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Re: How the hell are you supposed to Squad Lead on Muttrah as MEC?
Posted: 2011-04-05 22:51
by Stealthgato
I joined at the last 20 minutes of that round, just went to the fortress, built a FOB, AA and HMG on my own and destroyed 8 boats and a Huey. Every single one of our vehicles was abandoned at the main during that time, for some reason.
Re: How the hell are you supposed to Squad Lead on Muttrah as MEC?
Posted: 2011-04-11 06:16
by DDS
[R-DEV]Rudd wrote:as others have said, imo its about AA. the larger your AA umbrella is the harder it is for the USMC to manouvre behind your lines or resupply their men in the field......
....Once you've gotten the USMC in to a meatgrinder, your abilities to outflank them will increase, as their commitment to forces at your defensive line will allow you to get a squad behind them and start a series of quick caps. but this does rely on your AA umbrella keeping those squads in place.
Exactly.
I can remember when this map was first released, the MEC were fairly good at putting up good AA defense. I rarely see this done anymore. Makes no strategic sense to me.
Re: How the hell are you supposed to Squad Lead on Muttrah as MEC?
Posted: 2011-04-11 06:54
by scope
DDS wrote:Exactly.
I can remember when this map was first released, the MEC were fairly good at putting up good AA defense. I rarely see this done anymore. Makes no strategic sense to me.
It's because most pilots know what alleys and streets to fly through now. Plus hueys have so much armor they don't even have to worry about AA for the most part...just flare on your way in, flare when you drop, and flare on your way out. No way the AA can even get a lock let alone kill a huey. Cobra is a different story since it literary destroys itself as soon as someone even selects an AA kit.
Re: How the hell are you supposed to Squad Lead on Muttrah as MEC?
Posted: 2011-04-11 09:10
by Pronck
The best way to defend is making an AA-Shield ASAP that will cover North City and the sea, so they can only use the docks without getting locked. As MEC you should just pin them at the docks with AA, Armor and Infantry. And since the BTRs can be used in the water, you can use them to intercept choppers flying oversea.
Re: How the hell are you supposed to Squad Lead on Muttrah as MEC?
Posted: 2011-04-11 09:17
by PLODDITHANLEY
On MEC just leave one SM to bring on the logy when south is capped.
Re: How the hell are you supposed to Squad Lead on Muttrah as MEC?
Posted: 2011-05-10 05:01
by Wo0Do0
Tim has it spot on on the overall metagame. Additional things to take notes on:
1. As MEC, never get too greedy for the flag, always play safe and cap the next flag only if you have the momentum and the manpower to do so, The USMC can insta-drop anywhere they want if the skies are clear, that means any empty T-Shaped Buildings @ West City can be quickly occupied by them. If the East City is in play, Mosque ninja via boat is another thing to look out for.
2. What Tim pointed out about the APC is very true, MEC apc's are terrible against Infantry on Muttrah due to their non-explosive rounds. However, they are very useful for taking out FOB's in docks and northern edge of north citie, the chances are they aren't going to re-build them if the battle is intense. BTR's offer great mobility for transport and FOB sniping, also with the firepower to counter Hueys and Cobras. THe small caliber MTLB's can be used IMO to cover choke points on the map.
Re: How the hell are you supposed to Squad Lead on Muttrah as MEC?
Posted: 2011-05-11 11:48
by Herbiie
Also if you do start getting over run, especially in the early flags - just pull back. It's more of an option for you to pull back than the USMC, and when you pull back you're stretching their supply lines that little bit more. Sometimes it's even best to fall back to second the USMC attack you to keep the initiative, defend an ambush area, USMC attack, you pull back to your firing point, USMC move in, you ambush USMC
I won't claim credit for that last bit, I was in a squad where the SL did it two or three times it worked really well, especially if you get them into alley ways and run away to the rooftops.
Re: How the hell are you supposed to Squad Lead on Muttrah as MEC?
Posted: 2011-05-24 16:34
by chimpyang
Mikemonster wrote:
And I HATE 3 round burst. It's either a definate kill at close range [within 5m], or a definate fail at anything else (the rounds spread nicely around the target but only one hits).
In CQB, unless the G3 hits first or second bullet, the M16 on burst will mostly win by spray speed. Keep clicking fire until the bullets deviate back onto the target. Yes, the G3 has Full auto, but the firing rate is slower than the M16 in game and more often than not, the M16 will win.
Long range, the G3 rules, given how much harder it hits.
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General Muttrah advice. Any mortars you can build and use, you can drop them onto recently dropped squads, which should at least prevent them from Fobbing up at the LZ. Alternatively, organise a small 3 man team. Get behind the main enemy line (not too hard to do if you hide properly, since there are a lot of enterable buildings) and scope around looking for their FOBs/LZ's. More often than not, you find that Hueys are more than willing to drop right next to you if you're in one of their safe LZ's according to the position of the frontline.
Re: How the hell are you supposed to Squad Lead on Muttrah as MEC?
Posted: 2011-05-24 16:56
by gazzthompson
the G3 on full auto is a CQB BEAST , utter beast one of the best CQB guns for under 10m IMO. Yes slower ROF but the Power makes up for it.
Re: How the hell are you supposed to Squad Lead on Muttrah as MEC?
Posted: 2011-05-24 17:15
by karambaitos
gazzthompson wrote:the G3 on full auto is a CQB BEAST , utter beast one of the best CQB guns for under 10m IMO. Yes slower ROF but the Power makes up for it.
its like the saiga in CQB, it takes 2 bullets to kill someone, and honestly in CQB even with max deviation when sighted in 2 bullets are going to hit even if your unlucky and a bullet doesnt register youll still win, with the m16 and m4 you get that 1st and if 1 bullet doesnt register your pretty much dead against a G3.
that said i cant stand the g3 i just hate it, its not because of the accuracy or 20 rounds i just cant stand the gun.
Re: How the hell are you supposed to Squad Lead on Muttrah as MEC?
Posted: 2011-05-24 21:14
by Mikemonster
Interesting points, i'll be putting some into play next time I'm SL'ing on that map.
I had a very good round the other day on NWA, unfortunately it was basically because I told my squad to camp a T-Building. But as SL I only had one death in the whole game - if we were being over-run we would relocate and i'd get a rally up.
A few days later on PRTA, I had a nightmare round. Everyone takes the trucks to the front line and have no choice but to abandon them there to carry on the fight. I spent 2mins making my guys aware of their job and getting adequate kits, and the CAS chopper flew down the street as we were egressing the base and killed us all (wth, are we supposed to build AA emplacements as soon as we span in?! Or maybe we should ALWAYS advance tactically, even at the start of the round?!). Because USMC are so mobile they can bring the fight to you so fast that there is no chance to get a FOB up, or you get one up and then it's over-ran (mosque is always contended, and if they take that then there are only a couple of spots for FOBs in that area). That then isolates the squads at the front, and leaves no transport to reinforce them.
This happened in that particular round and I build a FOB on the seafront near Hotel, with 2x HMG's covering mosque (with a view to take down Hueys), a TOW watching the seafront in case of LAV, and I put an AA on the roof of the T-Building to harass the choppers.
The pilots aren't scared of the AA and were in good spirits, so they royally ignored it and ninja'd squads in almost literally below our noses. Eventually that CAS Huey had enough and rolled in hot and destroyed the emplacement.
I then built a new AA on Hotel roof, which was much better, but the Hueys could fly down the streets and ignore it so it was pretty useless. They have so many flares for the short trip that they can flare all the time, and they take 2x missiles before they blow up so it's a safe bet for them to fly close. I managed only one hit on one, at almost point blank, and he landed a squad 100m away and then rtb'd. 15 mins later (after we had to defend the FOB from the Ninja squad) he flew at low level up to Hotel and inserted a squad there even though he expected the AA to be manned.
The AA had to be resupplied by a rifleman twice, still exhausted it's ammunition, and only scored one hit (making the Huey 'grey smoke' then rtb). That was despite being in a very prominent position (Hotel roof) dominating the South side of the map.
(Might be worth mentioning that the other MEC squads probably hated me because my squad was just sitting back manning emplacements, but that said I had the only FOB up in the game.. It was a rock vs a hard place in terms of decisions).
In future I suppose i'll just be the Logi Guy who takes commander and digs AA everywhere.. I do however feel the spawn system at Muttrah is flawed for the MEC, and that the 'rush to the front' is a bit of a farce.
Re: How the hell are you supposed to Squad Lead on Muttrah as MEC?
Posted: 2011-05-25 05:46
by splatters
Everything ultimately comes down to which team is better all around. I can't recall any other map than Karbala that is imbalanced.
That being said, the AA is pretty useless in Muttrah against the Hueys. It should be first and foremost a deterrent. MGs, autocannons, apc turrets and ATs are the way to go
