Korengal Valley feedback

Infantry4Ever
Posts: 113
Joined: 2010-05-31 00:31

Re: Korengal Valley feedback

Post by Infantry4Ever »

sylent/shooter wrote:Do the taliban still have that AA kit sitting in the bottom of that one cave?
Nah thats gone.
null ~ root
zanarkantitan
Posts: 6
Joined: 2011-03-17 17:56

Re: Korengal Valley feedback

Post by zanarkantitan »

sylent/shooter wrote:I miss the little bird, that was great on that map. TBH you could land that thing anywhere if you were a good pilot. Or hover and let people out. I remember once, I got shot by pkm while flying away from a evac pickup, and my passenger, co-pilot and I got shot down. I managed to land it in the creek while we were spinning cuz we didn't have a tail rotor, and we all jumped out. Only to be captured and killed xD good time :P
really, no tail rotor, wich version was that in cause i dont remember any version of PR having tail rotor failures as a feature(except not being able to use the tail rotor, not the aircraft spinning widly) . . . . . . sounds a bit dodgy or you were just roleplaying. ive never understood PR roleplaying but meh everybody has their own fetish
Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: Korengal Valley feedback

Post by Acecombatzer0 »

I really appreciate the feedback, but I didn't really expect so many people wanting helicopters on the map. I never really had a probelm with a lack of air trans. Its just gonna be like Kokan, the BH and the Kiowas (almost) always get raped by Toyota pick-up trucks in the first 10-15 minutes of the map. I have also seen instances of Garys driving under BHs and blowing them up. Kinda cheap...
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: Korengal Valley feedback

Post by sylent/shooter »

I don't want attack choppers I just want a little bird back :) Cuz that actually makes sense in this setting. Although it might not be realistic. The terrain on koregal itself offers a distinguish difficulty to anyone that's trying to shoot down a chopper, let alone position a technical to shoot it, or a gary for that matter. I think the agility given by the LB is a welcome advantage that, otherwise, the US don't really seem to have. AFAIK the games usually end in the Taliban winning. ( At least they have everytime I've played the map) :)

Just my two cents

Killing the enemy sylently
Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: Korengal Valley feedback

Post by Acecombatzer0 »

Don't expect the LB, only D-boys and Green Berets use them, and PR is not about special forces :D

A more appropriate helicopter would be the Eurocopter UH-72, but I don't really expect them anytime soon in Afghanistan.
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: Korengal Valley feedback

Post by sylent/shooter »

haha I know they're special forces xD I just miss flying them around :P

Killing the enemy sylently
TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: Korengal Valley feedback

Post by TheComedian »

zanarkantitan wrote:really, no tail rotor, wich version was that in cause i dont remember any version of PR having tail rotor failures as a feature(except not being able to use the tail rotor, not the aircraft spinning widly) . . . . . . sounds a bit dodgy or you were just roleplaying. ive never understood PR roleplaying but meh everybody has their own fetish
I think he was talking about the maneuverability of the heli when its critically damaged. Sometimes you lose pedal (sideways) control meaning you lost the tail rotor.

Kiowa Warrior seems like a good choice for this map. There's a video of it

YouTube - Intense Firefight in Korengal Valley, Afghanistan
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Korengal Valley feedback

Post by goguapsy »

Acecombatzer0 wrote:A more appropriate helicopter would be the Eurocopter UH-72, but I don't really expect them anytime soon in Afghanistan.
I think the UH-60F would be more appropriate to the setting.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: Korengal Valley feedback

Post by Wh33lman »

i dont believe theres a colision mesh on the rotors, so anywhere you can fit the fuselage you can go. and because of that, there are plenty of places to hover/land. i dont remember if Basrah is 1 or 2k, but it has plent of flat places to land, and helicopters dont even work there.

as for the main itself, it seems very cluttered, and hard to drive through. that and the location isnt great. with the old base, you had the option to sneak out the back. wereas here, you have the front gate and thats it.

but what i really miss is Laynial. you hike up to that flag, park your a$$ on it, and repel half the Taliban team the whole round. with that, you have all the intel you could ever want. 3 blufor firebases have been built (i oversaw the construction of 2, though technically im responsible for all 3), and its just an awsome experience.

honestly, i think the version released in .8 was the best.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Korengal Valley feedback

Post by goguapsy »

^You are correct, there are no colition meshes in the rotors - but I the thing is, you wouldn't really land a chopper there, because the rotors would definitively hit the trees if it had colision meshes.

I remember, in the old version, that the most awesome thing to do as BLUFOR was go all the way up to the NErnt hills, put up a FOB with HMGs and just have fun there the whole round, huntint caches if they showed up there!
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: Korengal Valley feedback

Post by sylent/shooter »

I did mean manouverability with regards to my story about the LB :) Although we were spinning a little, (More like rotating) I think due to the loss of altitude so suddenly and the fact that we were turning when we took enough damage to start to fall :) Although I have to admit, I did like the .8 release the best, but then again I haven't played the new version enough.

Killing the enemy sylently
Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: Korengal Valley feedback

Post by Acecombatzer0 »

goguapsy wrote:I think the UH-60F would be more appropriate to the setting.
I said before there really isn't enough places for a UH-60 to land, so I thought of a US Army helicopter that is already or soon to be put into service that is smaller, lightweight, and does not apply to Special Forces. The UH-72 was just introduced, so I brought it up. However don't really expect seeing it anytime soon, both in real-life and ingame. ;-)
sell
Posts: 371
Joined: 2010-02-05 10:05

Re: Korengal Valley feedback

Post by sell »

I like Korengal, but I think the us need the old main and the outpost back :razz:
mangeface
Posts: 2105
Joined: 2009-12-13 09:56

Re: Korengal Valley feedback

Post by mangeface »

Acecombatzer0 wrote:Don't expect the LB, only D-boys and Green Berets use them, and PR is not about special forces :D

A more appropriate helicopter would be the Eurocopter UH-72, but I don't really expect them anytime soon in Afghanistan.

Actually, the 160th SOAR uses them. The 160th SOAR only supports special forces units.
mangeface
Posts: 2105
Joined: 2009-12-13 09:56

Re: Korengal Valley feedback

Post by mangeface »

goguapsy wrote:I think the UH-60F would be more appropriate to the setting.
Acecombatzer0 wrote:I said before there really isn't enough places for a UH-60 to land, so I thought of a US Army helicopter that is already or soon to be put into service that is smaller, lightweight, and does not apply to Special Forces. The UH-72 was just introduced, so I brought it up. However don't really expect seeing it anytime soon, both in real-life and ingame. ;-)

And even so, the UH-60F is utilized by the US Navy, which isn't in-game. ;)

And last I remember it's designated the SH-60F due to it's anti-submarine capabilities, not utility.
TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: Korengal Valley feedback

Post by TheComedian »

OH-58 Kiowa Warrior with 2 M2HB 50.cal and more deviation/splash damage anyone? Seems like a good balance for this map (small, agile with great firepower)
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: Korengal Valley feedback

Post by Kain888 »

TheComedian wrote:OH-58 Kiowa Warrior with 2 M2HB 50.cal and more deviation/splash damage anyone? Seems like a good balance for this map (small, agile with great firepower)
Nice joke. :)
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Korengal Valley feedback

Post by dtacs »

You're forgetting that practically any weapon on the Taliban side can penetrate the windows of the Kiowa. Not to mention that a technical sitting on the sides of the mountain can down it either in the main, or the moment it takes off. There should have never been a chopper on Korengal in the first place, hence why it was removed because it was simply impractical and a total ticket sink.
TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: Korengal Valley feedback

Post by TheComedian »

dtacs wrote:You're forgetting that practically any weapon on the Taliban side can penetrate the windows of the Kiowa. Not to mention that a technical sitting on the sides of the mountain can down it either in the main, or the moment it takes off. There should have never been a chopper on Korengal in the first place, hence why it was removed because it was simply impractical and a total ticket sink.
Yes you do have a point. But in the meantime nobody complains that technicals can rape kiowas on kokan, and so can the ordinary taliban AK. So the technical can rape the kiowa thats true, but only if he has the upper hand (e.g. sitting on the side of the mountain).

To use it you cannot just roam around the map looking for targets like you can do in Kokan and Ramiel. You will actually need to use 'teamwork' to prevail. Squad needs firepower>calls CAS + laser>Kiowa flies fast and shoots on laser>mission complete, now try to get as fast as you can to the helipad as without getting shot.

Edit: Creating a carrier shield around the helipad can prevent baseraping.
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