Kokan Allied Main base

USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: Kokan Allied Main base

Post by USMC scout sniper »

'KillJoy[Fr wrote:;1533381']Kokan allied main base is always garyed on the CIA server lol
YOU"RE SO RIGHT! SOMEONE THAT KNOWS! I HATE THE GARY DUDE!
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: Kokan Allied Main base

Post by Acemantura »

'KillJoy[Fr wrote:;1533381']Kokan allied main base is always garyed on the CIA server lol
Until a fix is implemented, you guys need to go to the CIAGaming.org website and report these ******** with some screenshots and hopefully some video.

Remember, my admins and I can look through the pb logs and ban these ******** after the fact. If they get off the ban list, they will definitely be on our radar for a nice un-appealable ban that will last until the end of time or the end of the server.

Just to re-iterate, be sure to report unsavory people to the CIA.
Stoickk
Posts: 200
Joined: 2010-11-16 23:02

Re: Kokan Allied Main base

Post by Stoickk »

A major problem with US main is that caches spawn so close to US main that firing into and out of main is the only acceptable form of combat. When you have known caches within 150m of the walls of US main, it is inevitable that suppressing fire from the main base will start up, and return fire and suicide attacks from the insurgent side will start up as well. It is a bad situation all the way around.

Caches frequently spawn just across the river south/southwest of US main and in the village due east of US main as well, both in close proximity.
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