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Re: New Wooden Fence Statics

Posted: 2011-01-16 20:22
by dtacs
Ingenious idea with the ability to ramp a vehicle over them, these will be great on other maps featuring the current fences like Iron Ridge :)

Re: New Wooden Fence Statics

Posted: 2011-01-16 21:00
by Mad-Mike
Very nice indeed, its the little things that count aswell. :p

Re: New Wooden Fence Statics

Posted: 2011-01-16 21:07
by Zyco187
great work DEVs always getting better

Re: New Wooden Fence Statics

Posted: 2011-01-16 21:35
by Kendt888
Its all of these small details which is what i think makes PR so special, please look into some of details than just new factions, other than that Brillant work lads. Keep it coming.

Re: New Wooden Fence Statics

Posted: 2011-01-16 21:46
by USMC scout sniper
Looks awesome! You guys always impress me!

Re: New Wooden Fence Statics

Posted: 2011-01-16 22:50
by dtacs
Can all ground vehicles go over them or just ones with funky suspension like the Land Rovers?

Re: New Wooden Fence Statics

Posted: 2011-01-16 22:53
by Rhino
dtacs wrote:Can all ground vehicles go over them or just ones with funky suspension like the Land Rovers?
All the vehicles I've tested on it so far have had no huge issues with getting over them, most require a bit of a run up but not much more. If there are any vehicles which have any issues with them in further testing I can always tweak the col mesh very easily.

Re: New Wooden Fence Statics

Posted: 2011-01-16 23:06
by Elektro
Great News! I certainly hope this won't happen :-(


Re: New Wooden Fence Statics

Posted: 2011-01-16 23:07
by DonDOOM
Great update Rhino, nice to see so much thought put into these small, but gameplay wise critical elements!

Re: New Wooden Fence Statics

Posted: 2011-01-16 23:58
by darklord63
I love it and I love even more how you actually took the time to implement an entirely new, high quality static because of a community suggestion.
Good work, I'm looking forward to see this in use. The fence doesn't look like it could be any better than you've made it.

Re: New Wooden Fence Statics

Posted: 2011-01-17 00:27
by markdh1
Cool. Thanks for your time and obvious "attention to detail". Keep it up.

Re: New Wooden Fence Statics

Posted: 2011-01-17 00:42
by Zulnex
Excellent update. Keep up the outstanding work DEVs.

Re: New Wooden Fence Statics

Posted: 2011-01-17 01:03
by Rhino
Elektro wrote:Great News! I certainly hope this won't happen :-(

I've tested to see the dest gates dont do this and so far after quite a load of smashing though them with lots of different vehicles, this so far hasn't happened which I believe is due to the gates having a much thicker col mesh that can't so easily get under the wheels, and when it dose it can't screw things up.

How ever its still funny as hell when it dose happen :p

darklord63 wrote:I love it and I love even more how you actually took the time to implement an entirely new, high quality static because of a community suggestion.
Good work, I'm looking forward to see this in use. The fence doesn't look like it could be any better than you've made it.
Well I didn't make this just because of a community suggestion, I mainly made it because Shijia Valley needed to use a lot of fences and the old fences where simply too buggy for use and didn't offer everything AFsoccer needed from them and it wasn't that hard to fix them etc but while fixing them, I kept the community suggestions in mind :)
In fact I had everything modelled and done in like 3 days, just I spent another 4 or so days playing about with making custom LM UVs, crating samples, testing the LMs and also playing with materials so rifle bullets didn't destroy the gates but vehicles and large shells/explosions could :p

Cheers :)

Re: New Wooden Fence Statics

Posted: 2011-01-17 01:12
by centralhigh76
They look really good the textures are great as well keep it up Devs!

Re: New Wooden Fence Statics

Posted: 2011-01-17 02:25
by dtacs
[R-DEV]Rhino wrote:All the vehicles I've tested on it so far have had no huge issues with getting over them, most require a bit of a run up but not much more. If there are any vehicles which have any issues with them in further testing I can always tweak the col mesh very easily.
Good to know. Is this system possible with the small white chest high walls as well?

As in the same sort of slope of the colmesh for infantry, but it doesn't have any effect to vehicles. Basically a reverse of some statics atm (like how vehicles hit an invisible wall under the hotel static but infantry can walk through it), that way a tank can chill next to the wall but infantry can walk over it without getting their sprint bar raped.

Re: New Wooden Fence Statics

Posted: 2011-01-17 11:30
by Rhino
Ye it can be applied to a few things, hedgerows may be one thing we might apply it too in the future as well for example but we will have to see what happens.

Re: New Wooden Fence Statics

Posted: 2011-01-17 11:34
by VapoMan
This is what ive always wanted in these wooden fences :D

Image

Re: New Wooden Fence Statics

Posted: 2011-01-17 12:34
by Mellanbror
And I'll never look at a fence the same way again... ;) Good stuff!

Re: New Wooden Fence Statics

Posted: 2011-01-17 13:27
by iAllex
These "small" gameplay changes are the best! Thank you Rhino, thank you PR team! :)

Re: New Wooden Fence Statics

Posted: 2011-01-17 17:55
by Serbiak
Nice stuff. I love the addition of the ability to finally be able to crawl under the fence.