Re: PR & Zombies!
Posted: 2011-03-25 09:37
rcon spawner pickup_zombie[R-DEV]Rudd wrote:just create kits for the bots that only feature melee weapons for now and you've basically got half the gameplay done right there.
rcon spawner pickup_zombie[R-DEV]Rudd wrote:just create kits for the bots that only feature melee weapons for now and you've basically got half the gameplay done right there.
...actually.... YEA! that is an epic idea.illidur wrote:i honestly dont see how this isn't a raging topic right now..... i have wanted to see a realistic zombie shooter for awhile now.
zombie + caches = epic win idea.
awesome except they might need to exclude specialist kit because of the rope since people would be able to climb on top of building and just snipe there or... give all zombies ropes so that they could create ambushes on roofs and just down I wonder if you can change the jumping so that zombies can jump higher?RikiRude wrote:I personally think a map like muttrah would be a perfect starting map, get from point a to point b, stop at locations 1 2 and 3 for supplies, start off with hand guns and limited ammo.
as opposed to someone who welcomes zombies with open arms? cause that'd just end badly for said person really... i mean giving a zombie a hugPunkbuster wrote:I personally never liked zombies and I don't think I ever will.
They walk weirdly, they sound weirdly, they look weirdly and they act weirdly![]()
you mean that this isn't in the suggestion area? well probably because the OP isn't suggesting it to the mod team.Bringerof_D wrote:although i support, i cant believe i finished reading the first page and no one has complained about this suggestion yet...
so let me get this straight this is for PR right? just like PR Vietnam?Valleyforge3946 wrote:Okay i confess you guys. i have ever been watchful of the PR forums for over 2 years now andi had been working for over a year on the one and only modded bf2 demo server that is like PR did AIX 2.0. Many do not know of it because well.. its invite only. only about a 100 people have the IP address. I made this "server side mod" for my clan but due to low funds and a decline in members, i shut down the server 6 months ago and me and 3 others began of the laborious task of creating a new zombie mod. With both realism.. and fun in mind. The result.. Think of the Bluecommunity's Omnicide mod. Which is by far the best zombie mod to date. This mod inspired me and three others to work on our new mod. We are missing things and i TRULY hope thePR community can fill the gap. The mod needs better weapons and textures. and the PR has some of the best. We have 3 maps created... weapons tweaked... the zombies behave more or less like zombies.. (except they still run away from Grenades -_- am working hard to resolve this problem) it is mine and my teams hope that the current DEV's will agree on assisting. i DONT need manpower. i have that. what i dont have is Awesome non nilla textures/Animations/Vechiles/weapons. Those take HOURS to make. In 3 months we've only sucessfully created zombbies.. made them look like zombies.. edited 3 vanilla maps specifically for our zombie mod.. Gameplay is great....but has its obvious flaws. Sadly... i was already turned down by the bluecommunity on any assistance whatsoever. I am not doing this for me. i am doing this for the community. Its free honestly. And for those of you who do not believe. Screenies and a Vid to follow. Will be uploading tomorrow as it is late here. i do have the files on my private server but i cant give it to you... it has to be sorted first so you can see what we've been working on and not custom hats for TF2. Lol. For funz.. i will throw you a bone to prove my private server is real. https://secure.nullh.net
HAF.
Like this guy said start small and gradually get better and better weapons. But then of course why would soldiers have **** weapons to start with?RikiRude wrote:I personally think a map like muttrah would be a perfect starting map, get from point a to point b, stop at locations 1 2 and 3 for supplies, start off with hand guns and limited ammo.
A video? Hmm. i'm afraid its a bit premature right about now but i suppose a video may be needed. i will include a few screens followed by a short video giving you the basics. ;PArcturus_Shielder wrote:Hmm, think you could post a video as a proof? Just to give people an idea?