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Re: Sad about PR 0.9

Posted: 2011-09-10 01:09
by Rudd
Lads, the DEV team really don't fear negative feedback - if no1 is telling us what we're doing wrong then we can never correct it...the more feedback we get the better the mod will be

but try and keep it specific and constructive :) X is wrong, so do Y, rather than 'something in the alphabet is wrong and I dunno what to do about it' :) or 'we need more letters in the alphabet, MOAR'

I'm hearing plenty of good feedback by people ingame and in between rounds - if peeps could put that stuff in writing it would be very helpful
zloyrash wrote:PR needs more different maps.
we're working on it...I promise I'll do a highlight with my 2 primary WiP projects soon (probably after PRCON)

Re: Sad about PR 0.9

Posted: 2011-09-10 14:06
by Web_cole
CopyCat wrote:I gotta agree on this one, please please please. Stop making this game so freaking arcade, make more teamwork oriented, team dependent and teamplay effective...

I remember reason i started playing this game... The reality feeling made me drool every time i thought of this game, wishing and hoping get back home as fast as i can just to have atleast 1 round in PR. I remember the feeling of being part of something, feeling that you're nothing without a team member next to you or he's nothing without you... I remember the huge respect of how many people were enjoying this game not because it was cool or shiny, because there were mature, experienced and knowladgeable players... Not to mention that this game attracted freaking ex military personal from around the world, that is huge man...

Nowadays, too many kids, too much imature play, 80% of all servers ingame has no teamplay quality, 45% of active servers not even using mumble, too many lonewolf with no purpose or objective, or even goal for teams sake, People join, get in the game, pick a rifle, go to a place, find someone and shoot him...

Teamplay in this game is not gone, it's just lost.

Alot of respect for this game has been lost since it became more and more arcadish... People don't use cover, supprestion, fire manuever or anything that was implied from reality, is in the game.

The higher it goes more Arcade the more aggresive and cocky players gets, They run into things, rushing, without thinking one step back. Example: Use to be in PR if you hear a shot not far from you, you report directly, get confirmation, get an order, get backup, execute the order.

Now, player hears a shot, he runs straight into that contact, even if reporting, the players mind in this game becomes like COD or MoH gamers, Pray and Spray, Rush etc...

Im just saying I really miss those very highly respected versions of the game...

If you ask me, most hardcore and loyal, patriotic gamers in this community wouldn't even care or notice if PR moved 2 or 3 steps back in versions.

Personal opinion, this game went from Awesome and cool game, to just an average game in my box...

And I might just add a big thank you to PRTA server/and especially the community for keeping a high standard of teamplay and teamwork. NwA is also very teamwork oriented and atleast encourages people to join mumble. Thank you for being as a reminder that I can actually come to PR now or then just to play for the sake of the team, not myself or get some frags/kills.

Love this game for 3 reasons - Teamplay, Teamwork and those 2 things I mentioned.

/CC
Now I haven't played in a while, but it seems to me that you have not provided an example of a gameplay change that has made PR more "arcadish".

It sounds to me like the problem your experiencing is a lot similar to what some drug addicts go through. Any addict builds up a resistance to their drug of choice until they go in search of a more powerful drug, or a purer form of their narcotic or simply higher quantities of it. One of the tragedies of drug addiction is that as need increases, effectiveness decreases.

In my analogy, teamwork is our drug*. I know I did that. Within the first week or so of playing PR I was like, "Well, this is pretty good, but I think it could be better." And I joined the PRT, and it was. And since then I have always been searching for a better, more refined, more concentrated "high".

And at some point you will probably peak, with a certain group of people or on a certain server, and then maybe some of those people stop playing or the server stops being populated and you think to yourself "Man, this mod isn't as good as it used to be."

Really, its your experience that has changed and not that of the overall mod.



*Obviously I'm not saying teamwork is like for like the same as drug addiction, so please don't anyone try and suggest that ;)

Re: Sad about PR 0.9

Posted: 2011-09-10 14:17
by Kain888
Web_cole wrote:*Obviously I'm not saying teamwork is like for like the same as drug addiction, so please don't anyone try and suggest that ;)
Teamwork not but enjoyment of game and experiences creates dopamine and/or endorphin. So it's quite the same reward system. :P Just saying. ;> And I think Web has made great point. Pre 0.97 I had bored of PR a bit, because it was so buggy and I just get used to it, but in 0.97 my joy was refreshed. :) Break or trying different approach is the best solution here. Like playing CO (I tried, it's fun). :)

Re: Sad about PR 0.9

Posted: 2011-09-10 14:44
by Arc_Shielder
CopyCat wrote:I gotta agree on this one, please please please. Stop making this game so freaking arcade, make more teamwork oriented, team dependent and teamplay effective...
Everytime I read posts like these, comparing to previous PR versions who were clearly lacking in comparison, I wonder if that person is trolling or simply confusing the novelty he felt at the time with the present natural lack of it.

I really do not understand all these claims about over 50% of PR players lacking a teawmork oriented mindset. I have been in a clan that reproved Mumble and in our server we generally had a mature experience. I also like to play with random people and few were the ones that disappointed me.

Frankly, I know where almost all of the non-educated players end up playing at, 2 servers, who are universally known for their mediocrity. Just avoid them altogether.

Re: Sad about PR 0.9

Posted: 2011-09-10 14:58
by Mouthpiece
Web_cole, your analogy about multiplayer experience and drug-like addiction are so true. That's the way our brain works. And as we know it's mostly "hardcoded", so there's nothing much one can do about it, because, well, you can't find another game with PR qualities (50% game / 50% community - but it's all gold).

Re: Sad about PR 0.9

Posted: 2011-09-10 15:09
by Brainlaag



Yeh PR was much less arcady back then /trollface. Seriously those people who say PR was better back then aren't looking after what they are saying.

I did like the game/mod in earlier versions better but not because of some gameplay changes but because of the community. Everyone was more polite and you had a very good connection with everyone, now pretty much all of it is gone. If we somehow manage to get the old behavior and mentality back, coupled with 0.973 changes, well then all old memories will get blown out of the water.
And yeah back in 0.3 having a full server was quit a rarity but still better than all these full servers which you can't enjoy at all....

Re: Sad about PR 0.9

Posted: 2011-09-10 15:43
by Gotrol
What I, PERSONALLY, didn't want to see introduced were the mortars. Why? Because if you give more power to the regular player there will be less commanders, and then less organization. Indeed on passworded nights mumble is available to coordinate SL's, but its just not the same on an average server. Also, otherwise active player bleeding into fixed assets is an issue, but a minor one at that. It was just perfect with the mortars being outside of the 4x4 box, and called to fire by the commander. More realistic if you ask me.

For exactly the same reasons I would like to see fighter jets being removed from PR. They don't cut it in quality, they don't cut it in scale either. It ruins immersion for me to see a MiG29 fly over me 300m above. It is not a standard procedure fly like that, so why should it be in PR? If it is for the sake of rock-paper-scissors, then its not longer Project Reality, but any other of the myriad of "well-balanced" games.

To sum up, not every type of asset available to the armies should be SEEN on the battlefield portrayed by PR due to scale.

Re: Sad about PR 0.9

Posted: 2011-09-10 15:52
by Lugi
Remember, gameplay>realism

Re: Sad about PR 0.9

Posted: 2011-09-10 15:54
by Gotrol
Gameplay>realism>abundance of assets

Re: Sad about PR 0.9

Posted: 2011-09-10 19:04
by Tarranauha200
Gotrol wrote:What I, PERSONALLY, didn't want to see introduced were the mortars. Why? Because if you give more power to the regular player there will be less commanders, and then less organization. Indeed on passworded nights mumble is available to coordinate SL's, but its just not the same on an average server. Also, otherwise active player bleeding into fixed assets is an issue, but a minor one at that. It was just perfect with the mortars being outside of the 4x4 box, and called to fire by the commander. More realistic if you ask me.

For exactly the same reasons I would like to see fighter jets being removed from PR. They don't cut it in quality, they don't cut it in scale either. It ruins immersion for me to see a MiG29 fly over me 300m above. It is not a standard procedure fly like that, so why should it be in PR? If it is for the sake of rock-paper-scissors, then its not longer Project Reality, but any other of the myriad of "well-balanced" games.

To sum up, not every type of asset available to the armies should be SEEN on the battlefield portrayed by PR due to scale.
yes, YES! This post is pure win. Having jets just for the sake of having jets is not working.

Re: Sad about PR 0.9

Posted: 2011-09-13 02:30
by ComradeHX
If mortar is too complicated for you, DO NOT USE IT.

Re: Sad about PR 0.9

Posted: 2011-09-14 21:15
by PricelineNegotiator
Yeah, I agree with the whole jets for the sake of jets isn't working but I could care less. It's just a mod on a 6 year old engine, the ceiling is only so high. In my opinion you guys are whining too damned much. The mods have obviously done a great job with PRBF2 and they have pushed the engine to its limits. And if they did push the mod any further for better realism with the jets, do you think everyone would still be able to run PR? If you think it should be better than why don't you wait for BF3 to come out and make your own reality mod?

And also, how are mortars overpowered? It only encourages teamwork to have other squads spot out targets and call in mortars on them. It's not like 1 man can build mortars, spot, and fire them all at once. No.

Women, stop your bi%(#ing and play the damned game.

Re: Sad about PR 0.9

Posted: 2011-09-15 03:06
by Murphy
While quite brash, I do agree with Priceline's point. The game is what you make of it.

This community is better then MMORPG communities (albeit smaller), so if you think "it's not the same cause these new guys are lame" you're shooting yourself in the foot. I'm sure if you got took the time to get to know more people you will surely find a new abundance of friends. If you think "adding this and that ruins the game" and fail to provide any constructive points you end up just griping for the sake of it. Some comments were well thought out but a few (Namely OP) came off more as a rant then feedback.

Posted: 2011-09-15 04:53
by Steeps
Well my problem with 0.97 is the Punkbuster problems. It just keeps kicking me from games and I can't find a fix anywhere.

Re: Sad about PR 0.9/ Lets Play PR/V

Posted: 2011-09-15 05:34
by rock
:roll :O k i got an :idea: Lets all move on to Project Reality Vietnam (PR/V) :firing:
No wait :shock: .....Its only been 17 months and i need to be a :fryingpan Patient Bear?? :rolleyes:
Come on PR Devs...stop putting PR/V on the back burner...Belly up to the :40_swig: :15_cheers and
"Lets Git Her Done"

Re: Sad about PR 0.9

Posted: 2011-09-15 09:16
by Spec
Gotta love nostalgia.

Really, PR was never better. The players came and went, obviously, and some of your friends might no longer be playing, which of course can change the game experience, but neither the game nor the community got any worse overall.

Someone complained about how few servers run mumble nowadays.
As opposed to the 0 servers that ran mumble back in the day! Or the, like, 2 servers that enforced mumble when it started to become popular.
Now we have so many servers that require mumble that it's hardly a problem to get into one anymore. There's two NwA servers, PRTA, of course TG (although the enforcement of mumble varies and isn't always a strict rule) as major English speaking servers with awesome reputation and a great mumble population. It was never more than this. Back in the day there were 1 US mumble server, 1 English EU one, and that finnish one. And back in the day before that, there were none.

Same with so many other aspects of the game. The only thing that is less popular than it once was is the commander position, but that started to fade when they took away the "commander = bob the builder" thing - and before that, the commander wasn't extremely popular either. Wake up, guys. I used to be able to jump into random servers back in 0.5, take my 1337 Spec Opz kit, spray everything on the move with mah laz0r M4A1 on full auto, and then put SLAMs all over the place while parachuting off a cliff. All alone, of course. Hell, back then it wasn't even that all PR servers had VoIP!

Re: Sad about PR 0.9

Posted: 2011-09-15 09:22
by Fresz
I tought I will never see thread like that - so I say what I think.

Iam playing ince 0.7x [0.7somthing cant really remeber] Best feature I found that was removed is static rally point - ofc maps like Assault On Mestia, Sunset City, Ej Desert... I really miss them.

I didnt play PR for a week or more, why? since last few patches I found that
1. Servers have more stupid rules every time I joint them. (not mod fault)
2. There is totaly no teamplay and there is nothing to make players teamplay with their squad.
3. I got tierd of all the bugs and hit boxes "lags" and other sh1t like that.

My message to Devs - Instead of making new stuff make the game more stable and focus more on game play than on "reality".

Re: Sad about PR 0.9

Posted: 2011-09-15 11:58
by J.F.Leusch69
Fresz wrote: 1. Servers have more stupid rules every time I joint them. (not mod fault)
2. There is totaly no teamplay and there is nothing to make players teamplay with their squad.
3. I got tierd of all the bugs and hit boxes "lags" and other sh1t like that.
1+2, just try some different servers and see how the gameplay will be different.
3, the latest patch fixed all major issues with the previous release and the hit box problem is a vBF2 bug which we cant fix.

Re: Sad about PR 0.9

Posted: 2011-09-15 12:28
by Arnoldio
Game is getting better most of the time, people are getting more retarded. Also some servers have ridicoulous rules, but i dont play on them, luckily PRTA and NwA, and maybe TG if everything else is lost, have good gameplay most of the time.

Still, players play like shit nowadays.