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Re: "Teamwork" really needed?
Posted: 2010-12-01 17:48
by Kain888
dtacs wrote:That isn't true, but usually its the fault of non-English speaking players. [...] I know its not usual for PRTA to be like this, but the rather large influx of eastern European players has caused a change around this time. Give it a few hours and the western Europe players should be on.
Yeah, it's the time. I played that round as well as mortars and transport squad (you ditched me in the middle of firefight

). It's still early hours in Europe, it hit the top of teamwork a bit later. And you're 100% right about eastern European players that do not contribute to the team. Language barrier is what hinders PRTA goal sometimes.

Re: "Teamwork" really needed?
Posted: 2010-12-01 18:09
by dtacs
Lol sorry about that

, I yelled at the squad to get in and camo_leaf just sped off, we were all laughing but then felt bad that you were left behind

Re: "Teamwork" really needed?
Posted: 2010-12-01 19:58
by mat552
dtacs wrote: Is that not teamwork?
Did their failure constitute the whole operation meaningless?.
It was teamwork, yes. But it was a failure,
unless they all had a lot of fun.
That's 24 tickets with 0 return on investment. Zero. Nada. If they didn't know where the cache was before, there's small compensation in that new intel, but it's a hard stretch to say 24 tickets is worth a glimpse of the target. The magic variable is fun, as it can easily balance the entire equation. If those 12 guys had a blast, then who cares if you won or not? What if only 6 of them had fun? Was it worth it?
$64,000 question: If your 24 tickets were fun, but end the round before other squads really get a chance to have fun, is
that worth it?
These questions are the ones that keep me up nights.
Re: "Teamwork" really needed?
Posted: 2010-12-01 22:41
by Cobhris
Zpoilt wrote:Me and Snarreman were just ROFLing our asses of throughout the round and after. 2 man super duper squad, recieved alot of cheering in the chat (mostly from ourselves but whatever). Why bring a squad of 6 when 2 are just enough, with more flexibility and speed instead of greater firepower? Sure during some of the encounters the rest of the team acted target dummies. But sometimes we really were all alone against the enemy team. Is it really necessary to drag around a pack of retarded roleplayers every time you play PR? Super aggressive roflgaming seemed to work just as fine if the two of you know how to use your guns. I can't belive I havent' tried this shit before. Maybe this is'nt the way the game "should be played" but if it works then more people will find it useful and maybe that's a bad thing? I mean, this is supposed to be a military simulator where you have to use realistic gameplay to win.
I don't really know what to make of all this. Were we doing a good job, or were we destroying the PR experience?
You and your guy were doing a fine job; it's the other team that failed for being too incompetent and disorganized to kill you before you accomplished your objectives.
Re: "Teamwork" really needed?
Posted: 2010-12-02 01:01
by Zpoilt
Herbiie wrote:
but I agree with lots of people I enjoy teamwork & that, infact I think I prefer losing but having great teamwork, or at least hopeless stand stands etc. they always seem more fun, I think many will agree if they think about it, the fun times you have in PR is that moment when disaster strike & you get landed in a hot LZ, hearing the bullets ping off the helicopter, you jump out & some one goes down, rush to cover popping smoke etc. 'tis good fun!
But.. Can you not see how stupid that sounds? How can you lose if you have "great teamwork"? In my book, teamwork is doing your best to help the team accomplish it's objectives. What are the objectives? That's right; taking out caches! If you can't do that then your teamwork sucks!
Re: "Teamwork" really needed?
Posted: 2010-12-02 01:26
by mat552
There is a difference between the teamwork of helping your team and working with your team.
One doesn't require you to be anywhere near the blob, and the other puts you right in the thick of it.
Re: "Teamwork" really needed?
Posted: 2010-12-02 01:41
by BrandenburgKommando
Yeah I will be honest the 24/7 servers generally don't foster co operative people.
Re: "Teamwork" really needed?
Posted: 2010-12-02 07:22
by Zyfer
your story was great man really really great OP.
first of all teamwork is needed at some point and other occations its probably not needed like in bf2 you know with teamwork when it goes to pub u can be rambo and in clan matches you gotta use tactics and be a team yesterday i was on our UNSTF server and we were against a squad that first tried to rush us without tactics cuz they came under fire from grenades and bullets.
They died lots of times coming by that place, when they started using tactics it got alot harder and they managed all 6 of them to have us 3 defending flee but we eventually got them again as they were building a fob.
In war the element of surprise is the biggest weapon and it makes everyone just lock up not being able to think rationally.
That might be what happened hehe

Re: "Teamwork" really needed?
Posted: 2010-12-02 07:50
by RHYS4190
All there is to this game is, one stealth seeing them before they see you, and being faster and more accurate then they are.
You have to remember this is not a realistic game, you can't lean round corners you can't use cover very effectively, At heart PR despite all it updates is still bf2.
Re: "Teamwork" really needed?
Posted: 2010-12-02 07:58
by Zyfer
PR is as realistic as the player want it to be you know..
ofc you can use cover effectively its what survival in the game is about
Re: "Teamwork" really needed?
Posted: 2010-12-02 08:06
by Zyfer
double post 12345
Re: "Teamwork" really needed?
Posted: 2010-12-02 08:39
by splatters
Only reason Zpoilt's tactics worked was because the enemy didn't have much coordination or teamwork either, but considering the conditions Zpoilt's tactics were the right ones. Rounds where both teams represent a decent level of teamplay are the most rewarding, no matter if you win or lose. So yes teamwork is needed.
Btw, good read. Well written, much better english than what I see from many native english speakers here

Re: "Teamwork" really needed?
Posted: 2010-12-02 12:53
by Zpoilt
Delfer wrote:Maybe the team decided to use 3 inf squads and strykers to attack a cache because they thought it would make it easier to complete the objective. They were coordinating and talking to eachother on mumble SL channel. That's teamwork.
That team happens to fail because shit hit the fan for whatever reason. Maybe bad luck, maybe the enemy was simply better, maybe they didn't have good enough teamwork(i.e - intel reports, synced attacking, proper covering fire)
Shit happens oh well. You can't say they didn't use "teamwork" because they were trying to accomplish their teams goal. It would be the same thing as lonewolves(the real word for ninjas) dying in the middle of no where.
In my book teamwork is doing whatever you can to accomplish goals realistically, since this is PR. In my opinion that means taking advantage of what your team has(Apc squad, mortar team, other infantry, tanks)
Yes, I see your point. There is good and bad teamwork. I was wrong to call it failure without teamwork.
splatters wrote:Only reason Zpoilt's tactics worked was because the enemy didn't have much coordination or teamwork either, but considering the conditions Zpoilt's tactics were the right ones. Rounds where both teams represent a decent level of teamplay are the most rewarding, no matter if you win or lose. So yes teamwork is needed.
Btw, good read. Well written, much better english than what I see from many native english speakers here
I understand teamwork is needed. Teamwork is always needed. My thread is simply questioning the definition of what teamwork really is in this game, and perhaps what it should be. That's why i made these
"" signs around the word.
And btw, thanks! I still have that fugly swenglish accent when speaking though

Hard to get rid of.
Re: "Teamwork" really needed?
Posted: 2010-12-02 18:51
by =]H[=[Amish]Kommando
Zpoilt wrote: [...]
1st cache
So I got me a C4 kit and Snarreman grabbed a medic. We got a humvee, waited for intel and just drove straight to the cache as soon as it turned red on the map, not stopping for anything. Facing almost no resistance due to sneakyness we were able to take it out (by planting C4 on the outside wall of the cache building, haha (please fix this, seriously)) Only 1 enemy there resisting us. Didn't even have to kill him. [...]
I don't really know what to make of all this. Were we doing a good job, or were we destroying the PR experience?
It depends on the server and the people you are up against. If I lead a def squad with seasoned players the entire enemy team has a hard time destroying the know cache(s). I make them loose an average 200 tickets for one (1) cache.