allright, it was just an idea, thanks for the responseVapoMan wrote:There is a rain effect for bf2. Its used in one of the maps in Forgotten hope 2. It got problems though. Because the the effect is made up of lines (so it can be seen better) and the lines are always lined up with the screen, when you look directly up at the sky, the lines will start falling down sideways.
EDIT: and it can also cause lag, something that jungle maps already have enough ofAmbient sounds are enough IMO.
[Map] Congo Insurgency (2km) [WIP]
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Wakain
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Re: Congo Insurgency (Name WIP) - (2km)
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Hauteclocque
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Re: Congo Insurgency (Name WIP) - (2km)
About the statics (I forgot to post them before in your other map's thread...)
One guy, smee, did a series of African statics for us that I think you could use here.
https://www.realitymod.com/forum/f356-f ... post988995
I can give you a link with all the ingame files if you want
But I would like to have them checked by a DEV before you place them. (I don't want to give you stuff that won't be usable...
)
One guy, smee, did a series of African statics for us that I think you could use here.
https://www.realitymod.com/forum/f356-f ... post988995
I can give you a link with all the ingame files if you want
But I would like to have them checked by a DEV before you place them. (I don't want to give you stuff that won't be usable...

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BroCop
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Re: Congo Insurgency (Name WIP) - (2km)
Oy you wouldnt mind sharing them with someone else while you are it? I think we could arrange something 

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tatne
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Re: Congo Insurgency (Name WIP) - (2km)
Looks really nice!
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HughJass
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Rhino
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Re: Congo Insurgency (Name WIP) - (2km)
HughJass wrote:man where do you guys get these baller jungle statics.
ChiefRyza wrote:Again, huge thanks to GhostDance for his amazing Jungle statics!
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sovietpolarbear
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Re: Congo Insurgency (Name WIP) - (2km)
I would just love to see a river on this map and a couple of boats too

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GhostDance101
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Re: Congo Insurgency (Name WIP) - (2km)
Awsome work again Dude!!! Look forward to seeing another sweet jungle map in PR's future...
Btw I think the fog fits the jungle map feel nicley...
Btw I think the fog fits the jungle map feel nicley...
Last edited by GhostDance101 on 2011-01-06 05:27, edited 1 time in total.
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Hauteclocque
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Re: Congo Insurgency (Name WIP) - (2km)
Those statics are for PR, thus anyone can use themCroCop wrote:Oy you wouldnt mind sharing them with someone else while you are it? I think we could arrange something![]()

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VapoMan
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Re: Congo Insurgency (Name WIP) - (2km)
I was just watching a doco about illegal jungle deforestation. You could have some sort of clearing in the jungle for logging.




"Eight glorious sides and eight stunning angles!"
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Asystole
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Re: Congo Insurgency (Name WIP) - (2km)
Personally speaking I hate that idea above. It just doesn't seem to fit in the picture. Nice map anyways!ChiefRyza wrote:ARF will be armed with T62's and light APC's
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Noeme
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Re: Congo Insurgency (Name WIP) - (2km)
I tend to agree with the ARF armor thing... It just doesn't right to have them in the mix..
I am still very excited about this map though...
I am still very excited about this map though...
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ChiefRyza
- Posts: 620
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Re: Congo Insurgency (Name WIP) - (2km)
So, French still having a small amount of armoured support doesn't sound too out there? The jungle isn't inaccessible to vehicles, and there are plenty of roads.
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Amok@ndy
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Zulnex
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ChiefRyza
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Re: Congo Insurgency (Name WIP) - (2km)
All kudos to GhostDance's brand spanking new statics 






Last edited by ChiefRyza on 2011-01-07 09:00, edited 2 times in total.
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dtacs
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Re: Congo Insurgency (Name WIP) - (2km)
Jesus. Those palm trees need to replace the default BF2 ones on all PR maps, they look great.
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AFsoccer
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Re: Congo Insurgency (Name WIP) - (2km)
The first two photos are the same. Did you intend to do that?
Btw, the new vegetation looks amazing! Thanks GhostDance.
Btw, the new vegetation looks amazing! Thanks GhostDance.
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ChiefRyza
- Posts: 620
- Joined: 2008-06-29 07:37
Re: Congo Insurgency (Name WIP) - (2km)
Sorry, fixed and replaced with the right one
Also, managed to remove about 15,000 Overgrowth objects from the overall area of the map (not removing ones on outskirts etc.) Couldn't believe it still looked better with less overgrowth!
Getting closer to colouring settings that I think are suitable. It's taken a very long time to find the right settings, but it has been worth it.
Also, managed to remove about 15,000 Overgrowth objects from the overall area of the map (not removing ones on outskirts etc.) Couldn't believe it still looked better with less overgrowth!
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bosco_
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