Taliban and Breaching Slugs

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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Taliban and Breaching Slugs

Post by Dev1200 »

SnipeHunt wrote:To add to the functional door thought on Operation Ghost Train the door was only functional for one faction iirc. That could be useful for the taliban/insurgents to open the door while blufor cannot.
Can you make it both breakable, and faction-oriented opening?
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anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: Taliban and Breaching Slugs

Post by anglomanii »

guys anyone can get hold of breaching munitions, the only difference between insurgents and coalition forces would be that coalition forces have to use non-frangible variants



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calstifer
Posts: 72
Joined: 2009-02-23 07:58

Re: Taliban and Breaching Slugs

Post by calstifer »

I think they may have got the breaching slugs the same way they would have got the weapons in the first place - Skimming off weapons sold by international militaries.
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anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: Taliban and Breaching Slugs

Post by anglomanii »

What the US uses, and hence most coalition forces.
doorbreaching

What non-GO use when they need cheep ammo...ie:slugs

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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Taliban and Breaching Slugs

Post by Dev1200 »

I'm not saying that it is impossible for insurgents / Unconventional factions to obtain ammunition.


What I am saying is that it is more likely for them to purchase buckshot ammunition, as it has more uses, than for them to buy breaching slugs, which costs 8X as much.
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Taliban and Breaching Slugs

Post by Bringerof_D »

2 words. engine limitations. the only reason INS/Tali have breaching shotguns is so they can get into rooms with closed doors. the doors cant be made with different rules per side. if a tali can punch the door and open it then so can the BLUFOR. There are simply too many problems in the way of creating a realistic door in game.
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Taliban and Breaching Slugs

Post by Dev1200 »

Bringerof_D wrote:2 words. engine limitations. the only reason INS/Tali have breaching shotguns is so they can get into rooms with closed doors. the doors cant be made with different rules per side. if a tali can punch the door and open it then so can the BLUFOR. There are simply too many problems in the way of creating a realistic door in game.

I want to get off the subject of keys/locks/faction specific, and go back to what I have originally said before this was moved onto a different suggestion entirely.


Buckshot can open doors the exact same way breaching slugs can, in PR. I don't see why taliban/unconventional factions should have breaching slugs instead of a cheaper buckshot round.

If they had the regular shotgun shells, they can still get into rooms with closed doors. But it would also give some more versatility in the kit.
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SnipeHunt
Posts: 801
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Re: Taliban and Breaching Slugs

Post by SnipeHunt »

Bringerof_D wrote:2 words. engine limitations. the only reason INS/Tali have breaching shotguns is so they can get into rooms with closed doors. the doors cant be made with different rules per side. if a tali can punch the door and open it then so can the BLUFOR. There are simply too many problems in the way of creating a realistic door in game.
3 words. It is possible. There is/was a door that opened and closed to only one faction on an earlier map.
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SnipeHunt
Posts: 801
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Re: Taliban and Breaching Slugs

Post by SnipeHunt »

Dev1200 wrote:If they had the regular shotgun shells, they can still get into rooms with closed doors. But it would also give some more versatility in the kit.
I would argue that it might make that kit to be overpowered, but with the new limited kit system that balances that equation.

Seems like a very rational suggestion, and one that shouldn't take much manpower to change.
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Taliban and Breaching Slugs

Post by Dev1200 »

SnipeHunt wrote:I would argue that it might make that kit to be overpowered, but with the new limited kit system that balances that equation.

Seems like a very rational suggestion, and one that shouldn't take much manpower to change.

IIRC, It's actually one of the warrior kits that have an AK/Breaching Shotgun as the kit. I don't see how this will make the kit op ;P


Unless it's the PPSH. But it wouldn't overpower it.. the same way how rifleman specialist kits aren't overpowered.
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Bringerof_D
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Re: Taliban and Breaching Slugs

Post by Bringerof_D »

SnipeHunt wrote:3 words. It is possible. There is/was a door that opened and closed to only one faction on an earlier map.
really? what map from which version was that? i know for a fact opening and closing doors by itself is possible. the doors in the missile silo on Barracuda are doing it, team locking should be simple then. but i question whether or not that's viable in an urban environment with maybe 20 times as many doors.
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