A call for medics AND all the squadmembers
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Gracler
- Posts: 947
- Joined: 2009-03-22 05:16
Re: A call for medics AND all the squadmembers
And i wonder how many people play these days without a headset.......... Too often i experience that when enemy's starts firing at you then your squad have no idea which direction its coming from until they visually can see the tracers or the guy shooting. Is it really that difficult to listen for the direction its coming from and return fire in its general direction so that your medic and the rest of your squad that is taking fire can escape without being gunned down by a non-suppressed enemy?
Again and again i see entire squads go down 1 member at a time and no one returned fire, all they do is searching for the medic kit or crying for help.
I always know which direction its coming from just by listening. Of-course i cant tell if its 15 degree or 20 degree but i can definitely tell if it is N, SE, W, etc.
Again and again i see entire squads go down 1 member at a time and no one returned fire, all they do is searching for the medic kit or crying for help.
I always know which direction its coming from just by listening. Of-course i cant tell if its 15 degree or 20 degree but i can definitely tell if it is N, SE, W, etc.
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Daewi
- Posts: 38
- Joined: 2009-01-30 08:47
Re: A call for medics AND all the squadmembers
If possible be on MUMBLE. I can't express how important and helpful it is as a mumble, especially on maps like Kashan or Yamalia where mass casaulties is normal and the medic has to deal with people from other squads.

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Sgt. Mahi
- Posts: 984
- Joined: 2008-03-27 07:44
Re: A call for medics AND all the squadmembers
Being a dedicated medic for a squad brings the medic into a grey zone when other team mates ask for medical attention that aren't in the medic's own squad.
It should be up to the squadleader to decide if it's safe enough and there's time enough to start helping other team mates. Often it's just normal courtesy to help other team mates but it can be very risky to start doing this without the your squadmembers are fully aware of it. Revive one guy and your own squad could already be 300 meters away in another firefight.
It should be up to the squadleader to decide if it's safe enough and there's time enough to start helping other team mates. Often it's just normal courtesy to help other team mates but it can be very risky to start doing this without the your squadmembers are fully aware of it. Revive one guy and your own squad could already be 300 meters away in another firefight.
Peace is that brief glorious moment in history when everybody stands around reloading
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: A call for medics AND all the squadmembers
My only tip when playing medic is to go around trying to heal people even if they don't need it, even when they are taking fire as that little bit of extra buff while getting shot can prevent them from going down.
Unrealistic, but effective.
Unrealistic, but effective.
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Arc_Shielder
- Retired PR Developer
- Posts: 1621
- Joined: 2010-09-15 06:39
Re: A call for medics AND all the squadmembers
Despite being a little tired of playing the medic - as I stated before, a quarter of my experience in PR and I'm a grenadier lover specialist -, I still can't understand why CQB lovers don't take it. It's perfect since everytime you get wounded you patch yourself back.
One time in Kashan I was left alone in the North Bunkers and I annihilated a whole enemy squad by sneaking and running like a little *****. Got wounded 3 times without caring due to my infinite health.
It's much better than the standard rifleman kit!
(noted: don't go acting like rambo though. everytime I play medic I stay out of the action as possible.)
One time in Kashan I was left alone in the North Bunkers and I annihilated a whole enemy squad by sneaking and running like a little *****. Got wounded 3 times without caring due to my infinite health.
It's much better than the standard rifleman kit!
(noted: don't go acting like rambo though. everytime I play medic I stay out of the action as possible.)
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: A call for medics AND all the squadmembers
Ultimately I think it's up to the medic to decide. Often i'll say to my SL that i'll be with him or whatever guy is down in a minute because currently I am getting some other team guy up. The medic is in the best position from which to judge and doesn't have a dozen other things to think about like the SL does.Sgt. Mahi wrote:Being a dedicated medic for a squad brings the medic into a grey zone when other team mates ask for medical attention that aren't in the medic's own squad.
It should be up to the squadleader to decide if it's safe enough and there's time enough to start helping other team mates. Often it's just normal courtesy to help other team mates but it can be very risky to start doing this without the your squadmembers are fully aware of it. Revive one guy and your own squad could already be 300 meters away in another firefight.
Not that many medics are that self-aware though, to be honest. For a mediocre medic you're very right in saying ask first.
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Mellanbror
- Posts: 320
- Joined: 2009-09-05 10:56
Re: A call for medics AND all the squadmembers
OP, speaking the truth.
I myself play as a medic 95 % of my time. I like it, it's fun =)
As a medic I most do rear-security for squad. Often ending up getting more kills then the others hehe.
This due to many players trying the flank around solomove. Having a watchful medic doing rearsec prevents this.
Added tip, when engaging nme, pls do so from behind cover (like those low brickwalls or right side of slope), much easier for medics to revive you
Edit: If I see or know that a friendly needs a medic, I ask my SL if he wants me to step up. Do not leave my squad without permission. As a general rule.
Also when it comes to revives, I am in charge of the "how to do it". I say to squad what I need for it to happen. SL decides if I should or shoulden't, not how I do it. Thats my job.
I myself play as a medic 95 % of my time. I like it, it's fun =)
As a medic I most do rear-security for squad. Often ending up getting more kills then the others hehe.
This due to many players trying the flank around solomove. Having a watchful medic doing rearsec prevents this.
Added tip, when engaging nme, pls do so from behind cover (like those low brickwalls or right side of slope), much easier for medics to revive you
Edit: If I see or know that a friendly needs a medic, I ask my SL if he wants me to step up. Do not leave my squad without permission. As a general rule.
Also when it comes to revives, I am in charge of the "how to do it". I say to squad what I need for it to happen. SL decides if I should or shoulden't, not how I do it. Thats my job.
Last edited by Mellanbror on 2011-03-23 21:15, edited 2 times in total.
Reason: about non-squad
Reason: about non-squad
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FOX_11_GUY
- Posts: 57
- Joined: 2010-11-21 01:44
Re: A call for medics AND all the squadmembers
I don't know where to post this. My medic never dose the healing effects (hands moving/tearing noise) so I always have to guess whats happening. Sometime theres a long awkward silence not knowing if I healed. Do I have to reinstall or is that bug normal? For that reason I don't want to be a medic most of the time.
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Alpha.Citizen
- Posts: 16
- Joined: 2011-04-06 03:29
Re: A call for medics AND all the squadmembers
Good points. Here's few of my guidelines =]
The couple important notes for a medic are -
stick with the friendlies, stay alive, and check map often. Stick with the squad/friendlies in case of a firefight. Stay alive so there isn't the time wasted for reviving the medic. Check map for people who needs medics.
A couple of good rules when interacting with a medic are -
don't bunch up on him(there's even a tip for this in PR), don't call for a medic like a madman(once is enough or use voip/mumble/other communication is the best way), cover one's sector when being healed(keep staring at the medic and one might get the wrong idea), guide the medic to where the downed person is, pop smoke for the medic (imo the best thing i'd like when i play a medic), return the medic kit immediately after the medic has been revived and cover one's sector, and some other i can't recall at the moment.
Medics are also good combatants. Instead of searching for patches and possibly get killed while doing so, the medics can simply heal themselves. Not necessarily OP because they don't have the optics, the grenades, and other equipments.
The couple important notes for a medic are -
stick with the friendlies, stay alive, and check map often. Stick with the squad/friendlies in case of a firefight. Stay alive so there isn't the time wasted for reviving the medic. Check map for people who needs medics.
A couple of good rules when interacting with a medic are -
don't bunch up on him(there's even a tip for this in PR), don't call for a medic like a madman(once is enough or use voip/mumble/other communication is the best way), cover one's sector when being healed(keep staring at the medic and one might get the wrong idea), guide the medic to where the downed person is, pop smoke for the medic (imo the best thing i'd like when i play a medic), return the medic kit immediately after the medic has been revived and cover one's sector, and some other i can't recall at the moment.
Medics are also good combatants. Instead of searching for patches and possibly get killed while doing so, the medics can simply heal themselves. Not necessarily OP because they don't have the optics, the grenades, and other equipments.
^agreed. In good practice, a medic should revive any fallen friendlies. Medics may need some intel before going to revive the smurf or know if the smurf is even alive. This would require asking the squad leader who then ask the commander. Or mumble ;]Mikemonster wrote:Ultimately I think it's up to the medic to decide.
^Don't worry, one is still being healed when the effects are not there.FOX_11_GUY wrote: My medic never dose the healing effects (hands moving/tearing noise)
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Gracler
- Posts: 947
- Joined: 2009-03-22 05:16
Re: A call for medics AND all the squadmembers
When your healing (holding left mouse button) You don't see your medic pack, only your hands and the strange tearing sounds like you mention. When your target is completely healed the medic bag pops up again.FOX_11_GUY wrote:I don't know where to post this. My medic never dose the healing effects (hands moving/tearing noise) so I always have to guess whats happening. Sometime theres a long awkward silence not knowing if I healed. Do I have to reinstall or is that bug normal? For that reason I don't want to be a medic most of the time.
As for the target sometimes (not all the times for some reason) a medic cross will show in the bottom right corner indicating your being healed.
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nighthawke189
- Posts: 1
- Joined: 2010-10-13 09:42
Re: A call for medics AND all the squadmembers
Yeah, I often play as medic, but some days it feels like noone cares if I die and get forgotten. Also, I find that a lot of medics recently dont heal much or revive much outside their own squad, even if they're close to other wounded.
Just saying.
Just saying.
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Sgt. Mahi
- Posts: 984
- Joined: 2008-03-27 07:44
Re: A call for medics AND all the squadmembers
If you spawn in without a medic kit and pick it up later in the game the cross won't appear. It's a bug. If you want to be sure to have the indicator you will have to spawn in with the medic kit.As for the target sometimes (not all the times for some reason) a medic cross will show in the bottom right corner indicating your being healed.
It's also mentioned in this video, which is a really good guide for medics.
Peace is that brief glorious moment in history when everybody stands around reloading
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Sgt.BountyOrig
- Posts: 656
- Joined: 2009-02-22 18:12
Re: A call for medics AND all the squadmembers
I used to be an all-medic person, at any given oppertunity I would volunteer, but then people started to ignore the medic, not cover him or put him in positions where he would become wounded without thinking through their plans, such as asking the medic to go with a scout, The emphasis of this thread really should be on the rest of the squad, and not the medic kit.
Safety first is the key, and if not then just a slight bit of insurance
Safety first is the key, and if not then just a slight bit of insurance
[NO] Bounty
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: A call for medics AND all the squadmembers
the problem is that the tickets have increased by a large amount, i think they need to be reduced once once more.

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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: A call for medics AND all the squadmembers
Nah, the rounds are just long enough at the moment. I wouldn't want them to be any shorter.
Just make sure your squad members don't needlessly give up as a squad leader. Noone should ever give up without your order...
Just make sure your squad members don't needlessly give up as a squad leader. Noone should ever give up without your order...

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KiloJules
- Posts: 792
- Joined: 2011-03-17 18:03
Re: A call for medics AND all the squadmembers
+1 yellow thumb on this behalf!
Since i started PR I like to play the role myself if there is some common sense inside the squad's leader and members. You can make yourself very useful to the Team/Squad even if you are not that familiar yet with the "fighting-part" in PR. If you do it right everybody is happy with you and your name will show up in the top ten ALMOST EVERY game - which is a big boost for new players as some sort of positive feedback and even most of the "Pros" are bragging about the scoreboard via mumble between rounds.
A buddy of mine and me often play as a 2-men-support-squad (Checking the situation of other squads, flank their enemies if necessary, etc.). Since he and even me are still kinda new (learning more every day!) we like playing like that from time to time to get more of our "buddy-tactics" to work sorta automatically so if we join a squad we can (try) to bring those tactics with us therefore being more effective.
I mean stuff like "he covers, i nade a room and he can instantly get in there (after the detonation of course
) and kill the shocked enemy sitting inside" or "one (often me with the SL-kit) covers the other clearing an building held by enemy (he is a killer with the red-dotted medic-kits)" or "one gets shot down the other epipens him, drops the kit, the other one hits "G" so he can cover the other one healing himself" and so on...
When we play together (even if i lead a full squad) he is my 2nd man! If i go down or just can't concentrate on the situation (mumble SL-channel stuff, girlfriend phone calls, etc.) my medic becomes the leader of the gang.
Sometimes it happens that after a fight i want to keep the pace and keep pressing forward but then he is like: "Negative, let me try to get these teammates up first!" - and I have to agree..because that is what I "told" him to do in PR - TEAMPLAY, not "just" Squadplay.
We are having another buddy getting sucked into PRuniverse with the same mentality - wonderful to see that happen!
BUT
Lots of the time the before mentioned blue guys gave up instantly after they (all) died even if we are still there, engaging and trying to clear the area and stuff. Why does this happen? Maybe because often the other squad leaders wont let their medics cross one street, get around one other corner, go back 10 meters, etc. to safe the blue ones really needing a medic over there. So they don't expect us to try to help them. Great WHEN it works out well - everybody happy! Idk, all I wanna say:
Squad-Leaders, get yourself the "best" man in the squad to take the medic kit and tell him to keep you updated about dying people around the map - big pile of intel/information right there - for free! and let him make reasonable decisions on his own (with him telling you about it is "da sheet"
)
kind regards,
KiloJules
p.s. sorry for the wall of text and possible typos, but i just felt like writing a bit in a language other than my own! --> getting on a server...3...2...1...NAAAOOOW
Since i started PR I like to play the role myself if there is some common sense inside the squad's leader and members. You can make yourself very useful to the Team/Squad even if you are not that familiar yet with the "fighting-part" in PR. If you do it right everybody is happy with you and your name will show up in the top ten ALMOST EVERY game - which is a big boost for new players as some sort of positive feedback and even most of the "Pros" are bragging about the scoreboard via mumble between rounds.
A buddy of mine and me often play as a 2-men-support-squad (Checking the situation of other squads, flank their enemies if necessary, etc.). Since he and even me are still kinda new (learning more every day!) we like playing like that from time to time to get more of our "buddy-tactics" to work sorta automatically so if we join a squad we can (try) to bring those tactics with us therefore being more effective.
I mean stuff like "he covers, i nade a room and he can instantly get in there (after the detonation of course
When we play together (even if i lead a full squad) he is my 2nd man! If i go down or just can't concentrate on the situation (mumble SL-channel stuff, girlfriend phone calls, etc.) my medic becomes the leader of the gang.
Sometimes it happens that after a fight i want to keep the pace and keep pressing forward but then he is like: "Negative, let me try to get these teammates up first!" - and I have to agree..because that is what I "told" him to do in PR - TEAMPLAY, not "just" Squadplay.
We are having another buddy getting sucked into PRuniverse with the same mentality - wonderful to see that happen!
BUT
Lots of the time the before mentioned blue guys gave up instantly after they (all) died even if we are still there, engaging and trying to clear the area and stuff. Why does this happen? Maybe because often the other squad leaders wont let their medics cross one street, get around one other corner, go back 10 meters, etc. to safe the blue ones really needing a medic over there. So they don't expect us to try to help them. Great WHEN it works out well - everybody happy! Idk, all I wanna say:
Squad-Leaders, get yourself the "best" man in the squad to take the medic kit and tell him to keep you updated about dying people around the map - big pile of intel/information right there - for free! and let him make reasonable decisions on his own (with him telling you about it is "da sheet"
kind regards,
KiloJules
p.s. sorry for the wall of text and possible typos, but i just felt like writing a bit in a language other than my own! --> getting on a server...3...2...1...NAAAOOOW
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: A call for medics AND all the squadmembers
Or that they made being wounded lose 1 ticket and being killed another ticket. Once they realized it didn't work, they jacked up the ticket counts.killonsight95 wrote:the problem is that the tickets have increased by a large amount, i think they need to be reduced once once more.

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Nixy23
- Posts: 138
- Joined: 2010-07-10 14:55
Re: A call for medics AND all the squadmembers
I get this critique a lot. There are two sides to this statement.nighthawke189 wrote:Also, I find that a lot of medics recently dont heal much or revive much outside their own squad, even if they're close to other wounded.
Just saying.
1: If I do go and get the person outside of my squad back up, my squad leader/mates shout at me for lagging behind, not keeping up with the squad.
2: If I do not pick up the team mate, I get shouted at by him, for not picking him up, and following the orders of my squad leader.
The above puts medics in awful positions. If we go by realism, 'ye olde' medics are duty bound to treat the wounds of the injured. Quite possibly even so if they are the wounds of an enemy. In this train of thought, I often pick up downed team mates, however that often leads to kicks or whines within the squad.
People not being on mumble really adds to this problem. I cannot randomly type in team chat 'wounded soldier, stay put, I'll be there in 30 seconds' without everyone that is wounded at that time going 'okay!', and whining afterwards when they aren't healed/picked up, because I wasn't talking to them.
Think about that, the next time you go on a rant to medics outside your squad not picking you up. We might just be following our squad leaders' orders.
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Wakain
- Posts: 1159
- Joined: 2009-11-23 21:58
Re: A call for medics AND all the squadmembers
and lads, don't be rude, say cheers when that medic's revived and healed you
