Re: Tanks...
Posted: 2011-02-20 00:00
anyway, its the MEC, we can have them upgrade their vehicles in any way that is required 
So we still might see it in teh future? I thought u guys gave up on the idea.. as it was suggested a while ago.[R-DEV]Jaymz wrote:Agree about the annoying material issues. This is fixable.
The whole "jack-in-the-box" issue can be remedied somewhat if we were to give HEAT rounds a small radius of 2-3m that kills regardless of cover, basically a pseudo simulation of the rounds destructive capability.
On Kashan, I hit an M1A2's frontal armour with the Eryx which only caused it to smoke while all functionality was retained.Nebsif wrote:Also its ok to make trans choppers flying APCs in terms of armor to compensate for noob pilots hindering the whole team, but not ok to allow tanks to take more damage b4 exploding? for example TOWs pwning tanks in 1 shot while IRL it takes more than 1
That is 1 case and no sources on that story indicate how useful the tank was after being hit. I would guess, not very. Consider how many Merkava's were heavily damaged (some irreparably) during the 2006 Lebanon War when they were faced with similar threats.
It depends mostly on what map and style of fight you have. (PRT or regular) But I have the same feeling as well on most cases. Same with APCs. But if you change it, you will have infantry players ask for more power since they get powned by armour so much. Its going to be hard to balance it our completely.Nebsif wrote: It turns out that often tanks are a burden to the team instead of an asset even on wide open maps like Kashan and Sands.
HATs don't one hit tanks, if you hit the regular armor parts (not the optics, or tracks). Nebsif is referring to the TOWs, stationary ATsspawncaptain wrote:On Kashan, I hit an M1A2's frontal armour with the Eryx which only caused it to smoke while all functionality was retained.
That does change things. A T-72 with current generation Kontakt would probably fare close to or at least in the same league as the T-90.[R-DEV]DankE_SPB wrote:The "stock" T-72 you see in game is a placeholder for up to date modification.
If you consider that these 44% include hits from all angles and perhaps even multiple hits I think there has to be a major rethink about Kornet/TOW's capabilities.Twenty-two tanks sustained hits that penetrated their steal armor (in ten of the tanks, there were 23 fatalities; in the rest, severe damage was caused to the vehicle). Forty-four percents of the tanks hit by missiles had their armor penetrated.
Welcome to BF2 engineAdditionally tanks should not blow up as easily as they do. With all the anti fire systems and safe ammunition storage, that should be a rare case. I do not want to suggest that the tanks should not be disabled though! I'm just talking about the exploding itself.
Grozny assault in 94-95 - 30 tanks penetrated, 31 tankers killed, 10 injured + ~dozen or two tanks damaged, but without penetrations or due to technical failures, mines and falling from ridges etc. Only one tank damaged in contacts with Dudaev's T-72A's. And as far as i can tell, most were multiple hits and in weak places, not frontal armour(Compilations from Vladislav Belogrud studies). Which leads us to about same amount of fatalities per penetration.This also tells a lot about crew survivability: 23 fatalities in 23 penetrations(with fatalities only occuring in 10 of the penetrated vehicles). Considering that the merkava has a crew of 4 thats quite good. Imho we should try to find a way to simulate that(the current system of having the tank burn is unsatisfactorily for me)
Well thats another argument reinforcing that tanks should be able to take a lot more punishment than they currently are. I'm not sure how things are handled in FH2 but tanks seem to shrug off rounds once and again.[R-DEV]DankE_SPB wrote:Grozny assault in 94-95 - 30 tanks penetrated, 31 tankers killed, 10 injured + ~dozen or two tanks damaged, but without penetrations or due to technical failures, mines and falling from ridges etc. Only one tank damaged in contacts with Dudaev's T-72A's. And as far as i can tell, most were multiple hits and in weak places, not frontal armour(Compilations from Vladislav Belogrud studies). Which leads us to about same amount of fatalities per penetration.
Well if you can't simulate crewmembers randomly getting killed, thats bad news i guess..[R-DEV]DankE_SPB wrote:Welcome to BF2 engine![]()
Just hit F3ShockUnitBlack wrote:Oh, one other thing. Is there any chance we're going to make it so that it's possible for the gunner/driver to poke their head out of their tank?
From your very source.[R-DEV]Jaymz wrote:By no stretch of the imagination can you say "it takes more than 1 modern ATGM to destroy a modern tank".
In anycase I am greatly looking forward to an improved surviviability given to these often cumbersome and very costly assets.Another depressing statistic: Twenty-two tanks sustained hits that penetrated their steal armor (in ten of the tanks, there were 23 fatalities; in the rest, severe damage was caused to the vehicle). Forty-four percents of the tanks hit by missiles had their armor penetrated.
Saying that the T-72/80 are of the same calibure of a T-90/M1 is quite a stretch. Specifically the T-90 is a significantly upgraded vehicle over the basic T-72 design.T-64/72/80/90 Leo2, M1 etc are all same gen tanks with their roots going back to 60's- early 70's, Leo2 and M1 were children of MBT-70, which was a project intended to replace M60 to be competitive with new soviet tanks.
The T-72 was, to my knowledge, developed and deployed well before the M1 was. The T-80 entered service a good few years before the M1 too. The T-72B was, I believe, introduced in response to the new western tanks, with the T-90 being a fully realized counterpart.Generations are rather vague anyway, there are no strict rules about it + by the time "new gen" western tanks appeared new modification of T-72 was introduced, along with T-64 upgrades and T-80.
I know a small deal of stuff on tanks, even russian ones, and yes I knew this. (Hence the fact that it is an ungraded design based on the 72)FYI T-90 was named T-72BU in its early days.
OK, you win. I thought the fact that the Chally can be destroyed with the ZiS-3 was badLordLoss wrote:A few weeks ago on Fools Road, I 1 hit killed a Challenger 2 to the front with the Militia/Insurgent RKG-3 "Anti-Tank" grenade, 5 minutes later I threw a second grenade at the front of a Scimitar, no effect.
This needs sorting.
Hate to break it to you, but IRL a frontal hit wouldn't even do anything except be a very loud door-knocking paint-chipping wake up call.spawncaptain wrote:On Kashan, I hit an M1A2's frontal armour with the Eryx which only caused it to smoke while all functionality was retained.
this is defenitly possible. a crew member can be shot out of the seat of a tank with a heatround i've been there and done that. its not intentional but it happens. rarely.Robert-The-Bruce wrote: Well if you can't simulate crewmembers randomly getting killed, thats bad news i guess..
Sad Panda is sad![]()
It doesn't "represent" anything, it's just another bug.dtacs wrote:It can and does happen with the AAV, as its the only vehicle that actually represents that. A few rounds to the drivers position will kill him, which is what makes it such a terrible vehicle.
Hopefully its either removed for the next version or all vehicles will get the feature.