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Re: Markers for Planes

Posted: 2011-01-13 15:23
by Bufl4x
Hunt3r wrote:Having the 3D markers draw at about 600-700 meters would solve the problem, methinks.
Exactly. Still in visual range so no BVR, but it would nicely represent the aircafts's ability to find targets better than an infantry on the ground.

Re: Markers for Planes

Posted: 2011-01-14 01:18
by mat552
There isn't much that this would help.

If you've been flying for a long time in PR, you should be able to make an educated and mostly accurate guess about your distance from the target, and translate that into a good slope for an attack run.

If you're new to flying, this is an incredibly important skill in AtA or helicopter flying anyway. You need to be able to slide in smoothly behind an enemy jet from any altitude or estimate your landing trajectory to do a troop insertion, and you would still need to do these things without the 3D marker.

tldr Matching up the heading markers and then adjusting your dive rate so your icon will merge correctly with the target marker on your minimap works just fine.

Re: Markers for Planes

Posted: 2011-01-14 21:42
by arjan
CanuckCommander wrote: Overall, the jets really need some upgrading since they have not been changed really since many many many versions ago. Other things to consider are maybe, radar and CA style flare system.
Please YES!
If anything jets could use an overhaul in HUD/Gameplay.
Air Combat needs to be spiced up abit! :-)

Re: Markers for Planes

Posted: 2011-01-15 10:51
by ralfidude
But we all know that trying to hit lazes now is a pain in the arse as well. The tornado for instance, as the gunner, almost ALL the time, by the time you get the "i got a lock" sound you have already passed the target... Like Wtf?

Re: Markers for Planes

Posted: 2011-01-15 11:25
by Moonlight
ralfidude wrote:But we all know that trying to hit lazes now is a pain in the arse as well. The tornado for instance, as the gunner, almost ALL the time, by the time you get the "i got a lock" sound you have already passed the target... Like Wtf?
I've also heard that the guidance system is bugged for tornado, despite a lock missiles/bombs won't follow it, just fly forward... and forward.

Re: Markers for Planes

Posted: 2011-01-15 14:57
by Mellanbror
Do not support any suggestion that makes it easier or faster to bomb. Ground troops have their laze and if teamwork is working, and pilots know what they are doing, jets with others are a force with no match.

Many of the suggested "improvments" (powerups) on jets/attackhelis seems to me, to be for the purpose of them being less dependent on teamwork from groundforces.
Many of the pilotplayers just wanna roam free and pound away grounforces with no resistance.

Did I read that it takes a minute to set up an airstrike. That's a really long time. (sarcasm)
Biggest misstake pilots make is flying and circling to much. They should hold back untill asked for. Ask players on the ground how well they think their airforce works in general....how many have not lazed like crazy just to see on the map the jets flying somewhere long away from the places that count and then going down for nothing (assetwaste in my book). There are very few pilots out there who actually perform as intended/needed.

Those of you who do, salut! and thx, you saved me many times =)

Re: Markers for Planes

Posted: 2011-01-15 17:40
by Punkbuster
+1!
I have wanted to suggest this before but I was too lazy.
Thanks for bringing it up.

Re: Markers for Planes

Posted: 2011-01-15 20:23
by Operator009
I agree with making 3d Markers a LITTLE better for jets. The 700m range sounds perfect. Realistically, our jets have co-pilots and HUD's that display their co-pilot's markings. Jet fighter/bomber HUDs are extremely advanced these days, and its ridiculous that a pilot should have to establish up close visual link before bombing a LAZE, which by definition is not being lazed by the jet, but by the infantry (and therefore are told WHERE the laze is IRL).

Although, I have always toyed with the idea of a different flare patternm, as the current one is ultra-unrealistic. And slightly dangerous for the pilots...

Re: Markers for Planes

Posted: 2011-01-15 22:26
by the other Steve
when I hear about people saying that they get a "locked on" too late and the missile/bomb passes the target, I think the Lock on range should be adjusted to fit the speed of the Jet, so that when you hear "locked on", you have 1-2 seconds to drop the bomb and get accurate results.

IRL Laser designations and Missile Locks are often Beyond the Horizon. so this short range Lock on is fairly unrealistic, but for gameplay's sake Its fine.
I say Make them Lock on 1000-1500 meters away, you still have to line up, and angle your approach if you want to drop bombs, and Missiles are dumb fire sure hit business anyway.


I don't know about the Jets in the current version, I'm not a pilot, and frankly I haven't played in a while, but I am completely for updating the Jets and piloting to the newest version. it should be obvious that Jets fall out of place when they haven't been changed in 2-3 new versions.

also I'm not sure if the "slow moving" Laser designation has been addressed, I remember 8.0 to be fairly annoying to get a Laze on a tank, and get it to stick...
tell me, why didn't they just made a miniature, 1 pixel deal "C4 Pack", with infinite throwing range and Max speed, and slapped a Laze on it? maybe they did, I only played 8.0 consistenly really, and it was frustrating to mark targets.

Re: Markers for Planes

Posted: 2011-01-15 22:36
by Celestial1
the other Steve wrote:tell me, why didn't they just made a miniature, 1 pixel deal "C4 Pack", with infinite throwing range and Max speed, and slapped a Laze on it?
Because it ain't that simple.


The laze is still "slow" in a sense, but it is (seems to be) a little faster and is more accurate (less issues with it attaching to the target weirdly), and can now be properly used from on the move, like the FLIR in helicopters.

Re: Markers for Planes

Posted: 2011-01-15 22:36
by Elektro
Moonlight wrote:I've also heard that the guidance system is bugged for tornado, despite a lock missiles/bombs won't follow it, just fly forward... and forward.
Your not suppost to get a lock with the tornado - you guide it towards the lase :roll:

Re: Markers for Planes

Posted: 2011-01-16 14:38
by ralfidude
Wrong ELecro. You have two modes, laze lock and guidance.

One is for lazing, and one you do yourself.



Seemslike the Devs forgot to adjust the CAS for the jets that are the fastest in the game, that goes for the Tornado and Eurofighter. Im thinking thats the problem.

But this is not about that, this is about the markers.

Re: Markers for Planes

Posted: 2011-01-16 17:21
by illidur
i dont like 3d markers even in aircraft. i dont think the devs intend for you to drop bombs vertically.

Re: Markers for Planes

Posted: 2011-01-17 06:38
by Imchicken1
Leave 3D markers as is. I too find it difficult to fly jets now, but bringing back 3D markers is not the solution.

IMO, (if possible) increase the lase spot distance for pilots and reduce the lock on time

Re: Markers for Planes

Posted: 2011-01-17 07:01
by ralfidude
That works for me too.

I tested out the Eurofighter last night, and i went in on a perfect near vertical dive on a stationary laze. By the time i saw the ground and the laze i had to start pulling up already and i was STILL waiting on the ******* to say "Iv got a lock" but finally, FINALLY he said it, and i dropped it, and it hit its target.... but, because it was below 500 feet the bomb didnt arm and didnt do squat. Seems that the only way to do this is to go like 50% throttle and bomb. Good luck with that and not get shot down by a tank.

I tried again with the parallel to the ground approach, and same thing. I passed by the laze at an altitude just above 500 to arm the damn bomb, and as i passed by and got the lock and dropped, it was already too late, bomb missed by a mile.

Me thinks the laze time has to be shortened considerably or the move markers brought back to try and help these mach 15 jets slow down and get in a good bomb position without killing themselves.

PS: This was done on Quiling, where all you see is pure white 90% of the time anyway lol.

Re: Markers for Planes

Posted: 2011-01-17 21:48
by ytman
ralfidude wrote: The problem i have is for Jets. Due to the change in how to bomb a position, it is now ridiculously difficult to bomb anything. Iv asked around and gotten the same complaints from a bunch of people.

We understand that the change in bombing was done to probably make it more "fair" so that any bomb drop exposes you to AA now, and its not done from 4000m in the air, but trying to line up a drop shot on a target is EXTREMELY tough now.

Its something to get used to, but even then it now takes literally over a minute to get ready for a drop.
I see no problem. JTAC operations take time and coordination to plan its the balance of the litterally limitless strike capabilities. And if you want to know how tough it is to hit targets... I'm going to say... not. at. all.

Just yesterday the TG community did a basic Jet training event in which we had people who just joined two weeks ago were capable of hitting precise targets with little effort. In fact on Silent Eagle during a real live fire round I called for a LGB to fall inside of a Russian controlled tunnel complex. All it required was an experienced pilot and a direct route to the tunnel from low alt and south to north.

On top of that I got a newbie in the training course to hit a bomb inside the bunker silo on kashan. Not just inside it, but inside the little door that leads to the steps.
These markers i was told work the same for infantry and vehicles so they cannot be changed? Is this correct? Because if not, would it be possible to make these markers appear for vehicles at a much greater distance than infantry? Lets say about 700m or so?
On your compass you have a arrow facing down. Line up your approach with that. Its available at all distances greater than 100m.
The only reason why i say this is because on a map like, lets say Silent Eagle, you all know that the whole map makes you think you are battling in a post nuclear explosion with the range of visibility being so minimal that by the time you see the ground as you are coming in for a dive, it is already time to pull up or else ur gonna meet your doom with the floor.
Your diving too sharp. While doing ground attack missions approach from at least 2 km out and go down to about 600meters when you are 800 meters out. You'll see the lase, get the lock, drop the bomb and pull off before you pass the target.
With abcolutely no markers, and the green target box appearing at a close distance only from lazed targets, its almost impossible.
If you want TG will be hosting another flight training exercise soon. Feel free to stop by ^_^.
We did add QuiLing to our servers list and trying to do the whole bomb the target with my copilot was probably the most painful experience i have ever seen.
That is something I have no idea to do. Fighter-bombers are crazy. Speed of a Jet, role of a bomber. You just don't have the time to set up properly in those.
So in the end i guess what im suggesting is if its possible to set the visible distance of move markers different from vehicle to person, OR if its possible to increase the visible range of the target box on a lazed target, but not have the I GOT A LOCK tone any earlier that it is already implemented in teh game. It not like we want to engage targets from a further away distance. We just want to see were the damn target is so we can engage....
I'm not against this suggestion, but I do think it will make the air to ground combat too easy.

I'm more for decreasing bomb lock time.

Re: Markers for Planes

Posted: 2011-01-18 02:13
by Rissien
Thats all fine and dandy but you pull those stunts doing precise runs like that in a real game and youl be dead before you get to the target. the point is to get in drop and get out, not fly where you can be shot down everywhere.

Re: Markers for Planes

Posted: 2011-01-18 02:29
by ralfidude
ytman, DECREASING LONG DISTANCE??!?!?!???!?!?



Excuse me but have you flown in the tornado lately?


Please go into the tornado as a gunner, and try to hit a laze. Come back here and post ur findings.

You will find that by the time you see the laze box you will be already passed it by the time you get the "i got a lock" sound. And as mentioned earlier, slowing down to like 50% throttle to do these runs makes you go so slow that tanks are basically wetting their panties in tank sniping the planes out of the sky. Id know, we do it more often than you think on our server.

Re: Markers for Planes

Posted: 2011-01-18 22:05
by the other Steve
Laze needs more range. certainly 1km. better 1.5km.

Re: Markers for Planes

Posted: 2011-01-18 22:33
by BenHamish
Why is JDAM strike an option for commanders if CAS aircraft are in PR?

It amazes me that people put up with flying jets in PR, it was silly enough in vBF2 and flying attack helicopters is silly in PR but feasible. Attack aircraft like the Tornado? Considering modern tactics, it makes no sense.