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Re: [Map] Sultan (2km) [Concept]

Posted: 2011-05-26 03:30
by AFsoccer
Image

LOL... perfect
This is so much easier than my long tutorial :)

Re: [Map] Sultan (2km) [Concept]

Posted: 2011-06-01 04:25
by Broseph
Yo, back, apparently people are wanting to make my map now? Eh

To think that means I was wasting my time in the past week without internet

Though I literally have no motivation to do this map

But god damn it my image host decided to die

Re: [Map] Sultan (2km) [Concept]

Posted: 2011-06-01 05:30
by Broseph
Anyway imgur time

Image

Also is it okay to have stuff hanging pass the edge of the map like this?

Image

Re: [Map] Sultan (2km) [Concept]

Posted: 2011-06-01 07:11
by VapoMan
Good start!

Its ok to have buldings on the edge or even outside of the map as long as you're not planning on having people running out there.

Re: [Map] Sultan (2km) [Concept]

Posted: 2011-06-01 08:15
by Amok@ndy
if your city is that close to the edge of the map your city shouldnt stop on the map border

also i would use less vBf2 statics and more PR statics

Re: [Map] Sultan (2km) [Concept]

Posted: 2011-06-01 08:45
by Broseph
[R-DEV]Amok@ndy wrote:if your city is that close to the edge of the map your city shouldnt stop on the map border

also i would use less vBf2 statics and more PR statics
Well the PR statics are nice and all but they tend to be ether over sized or too small with it being impossible to fit them together while keeping the layout since this map is one hell of a jigsaw puzzle with the way it's set up in the urban areas :-|

I really shouldn't have cropped that satellite image when I was drawing up the concept in photo shop since it gave me too much sea with no purpose even though I was originally planning the carrier to be there :? ??:

Though I could always bring it back up but those paths took forever to create, but still :(

Also do we have any wreck statics apart from the T-55 and T-62 that would be usable?

Re: [Map] Sultan (2km) [WIP]

Posted: 2011-06-17 00:28
by Sgt_JoeKickAss007
Hahah, this is interesting, as I was building a map that involved the US Marines (or ADF) assualting the Salalah Airport, just north of your map!

Re: [Map] Sultan (2km) [WIP]

Posted: 2011-06-17 09:48
by Rudd
Interesting layout

however try and space out a few enterables in there, they are what PR gameplay is based around alot of the time. (not too many ofc though, performance etc)

to the right of the center of the picture is some statics set at an angle, I suggest using the corner shop static from the muttrah statics to get a cleaner curve.