Page 2 of 5

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-16 16:49
by Hfett
This is a great change.

Who didnt played one Fools Road round with crazy weird flag setup before?

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-16 16:58
by Aquiller
So kewl it makes me wanna go back to Poland and actually play it. :D

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-16 17:04
by maarit
im not sure that im liking this.
my consern is just about hypersuper fob vs fob wars.

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-16 17:07
by ma21212
So AAS3 is not gonna be used anymore?

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-16 17:07
by KEIOS
Element66 wrote:nice should hopefully address some of the problems of 4km maps, and once again Shijia Valley is looking amazing from above
qft :thumbsup:

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-16 17:22
by dtacs
ma21212 wrote:So AAS3 is not gonna be used anymore?
I too am asking this question after reading this over twice. Soccer you list it as an option, but inherently V4 means its replacing the other one, correct? Is this change really realistic considering the ability to flank and then hold ground is now negated?

You can always flank flags yes, however you aren't capping the flag. I'm all for keeping the fight small, however while this is estimated foresight this is going to encourage armor/infantry/air camping routes from main and not contributing to the objective moreso than it is now.

:|

I guess we'll have to see it in a 64 player environment but even on paper it looks questionable.

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-16 17:31
by Outlawz7
dtacs wrote:Soccer you list it as an option, but inherently V4 means its replacing the other one, correct?
Incorrect, it is an option as said, the versions don't replace anything, you can still have your "v3" with crazy flags if you like.

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-16 17:32
by DeltaFart
this will be awesome

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-16 17:34
by martinhjerpe
This sure will improve gameplay :D

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-16 18:03
by dtacs
[R-DEV]Outlawz wrote:Incorrect, it is an option as said, the versions don't replace anything, you can still have your "v3" with crazy flags if you like.
'You' as in the mapmaker, or will there be two different versions of the map available?

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-16 18:44
by Jigsaw
dtacs wrote:'You' as in the mapmaker, or will there be two different versions of the map available?
That's up to the individual mapper and whether they decide to do both AASv3 & v4 gamemodes, potentially utilising the "Standard", "Alternative" and "Infantry" options.

Really though I can't see how that's a negative change, you can still flank very effectively and in exactly the same way as you would in v3, the only real difference is that you won't have to troop from one side of the map to the other to attack a flag that makes no logical sense whatsoever.

It is worth noting that the entire map will still be open to you, just that the flags will be in some kind of logical order.

Fantastic work.

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-16 18:56
by Zrix
This is highly needed, good job :)

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-16 18:57
by CBT02
amazing change for the better of the gameplay!! very nice work guys.

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-16 19:09
by Zyco187
hell yeah will be looking forward to this

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-16 19:14
by Zoddom
omg i jsut love the devs!
tahts exactly the change i always imagined and thought it HAS to get ingame sometime !

BRILLIANT!

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-16 19:30
by Wakain
very interesting, I agree this will probably make 4km maps much more enjoyable!

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-16 19:40
by Fuzzy McDoodle
Wow, sounds great. Having a huge map with 5 or so different combinations of flag objectives could have a huge impact on replayability (even though I don't mind playing Muttrah or Kashan 1000 times)

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-16 20:17
by Bartholomäus
This is realy a good idea and i hope it will bring mor fun to Pr.

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-16 20:38
by Gozjh
Wait, so people don't like sight seeing walking across a 4k map? shocking...

Great job Dev's, it will definatly speed up gameplay while still keeping good size. I have to admit, the map looks kinda weird with all objectives on one side, but that will wear off after I play a round of this (and what does a funny looking map have to do with anything?)

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-16 21:22
by Hotrod525
It also had QUITE alot of realism in the sense that now they will be a "pre-planed" strategy. No more ge-gol-fok strategy that spread the team in all little team disperce in the vast open field.