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Re: [Map] Operation Forgotten Homeland (4km) [WIP]
Posted: 2011-05-05 18:41
by BuckWheat69
Looks nice! Don't quit on it.
Re: [Map] Operation Forgotten Homeland (4km) [WIP]
Posted: 2011-05-10 08:41
by Amok@ndy
wasnt able to figure out the bug with not being able to enter vehicles
but i noticed a nother mistake:
you have placed all your gameplayobjects in the default layer (Layer 1) while all GPO objects should be in a different layer (doesnt matter which one as long they are not in Layer 1)
create a new layer called aas64 for example and place all vehicles for the gamemode AAS64 there
Re: [Map] Operation Forgotten Homeland (4km) [WIP]
Posted: 2011-05-10 12:17
by Wakain
nice project, but I keep asking myself how one forgets one's homeland?
Re: [Map] Operation Forgotten Homeland (4km) [WIP]
Posted: 2011-05-11 20:00
by Amok@ndy
have you tried raising all vehicles 1m ? maybe the spawnpoint is under the ground
Re: [Map] Operation Forgotten Homeland (4km) [WIP]
Posted: 2011-05-11 21:40
by Amok@ndy
try a dummy map
copy over GPO.con (dont copy over terrain)
you can also try modifying your terrain a little bit and saving it (compiling terraindata)
Re: [Map] Operation Forgotten Homeland (4km) [WIP]
Posted: 2011-05-12 08:44
by Amok@ndy
have you tried setting up a new GPO.con ? simply delete the current one (backup first)
then create 2 flags, 2 spawnpoints and 2 vehicles (for each team 1)
Re: [Map] Operation Forgotten Homeland (4km) [WIP]
Posted: 2011-05-16 11:44
by Amok@ndy
Re: [Map] Operation Forgotten Homeland (4km) [WIP]
Posted: 2011-05-16 15:16
by MaxCookies
Just a few observations after watching your vid on xfire:
- map seems to lack "chokepoints", areas where most of the fighting takes place, etc - same with Wanda Shan
- it's also a bit colorless, too much green + blue.
Also, it's just plain big - this concept might work better in a 1x1-sized map. Just sayin'.

Apart from that, it looks good.
Re: [Map] Operation Forgotten Homeland (4km) [WIP]
Posted: 2011-05-18 14:55
by VapoMan
Open the map up in the editor, make a small change to the terrain, then save with the boxes checked like so...
That will fix the textures not being updated ingame.
Re: [Map] Operation Forgotten Homeland (4km) [WIP]
Posted: 2011-05-18 17:00
by AfterDune
VapoMan wrote:Open the map up in the editor, make a small change to the terrain, then save with the boxes checked like so...
That's why we have "resave"?
