Re: Killing Unknown Caches
Posted: 2010-12-15 01:10
hell i am in favor of just having one cashe active at a time. i figure that would fix a bunch of problems.
Hmmm, that is a pretty good idea. Maybe have a python script that triggers when BLUFOR approach an unknown cache that says something like "The enemy are approaching a cache location" or something.amazing_retard wrote:How about when the blufor near the cache it turns blue? This would represent civilians spying on the blufor for the insurgents.
Ok, the cache spawn at 500m away in a village, lets go defend it when its knownXavo|xXx wrote:Remove spawn from the Unknown Cache Locations. This would stop people spawning in and firing off them.
You still have plenty of time to spawn in on the cache between it becoming known to your team and becoming becomes known to the Blufor to build at least 2 dogboxes around it.
Ok, the cache has just turned blue. I have 5mins to go and set up 2 dogboxes in the area. Suicide, run to desired location ~100m away from cache. Place Dogbox (SM builds). Run 300m in opposite direction to 2nd dogbox. Place Dogbox (SM Builds). Run back to cache, get RPGs, mines IED's or whatever and begin defence.Pvt.LHeureux wrote:Ok, the cache spawn at 500m away in a village, lets go defend it when its known![]()
What? You'd get 300 seconds (that's 5 minutes) to spawn on the cache once it is revealed... are you saying it takes you longer than 5 minutes to be able to click "spawn"? It takes me about 3 seconds after I die to choose where to spawn (the new known) and well... spawn there.Pvt.LHeureux wrote:Ok, the cache spawn at 500m away in a village, lets go defend it when its known![]()
This.Celestial1 wrote:Problem isn't even ghosting. It's that the BLUFOR kind of lucks across them since the cache spawn system slowly reduces the area where caches can spawn.
You need to be dead first. I doubt everybody will start committing suicide to spawn there and you don't die at rate fast enough to catch that 5 minute window most of the time.Psyrus wrote:What? You'd get 300 seconds (that's 5 minutes) to spawn on the cache once it is revealed... are you saying it takes you longer than 5 minutes to be able to click "spawn"? It takes me about 3 seconds after I die to choose where to spawn (the new known) and well... spawn there.
I was replying to this : "Remove spawn from the Unknown Cache Locations. This would stop people spawning in and firing off them."Psyrus wrote:What? You'd get 300 seconds (that's 5 minutes) to spawn on the cache once it is revealed... are you saying it takes you longer than 5 minutes to be able to click "spawn"? It takes me about 3 seconds after I die to choose where to spawn (the new known) and well... spawn there.
The old cache logic was exactly that. The problem is it occasionally spawned caches right on the BLUFOR, on the very cache they had just destroyed.ChizNizzle wrote:Maybe cache locations shoudl be completely random and can even spawn in same locations twice...
You're taking the internet too seriously. He wasn't actually implying he would go travel to someones house and beat them for cheating. He's using this thing called sarcasm.Commando_Jenkins wrote:Your an idiot for saying that. To go do something like that over a video game...wow.
Interesting thought.[R-MOD]BloodBane611 wrote:Hmmm, that is a pretty good idea. Maybe have a python script that triggers when BLUFOR approach an unknown cache that says something like "The enemy are approaching a cache location" or something.
I have no idea if it's possible, but it's an interesting thought