullet impacts somehwere close to your head, about a maximum of 50cm away. how is it realistic to loose sight when a bullet impacts at your feet?-.-
Lugi
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Re: Unable to fire back in cqc

Post by Lugi »

Zoddom wrote:but the suppression effect shows far too easy imo.
it should only show if you got hit or when a bullet impacts somehwere close to your head, about a maximum of 50cm away. how is it realistic to loose sight when a bullet impacts at your feet?-.-
In real life you won't try to shoot back when you're under fire because you really don't wanna die. In PR you don't care because if you die you wait 30 sec and you're good as new. There must be this suppression fire effect if we want realistic behaviour under fire.
Zoddom
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Re: Unable to fire back in cqc

Post by Zoddom »

Lugi wrote:In real life you won't try to shoot back when you're under fire because you really don't wanna die. In PR you don't care because if you die you wait 30 sec and you're good as new. There must be this suppression fire effect if we want realistic behaviour under fire.
but it doesnt even help. none of the enemies im firing at for some years now are directly firing back (and often even hitting me...) this effect does not help.
just make spawn times >30s again like in the old days and youre good to go. suppression effect should only be a realistic and nice looking visual effect.
Bringerof_D
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Re: Unable to fire back in cqc

Post by Bringerof_D »

Anderson29 wrote:saying a person wouldnt notice a piece of solid metal traviling faster than the speed of sound, hitting them in the chest, sapi or no sapi is just stupid. if your on drugs....thats a differnet story...
givent he adrenalin rush during thse situations, i have been told stories by my Sgts and Cpls of times they've been shot in the leg and didnt realize till after the fight. From their words all they felt was a little sting then something warm running down their leg. One of them apparently thought he just pissed his pants till someone told him he was bleeding all over the place.

getting shot wont take away your ability to shoot, it will lessen the chances of you hitting them but even if it hits you on your plate and you fall down, you can still shoot while falling. Perhaps an un trained civilian would stop everything from the sudden shock for a second or two, but that's what training in the army is for.
Lugi wrote:In real life you won't try to shoot back when you're under fire because you really don't wanna die. In PR you don't care because if you die you wait 30 sec and you're good as new. There must be this suppression fire effect if we want realistic behaviour under fire.
Basic actions on contact: START SHOOTING BACK. run for cover yes, or do whatever else the situation calls for. but the first thing you do when an enemy lights you up whether you are hit, falling down, or on your freakin back and dieing, is to shoot back.

I dont know how things work in your army Lugi, but in Canada the protocol is you dont stop shooting till you're dead.

suppression effect already covers this quite well. you cannot provide effective fire but you can still fire.
Last edited by Bringerof_D on 2010-11-30 18:56, edited 1 time in total.
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drs79
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Re: Unable to fire back in cqc

Post by drs79 »

Lugi wrote:In PR you don't care because if you die you wait 30 sec and you're good as new. There must be this suppression fire effect if we want realistic behaviour under fire.

You know you have a 5 minute option of waiting to see if you can be revived. If you constantly die and click give up and spawn again in theory, and in reality when both sides are losing tickets/near the end of the round just giving up and spawning again will hurt the entire team.

^Same if you are an insurgent, if u just give up you give the other side intel points for caches.
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Lugi
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Re: Unable to fire back in cqc

Post by Lugi »

Bringerof_D wrote:getting shot wont take away your ability to shoot, it will lessen the chances of you hitting them but even if it hits you on your plate and you fall down, you can still shoot while falling. Perhaps an un trained civilian would stop everything from the sudden shock for a second or two, but that's what training in the army is for.
So what do you think about big deviation increase when being shot?
Bringerof_D wrote:Basic actions on contact: START SHOOTING BACK. run for cover yes, or do whatever else the situation calls for. but the first thing you do when an enemy lights you up whether you are hit, falling down, or on your freakin back and dieing, is to shoot back.
But will that be effective fire? Now it is.
Smegburt_funkledink
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Re: Unable to fire back in cqc

Post by Smegburt_funkledink »

Lugi wrote:So what do you think about big deviation increase when being shot?
I'm sure anyone would agree this is a good idea, however I'm almost positive that it's been stated by developers that this is not possible with the BF2 engine.

If this was possible, it would have been in PR long ago.
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Calhoun
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Re: Unable to fire back in cqc

Post by Calhoun »

Lugi wrote:But will that be effective fire?
That would depend on many factors that cannot be implemented in the game. The system is already fine though; if you're badly wounded, you can't see well enough to fire back at all and if you're hit accurately multiple times, you're dead. Maybe the best way to survive an engagement without allowing the opportunity for your target to return fire is to travel with one other soldier rather than asking for an advantage, as the first shooter, that would mean you do not need to work with someone else to survive a battle so long as you have the first shot.
Last edited by Calhoun on 2010-11-30 21:17, edited 1 time in total.
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Haji with a Handgun
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Re: Unable to fire back in cqc

Post by Haji with a Handgun »

This idea is rubbish. Shouldn't you have a marginal chance in CQC when you're surprised? Furthermore, I'm assuming that the suppression effect does not differentiate between friendly and enemy, so you'd just end up shocking your teammates while trying to shoot.
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