Re: Unable to fire back in cqc
Posted: 2010-11-29 17:53
Already Suggested Suggestions (***) and Disallowed Suggestions
Shooting when shot at/upon not being able to shoot back
Shooting when shot at/upon not being able to shoot back
Shooting when shot at/upon not being able to shoot back
That's about suppresing fire (very good thing and already ingame btw)when shot at
reminderZoddom wrote: a much better way to prevent instant counter fire would be to add a recoil/deviation when being hit. jsut like in Counter-Strike when you get a bullet in your head, then you cant aim at all cause your crosshair is somewhere in the sky.
Same thing with AK I hear...From Restrepo and the accounts of Staff Sgt. Salvatore "Sal" Giunta (the living MoH recipient), explain how soldiers/Marines get hit in the ESAPI plates all the time and it feels merely like a little shove the SSgt. was not knocked down and was able to keep shooting and running toward the Taliban effectively and was able to wound 1 and kill another... He knew he was hit but it did not phase his shooting skills and it did not stop him 1 bit.superhunty wrote:No. Just no.
If a 5.56mm round hits your SAPI vest in the middle of a firefight then maybe you wouldn't realise for a bit but if the round penetrated your body you would definately know about it! Whether you would be able to keep fighting I don't know as I have no experience but you would know about it for sure...
close enough to watch his buddy get carried away by Taliban and successfully run after them and kill 1 and wound another.Lugi wrote:Did he say something about being shot from 5 meters?
but the suppression effect shows far too easy imo.drs79 wrote:Remember when the adrenaline kicks in and there have been documented interviews regarding this, you can be shot once, twice, smack in the chest which kevlar protecting you, and return fire the second you are shot.
I think we should take into account that the soldiers we are using in PR, are not green soldiers, but trained veteran soldiers who know what combat is about, and who's reaction time is quicker than those who might be green.
Plus doesn't the suppression effect take care of this suggestion? IMHO i love the suppression effect addition. It's great on so many levels especially when you have a rambo lone wolfer trying to be a hero, and you have him huddled behind a wall while your squad opens up on him making him not know if his monitor broke or if hes going to have the suppression effect for the rest of the rounds he plays in.
In real life you won't try to shoot back when you're under fire because you really don't wanna die. In PR you don't care because if you die you wait 30 sec and you're good as new. There must be this suppression fire effect if we want realistic behaviour under fire.Zoddom wrote:but the suppression effect shows far too easy imo.
it should only show if you got hit or when a bullet impacts somehwere close to your head, about a maximum of 50cm away. how is it realistic to loose sight when a bullet impacts at your feet?-.-
but it doesnt even help. none of the enemies im firing at for some years now are directly firing back (and often even hitting me...) this effect does not help.Lugi wrote:In real life you won't try to shoot back when you're under fire because you really don't wanna die. In PR you don't care because if you die you wait 30 sec and you're good as new. There must be this suppression fire effect if we want realistic behaviour under fire.
givent he adrenalin rush during thse situations, i have been told stories by my Sgts and Cpls of times they've been shot in the leg and didnt realize till after the fight. From their words all they felt was a little sting then something warm running down their leg. One of them apparently thought he just pissed his pants till someone told him he was bleeding all over the place.Anderson29 wrote:saying a person wouldnt notice a piece of solid metal traviling faster than the speed of sound, hitting them in the chest, sapi or no sapi is just stupid. if your on drugs....thats a differnet story...
Basic actions on contact: START SHOOTING BACK. run for cover yes, or do whatever else the situation calls for. but the first thing you do when an enemy lights you up whether you are hit, falling down, or on your freakin back and dieing, is to shoot back.Lugi wrote:In real life you won't try to shoot back when you're under fire because you really don't wanna die. In PR you don't care because if you die you wait 30 sec and you're good as new. There must be this suppression fire effect if we want realistic behaviour under fire.
Lugi wrote:In PR you don't care because if you die you wait 30 sec and you're good as new. There must be this suppression fire effect if we want realistic behaviour under fire.
So what do you think about big deviation increase when being shot?Bringerof_D wrote:getting shot wont take away your ability to shoot, it will lessen the chances of you hitting them but even if it hits you on your plate and you fall down, you can still shoot while falling. Perhaps an un trained civilian would stop everything from the sudden shock for a second or two, but that's what training in the army is for.
But will that be effective fire? Now it is.Bringerof_D wrote:Basic actions on contact: START SHOOTING BACK. run for cover yes, or do whatever else the situation calls for. but the first thing you do when an enemy lights you up whether you are hit, falling down, or on your freakin back and dieing, is to shoot back.
I'm sure anyone would agree this is a good idea, however I'm almost positive that it's been stated by developers that this is not possible with the BF2 engine.Lugi wrote:So what do you think about big deviation increase when being shot?
That would depend on many factors that cannot be implemented in the game. The system is already fine though; if you're badly wounded, you can't see well enough to fire back at all and if you're hit accurately multiple times, you're dead. Maybe the best way to survive an engagement without allowing the opportunity for your target to return fire is to travel with one other soldier rather than asking for an advantage, as the first shooter, that would mean you do not need to work with someone else to survive a battle so long as you have the first shot.Lugi wrote:But will that be effective fire?