Hehe, that would be awesome xD And not just because I could navigate the Goldeneye Bunker blindfolded... but mostly because of that[R-DEV]fuzzhead wrote:Matrox you should just release this as a static so we could add it to other maps![]()
[Static] Goldeneye Bunker PR [WIP]
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Web_cole
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Re: [MAP] Goldeneye Bunker PR




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Rhino
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Re: [MAP] Goldeneye Bunker PR
Well the model itself is only interior, it would need an exterior model to be used as part of a map.[R-DEV]fuzzhead wrote:Matrox you should just release this as a static so we could add it to other maps![]()
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BroCop
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-CJ-
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Re: [Static] Goldeneye Bunker PR [WIP]
Underground bunker wouldn't require a big job on exterior model, right ?
Sorry for my english
ops:
#!


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GhostDance101
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Rhino
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Re: [Static] Goldeneye Bunker PR [WIP]
CroCop wrote:Well it can be used as a underground bunker complex
You can't place a static "underground" in BF2. The way tunnels etc are done is by digging a huge hole in the ground and then placing tunnel or w/e statics in the hole, and then covering the hole with a model, which in this case would either need to be a concrete top or a terrain top model, but still it requires an exterior model, with at least a doorway if not more.-CJ- wrote:Underground bunker wouldn't require a big job on exterior model, right ?
A simple topping wouldn't be a huge job no, but would most likely require more than that.
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BroCop
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Re: [Static] Goldeneye Bunker PR [WIP]
I know how the statics work...I only assumed that a exterior entry point is already made (after double checking the pics I was wrong)

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Gore
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Re: [Static] Goldeneye Bunker PR [WIP]
Any progress on this?
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Doc.Pock
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Re: [Static] Goldeneye Bunker PR [WIP]
not sure but matrox released a map pack called matrox's fun maps.
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rushn
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Re: [Static] Goldeneye Bunker PR [WIP]
now if only there was a James Bond kit and odd job 
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CTRifle
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A.Finest
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Re: [Static] Goldeneye Bunker PR [WIP]
Looking darn good Matrox. Keep up the work on these sort of statics, also, if you did the texture for this Hands down 





