Page 2 of 3

Re: [Map Audit] Operation Ghost Train PR:V

Posted: 2011-04-18 16:30
by gazzthompson
dunem666 wrote: 1. its not a vietnam map
2. in the vietnam war, ther were NO railway lines.
3. i dont think the map is suitable to a vietnam gamemode, however good PRv will be.
4. bring OGT back to normal PR build, there was nothing wrong with the map, always had a good game
1. PRV needs maps, its a jungle, it will do.
2. http://en.wikipedia.org/wiki/North%E2%8 ... Vietnam%29
During Vietnam War, this railway was a target of bombardments and explosion by North Vietnam and South Vietnam
3. what do you define as a suitable vietnam gamemode? a intense jungle CQB infantry based map sounds perfect to me.

Re: [Map Audit] Operation Ghost Train PR:V

Posted: 2011-04-18 21:11
by sell
dunem666 wrote: 2. in the vietnam war, ther were NO railway lines.
Image

Re: [Map Audit] Operation Ghost Train PR:V

Posted: 2011-04-18 21:29
by Himalde
I think you can add a lot of more checkpoints. Pure jungle areas are very good for fighting (no "objects" required). I made a quick sketch over places that I remember fighting in.

Re: [Map Audit] Operation Ghost Train PR:V

Posted: 2011-04-18 22:13
by Sgt. Mahi
Great sketch Himalde although some points are a bit tricky, especially the western part of the map.

I'm not sure if adding extra CPs are the same thing as modifying the map... Still awaiting an answer on that one.

Re: [Map Audit] Operation Ghost Train PR:V

Posted: 2011-04-19 05:09
by AfterDune
Modifying the map is adding/removing statics and what not. Checkpoints are part of the GPO (gameplayobjects), so they're fine.

I don't think all "flags" on Himalde's image are good to have, though it has some good ones: there's the "cave", southwest of tunnel, the "harbor" south of the cave and the "communications tower" in the center. Don't think the other areas are worth it. You can give it a go of course, see how it turns out.

Re: [Map Audit] Operation Ghost Train PR:V

Posted: 2011-04-19 07:05
by Sgt. Mahi
Alright. Makes sense :-)

EDIT:
I belive the "cave" and the "harbor" will be a very difficult area to have some good combats in considering the steep slopes. There's really only one way down to the harbor for the PLA via that small "ramp" just east of the harbor.
One scenario I could imagine: PLA would just camp on top of the slope shooting everything that tries to cross the river.

It's a really need area around there so it would be nice to see that part of the map being used.

Here's a CP layout I made out from Afterdune's and Himalde's inputs:
Image

About vehicles:

On the std layout I'm thinking:
A couple of support jeeps, a supply truck and a boat for each faction.

An alternative idea I had is that there could spawn a supply crate with a couple of minutes delay at the CPs ones they are captured. This could simulate an airdrop and it would be possible to set up a FOB at the location.
It'll be very hard to get the supply trucks to some of the CPs ones a faction crosses the river and since the map is too small for choppers I think this could be a solution to that problem. Although I don't know if it would violate some of the PR gameplay mechanics. Just an idea.

Re: [Map Audit] Operation Ghost Train PR:V

Posted: 2011-04-19 13:35
by Wakain
only thing that bugs me is nva/vc with jeeps...
I'm curious how the pbr's and sampan's will work out on this map, pbr's have a lot of firepower and could surpress the shores while the infantry wade through, on the other side they're very vulnerable as well and could easily be taken out. the use of sampan's remains to be seen.

afterdune mentioned a supply-apc for the american factions, I suppose this is a m113, are those amphibious ingame? I think this might be an interesting change from "vanilla-pr".
back in the day rally points were used in the same way as FOB's are now, though some cp's can't be accessed by supply vehicles (especially south of the river) the map remains quite small, perhaps the relative long supplylines (as they are now most of the time in vanilla-pr as well) adds to the map's gameplay?

Re: [Map Audit] Operation Ghost Train PR:V

Posted: 2011-04-19 18:46
by lucky.BOY
Then there were rally points, now we have commander rally points, that can be use like an FOB too :)

The bridge is not destroyable, is it? If yes, i dont suppose NVA/VC to have the ability to put down CSB, so then blufor only needs to destroy the bridge, and redfor then cant possibly get supplies on the other side.

On side note, i would like if there wouldn't be spawn killing at the end of the round, if one team manages to capture other team's base. Please move the spawn away from the last CP, or make it unusable if the CP is cappable (in capture order).
In other words, i dont want SE/barracuda style main bases, i want Qwai river style ones :mrgreen:

Re: [Map Audit] Operation Ghost Train PR:V

Posted: 2011-04-20 10:47
by Arc_Shielder
Well, if OGT is being heavily considered despite its minor aesthetical innacuracies, then I guess the Congo and Op. Tempest maps can make an entry as well?

Re: [Map Audit] Operation Ghost Train PR:V

Posted: 2011-04-20 17:43
by Chris631992
Wakain wrote:back in the day rally points were used in the same way as FOB's are now, though some cp's can't be accessed by supply vehicles (especially south of the river) the map remains quite small
Just a quick note, there is vehicle access to south of river (think its just north, north-east of chinese main) and there is a crossable route located by the rocks in the river as further north up the river you have the same shallow cross point so csb's won't be needed even if they leave the bridge destroyable.
Personally i think leave the bridge as it is as half the time when i used to play ghost train i saw some people blow up on the bridge as they hit the tank traps to hard as they cant stay on the tracks

Re: [Map Audit] Operation Ghost Train PR:V

Posted: 2011-04-20 21:25
by MrSh@vid
Will 'The Rock' be present in this version?

Re: [Map Audit] Operation Ghost Train PR:V

Posted: 2011-04-24 08:12
by K4on
which "rock" are u talkin about? there are several on that map ;) ...

Re: [Map Audit] Operation Ghost Train PR:V

Posted: 2011-04-24 08:52
by Snazz
K4on wrote:which "rock" are u talkin about?
Dwayne Johnson aka 'The Rock'

Image

Welcome to the Jungle (2003) - IMDb

Re: [Map Audit] Operation Ghost Train PR:V

Posted: 2011-04-24 09:48
by K4on
Snazz wrote:Dwayne Johnson aka 'The Rock'
good one, made me smile :-)

Re: [Map Audit] Operation Ghost Train PR:V

Posted: 2011-04-30 10:26
by Alek-say
Nothing new?

Re: [Map Audit] Operation Ghost Train PR:V

Posted: 2011-05-05 12:22
by Himalde
Maybe make 402 and 302 bigger, capable from each side of the river, so attacking them will be a bit more easy.

Re: [Map Audit] Operation Ghost Train PR:V

Posted: 2011-06-24 20:27
by SGT.Ice
There was a railway line I believe somewhere in there, I recall something about bombing the NVAs supply routes which were railways. I could be wrong of course.

Re: [Map Audit] Operation Ghost Train PR:V

Posted: 2011-06-24 21:13
by Wakain
SGT.Ice wrote:There was a railway line I believe somewhere in there, I recall something about bombing the NVAs supply routes which were railways. I could be wrong of course.
operation ghost train... of course there's a railroadline! what were you thinking? the lower part of the river is built around a railroad! :p

Re: [Map Audit] Operation Ghost Train PR:V

Posted: 2011-07-26 17:50
by Redamare
I am all for it :) . . I miss Ghost train . . . It only makes sense to incorporate dead Already exsisting maps back into a differnt version of Pr . . Soo like Tad Sae, Ghost train and dare i say 7 gates? lolol even though that wouldnt really fit the theme at all. . .

[ INSERT MUSIC And a Ghost Train Montage ;) ]
‪Gorillaz: Ghost Train‬‏ - YouTube

http://www.youtube.com/watch?v=IW-ONN8XV34&feature=related

Re: [Map Audit] Operation Ghost Train PR:V

Posted: 2011-07-27 12:20
by Zemciugas
Agreed, I think most if not all maps set in china would be perfect for Pr nam.