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Re: Bad Caches - report them here

Posted: 2011-04-14 05:37
by Rudd
grids are actually easier for me dtacs, I have the ingame minimap open from the relevant map while I do this. For some maps is really easy to find them, but for others its a little harder.


BTW! I'm noticing a few people are actually using the editor to do this, thats great, hope to see you using it in future for other things.

Re: Bad Caches - report them here

Posted: 2011-04-14 11:54
by AnimalMother.
the one posted for ramiel got moved, shouldn't be as obvious from distance now

Re: Bad Caches - report them here

Posted: 2011-05-25 23:11
by =HCM= Shwedor
karbala H9k9. Isn't a cache in/under/inside of a water fountain going a little too far??? This is a real cache, sitting under the water fountain and very hard to see when no weapons spawn on it. Thermites are ineffective on it.

Re: Bad Caches - report them here

Posted: 2011-05-26 00:06
by illidur
MAP: Karbala

Problem: easy to kill or find

Cache location (Grid/description/screenshot/combination):
The mansion in Southeast side of map. The kiowas can easilly spot / kill it unless its in the bathroom (then it takes more runs and can't see it). Alot of the time it just spawns in the room with the window that the kiowa can see into ;) map changes could fix it if interested in my ideas i can post.

The southwest most refinery compound in a13. Theres the 4 big vertical canisters that the cache spawns in the middle of. This is a really easy one to find.

The old us main cache spawn is easy for blufor because it is so close to their current main, its disconnected from the rest of the city, very little protection ( its just a big empty area with some shrubs, and cache can easilly be strafed by kiowa. It always spawns on the side of the mosques.

MAP: op archer

Problem: glitched cache

Cache location (Grid/description/screenshot/combination):
the southeast most cache spawn glitches still. its the one in the cave. causing -1 cache for taliban team and the map showing 3 caches.

I have a subconscious route i do for each map to find caches :) i'll try and post more easy hot spots later with more detailed grid info etc. (sorry)

Re: Bad Caches - report them here

Posted: 2011-05-27 16:22
by ogrolate
donde puedo encontrar mapas para bajar, porque los unicos que tengo son los del holiday map pack y ya me pudrieron


Warning given, this is an English speaking forum - Jigsaw

Re: Bad Caches - report them here

Posted: 2011-06-03 10:28
by Germanius_GER
MAP:
Iron Ridge, insurgent Mode.

Problem (e.g. cannot defend, sunk in to the ground etc):
The Cache is inside the Dead Zone of the Militia Mainbase and so unreachable for the Russian.

Cache location (Grid/description/screenshot/combination):
B3KP3, south of the Militia Mainbase in a Hut.

Re: Bad Caches - report them here

Posted: 2011-06-03 10:58
by dtacs
Map:
El Basrah

Problem:
Cache is floating in the air by about 3-4 feet. Not really a problem cache per se, just something that is bugged.

Cache location:
Image
Image

Re: Bad Caches - report them here

Posted: 2011-06-03 15:10
by Rudd
I think we've covered most of the reported ones now,

but good job guys, this kinda community feedback is exactly what helps us improve and fix stuff.

Cheers!

Re: Bad Caches - report them here

Posted: 2011-06-03 18:21
by K4on
[R-DEV]Rudd wrote:I think we've covered most of the reported ones now,

but good job guys, this kinda community feedback is exactly what helps us improve and fix stuff.

Cheers!
i like how the devs are thanking us ( the PR community) for helping them to get bugs out of the game. ;) ;) ;) that is the way how a community should work.

Re: Bad Caches - report them here

Posted: 2011-06-03 19:50
by badmojo420
dtacs that floating cache is in a destroyable building, if it was on the ground it wouldn't be visible when the building is destroyed because the rubble covers the ground.

Re: Bad Caches - report them here

Posted: 2011-06-04 02:26
by AFsoccer
Germanius_GER wrote:MAP:
Iron Ridge, insurgent Mode.

Problem (e.g. cannot defend, sunk in to the ground etc):
The Cache is inside the Dead Zone of the Militia Mainbase and so unreachable for the Russian.

Cache location (Grid/description/screenshot/combination):
B3KP3, south of the Militia Mainbase in a Hut.
This one has been fixed, but thanks Germanius for letting us know. :)

Re: Bad Caches - report them here

Posted: 2011-06-04 03:08
by dtacs
badmojo420 wrote:dtacs that floating cache is in a destroyable building, if it was on the ground it wouldn't be visible when the building is destroyed because the rubble covers the ground.
Then it should be placed outside or on top of a table. It ruins the immersion and enjoyment of finding a cache when you see it and the weapons on top floating in the air without any support.

Re: Bad Caches - report them here

Posted: 2011-06-08 12:15
by Curry
all caches in korengal valley should be checked:

http://img824.imageshack.us/img824/9103/screen007f.png

this happens quiet alot.


curry.

Re: Bad Caches - report them here

Posted: 2011-06-08 16:02
by Cassius
What constitutes a "problem cache"? I have seen many caches where I was like, no way we are going to get this one. Like the one in Ramiel that spawns just one grid south of the insurgent cache and we got it eventually, winning in the end, or the one in Operation Archer that spawns on the hill north of construction. It seemed impossible to even get on top of the hill, but after dropping artillery on it, we landed 3 squads and got the caches in the next 5 min. .

Re: Bad Caches - report them here

Posted: 2011-06-09 01:30
by AFsoccer
Cassius wrote:What constitutes a "problem cache"?
Rudd stated this in the first post:
The caches that are impossible to defend, or impossible to attack, or buged in some way. e.g. the caches found at the top room of the Afghan caves.
Some caches will be harder than others, those aren't the ones we want to hear about. Instead, we want to know about ones that are "impossible" or bugged.

Re: Bad Caches - report them here

Posted: 2011-06-09 05:05
by Total_Overkill
Any cache spawned by the current spawning system is a "bad" cache... -_-

Re: Bad Caches - report them here

Posted: 2011-06-12 21:47
by =]H[= Apollo
MAP: Karbala

Problem (e.g. cannot defend, sunk in to the ground etc): Default spawn of all caches, of EVERY round

Cache location (Grid/description/screenshot/combination): G2, B5, C8, i11, L11, B12, L6

Re: Bad Caches - report them here

Posted: 2011-06-13 05:48
by Rudd
useless report, don't post general feedback

Re: Bad Caches - report them here

Posted: 2011-07-08 15:27
by dtacs

MAP:
Fallujah

Problem (e.g. cannot defend, sunk in to the ground etc):
This cache is in the open and exposed to multiple sides. On noticing that, I didn't even bother pushing in and instead called up the LAV to destroy it. They did, we got in and drove away whilst the Insurgents were totally helpless. Pretty much impossible to defend even with proper AT assets.

Cache location (Grid/description/screenshot/combination):

Image
Image

And whilst on the topic of Fallujah, it would be good if the OOB time could be increased so you don't have 2 seconds to get out. If you accidentally walk in, you're guaranteed to start bleeding out by the time you escape.

Re: Bad Caches - report them here

Posted: 2011-07-13 05:01
by Vege
dtacs wrote:
MAP:
Fallujah

Problem (e.g. cannot defend, sunk in to the ground etc):
This cache is in the open and exposed to multiple sides. On noticing that, I didn't even bother pushing in and instead called up the LAV to destroy it. They did, we got in and drove away whilst the Insurgents were totally helpless. Pretty much impossible to defend even with proper AT assets.

Cache location (Grid/description/screenshot/combination):

Image
Image

And whilst on the topic of Fallujah, it would be good if the OOB time could be increased so you don't have 2 seconds to get out. If you accidentally walk in, you're guaranteed to start bleeding out by the time you escape.
That cache is one of the good ones for the INS.
Can be attacked only from the waterline and can be defended a long time as you can run along the waterline in cover.
In your picture your in a spot where you never would be with just one squad if INS would do their job.
APC still has to come fairly close to those building if he wan'ts to take down that cache.
Not a bad cache but bad INS team.