Re: 256 player servers.. or not
Posted: 2011-04-22 00:20
i was there from kashan to when it crashed on fallujah.
Things worked up until that point, at very least in the squad that i as part of. With over 9 players, the squad leader got very frustrated, but at around 9 players per squad things were controlable. (Now im assuming the squad player amount is in direct proportion to the server player limit. but at around 54 players it seems to me that things are most controlible.
after that you get, an APC squad and an armour squad, a jet squad/helo squad and support. and if your on an infantry layer, your talking the first 54 plus some support and/or infantry. it works either way.
The infantry make it seem reaistic, depending on how balanced the tickets are. the layer structure doesn't mess with anything. i think the population controls itself in a way.
Really the most important thing is to sort out the assets (kits) within the squads then everything is positively rosy.
Things worked up until that point, at very least in the squad that i as part of. With over 9 players, the squad leader got very frustrated, but at around 9 players per squad things were controlable. (Now im assuming the squad player amount is in direct proportion to the server player limit. but at around 54 players it seems to me that things are most controlible.
after that you get, an APC squad and an armour squad, a jet squad/helo squad and support. and if your on an infantry layer, your talking the first 54 plus some support and/or infantry. it works either way.
The infantry make it seem reaistic, depending on how balanced the tickets are. the layer structure doesn't mess with anything. i think the population controls itself in a way.
Really the most important thing is to sort out the assets (kits) within the squads then everything is positively rosy.