Re: The Chinese are coming
Posted: 2011-02-26 14:34
Good Job keep it up!
All in due time my russian comrade.samogon100500 wrote:New infantry equipment going to be modeled?
Don't like to see new weapon with old vBF uniform.
Any news about marksman rifle?
I wasn't aware that there were multiple models, that makes perfect sense then. What type of performance boost can we expect, only a couple of FPS?[R-DEV]Rhino wrote:What you need to understand is this update isn't just about adding more details to the weapons and brining them up to the specs they are in real life, its also about optimization.
Currently we are using lots of different QBZs, that being a mixture of the vBF2 ones and the PR ones, with the QBZ-95 rifles being the PR ones, using high rez textures etc and the QBB + QBZ-95B both being vBF2 weapons, with there own textures. As such we had basically 3 sets of the same weapon, all using there own unique texture sheets which isn't very good for performance when you can have them all using the same textures and as a result, having to load less textures into the memory and having less draw calls to be fed though your CPU and that your GPU needs to process. Not to mention the new QBB and QBZ-95B textures being much higher rez than the vBF2 textures (but the same rez as the normal QBZ-95 textures where before). There has also been lots of other optimizations done to these weapons which in a few months time I hope to go into more detail about once they have been fully tested and somewhat implemented.
The fact is you don't, which is part of the other optimizations I just mentioned but this increase in detail is about the 1st person weapons, which your holding in your hands and is front of your face the whole entire time so you will easily be able to see the difference in detail very easily.
As such, this update is not only adding more details to the rifles (which you will notice when you are holding the rifles) its also very much about increasing FPS and as such, its about killing two birds with one stone.
This alone might have no visible impact at all, but a lot of small fixes like this should make a difference.I wasn't aware that there were multiple models, that makes perfect sense then. What type of performance boost can we expect, only a couple of FPS?
Well I guess some animations may need to be tweaked since the iron sights will be different for some weapons. Shouldn't be a huge work fortunately.dtacs wrote:Also will new animations have to be done or can the current ones be 'ported over' per se.
Yar most chinese stuff are vBF2, except the rifles and the VN3 which is why theyre so boring to play imo.samogon100500 wrote:New infantry equipment going to be modeled?
Don't like to see new weapon with old vBF uniform.
Any news about marksman rifle?
well this change alone will have around about an increase of 1fps (which sounds less than it really is since that's quite a significant increase for just one set of weapons), possibly more for some users but as Danke said, this change alone will not fix all our performance problems, as it all comes down to lots of little optimizations to really make a huge difference.dtacs wrote:I wasn't aware that there were multiple models, that makes perfect sense then. What type of performance boost can we expect, only a couple of FPS?
The answer is on the previous pageExcavus wrote:Nice work. What about the new Marksman rifle?
[R-DEV]motherdear wrote:All in due time my russian comrade.
The marskman rifle is in the works, but it doesn't share any parts with the other rifles, so was left out this time around. We have people working on it currently though, and in terms of infantry equipment, be patient. We are not giving the chinese their biggest update of all time without doing it properly![]()