Page 2 of 2

Re: Squad Leader Radio on Mumble

Posted: 2011-05-28 19:41
by Mouthpiece
Oskar wrote:Too much micro management is only bad.
Indeed.

It can ruin squads situational awareness. It's because of SL is not keeping it simple (think Wicca, sometimes). I am not an unintelligent person, hehe, but I really can't force my brain to simultaneously comprehend these things and keep myself and my buddy alive (especially if the player is stoned).

But one can't always find such good INF squads where everyone is experienced, covering each other, the AR is always sets up when SQ is crossing a road, etc. without verbal guidance by SL. If it's nesscesary to "drill" your squad using your mic than keep it simple, please. I for one have a problem in this nave, probably because my spoken english really differs (it's worse) from the written one. Maybe it's because of my lack of experience in SL'ing (playing INF and almost everything else for a year now), it's not fun to think about how to translate that one word witch would make the sense to that what I'm willing to tell my squadmates, and the situation for example is active CQB. Sorry for the little semi-offtopic here :)

Re: Squad Leader Radio on Mumble

Posted: 2011-05-28 20:42
by Wicca
Sometimes, having good leaders in a squad. Whilst coordinating with other squads. Is an effective way of keeping people busy.

Killonsight is really good at getting the people into good positions. I usually tell my squad we go here. And get your *** in gear. Sometimes i can also say. SPREAD OUT or yell at them for other reasons. Having killonsight in the squad, means he will coordinate somethings without me having to think about it. Which i like.

Oskar. You and i need a chat in TS. or Xfire.

Re: Squad Leader Radio on Mumble

Posted: 2011-05-28 21:06
by killonsight95
Thank you Wicca..... I feel weird saying this i don't know why....

Guys if your in a SQ and you can see someone who is being noobish, give them a hint or tip, because when people play they forget about the small things and sometimes need some help to remember, even simple things such as cover.
If you see someone not in cover give them cover fire and call them over to you that way you are both now in cover and that adds to both yours and his good health. Basically if you see someone doing something simple wrong, give them a shout and tell them whats wrong, if your in a firefight make it snappy. You can always say sorry after if you feel you were to harsh on him or if he was new.

I see Squads like this:
Squad Leader:
Plan maker, makes the plans tell us where to go, what to take and outline how to do it

NCO/fireteam leader:
If there are no assigned fireteam leaders, become one, be confidant and tell someone if they should be somewhere else, or to hurry up etc. You micro manage and tell the people to see to get in cover etc. the squad leader shouldn't be doing this, he has better things to worry about. Try and gather info from SQ members over mumble (if possible) about how much ammo they have etc. judge as to wether you need to get an ammo drop (I recomend when 2 or more people have less than 2 mags left), this is vital for the SQ leader and allows him to re-direct/ break off fighting.

Squad member/average joe:
You should be taking cover, giving covering fire and looking aorund for enemies at all times, you are the eyes and ears of the SQ, don't fail. When a firefight begins get in cover and shoot back, if you can't see the enemy just shoot at their direction at a average pace, this will help keep their heads down. If it's a long firefight move cover every two mags. If you need anything tell your fireteam leader/NCO if that fails tell the SQ leader, but don't ask something stupid (like i always do) in the middle of a firefight, wicca will get angry, if wicca isn't your Squad leader then he'll find you and then get angry (he's like chuck norris, but better looking)


If everyone fills out their roles people will have a less stressful time and enjoy themselves more. It only needs to be this serious during firefights if i'm honest, inbetween firefights don't be afraid to have fun because this is a game and everyone needs to have fun if you feel you SQ leader is a ****, join another SQ even if it's a mortar SQ, just say your last SQ was retarded and you'd like to spot or something.


And in the end have fun, if you're not having fun maybe you've played to much today?

Re: Squad Leader Radio on Mumble

Posted: 2011-05-29 02:05
by LegioX
killonsight95 wrote:Thank you Wicca..... I feel weird saying this i don't know why....

Guys if your in a SQ and you can see someone who is being noobish, give them a hint or tip, because when people play they forget about the small things and sometimes need some help to remember, even simple things such as cover.
If you see someone not in cover give them cover fire and call them over to you that way you are both now in cover and that adds to both yours and his good health. Basically if you see someone doing something simple wrong, give them a shout and tell them whats wrong, if your in a firefight make it snappy. You can always say sorry after if you feel you were to harsh on him or if he was new.

I see Squads like this:
Squad Leader:
Plan maker, makes the plans tell us where to go, what to take and outline how to do it

NCO/fireteam leader:
If there are no assigned fireteam leaders, become one, be confidant and tell someone if they should be somewhere else, or to hurry up etc. You micro manage and tell the people to see to get in cover etc. the squad leader shouldn't be doing this, he has better things to worry about. Try and gather info from SQ members over mumble (if possible) about how much ammo they have etc. judge as to wether you need to get an ammo drop (I recomend when 2 or more people have less than 2 mags left), this is vital for the SQ leader and allows him to re-direct/ break off fighting.

Squad member/average joe:
You should be taking cover, giving covering fire and looking aorund for enemies at all times, you are the eyes and ears of the SQ, don't fail. When a firefight begins get in cover and shoot back, if you can't see the enemy just shoot at their direction at a average pace, this will help keep their heads down. If it's a long firefight move cover every two mags. If you need anything tell your fireteam leader/NCO if that fails tell the SQ leader, but don't ask something stupid (like i always do) in the middle of a firefight, wicca will get angry, if wicca isn't your Squad leader then he'll find you and then get angry (he's like chuck norris, but better looking)


If everyone fills out their roles people will have a less stressful time and enjoy themselves more. It only needs to be this serious during firefights if i'm honest, inbetween firefights don't be afraid to have fun because this is a game and everyone needs to have fun if you feel you SQ leader is a ****, join another SQ even if it's a mortar SQ, just say your last SQ was retarded and you'd like to spot or something.


And in the end have fun, if you're not having fun maybe you've played to much today?

I like that killon, I really do. But the problem with squad leading pubbers is that it feels like 50% are, i swear, combat deficient without explicit orders. The other 49% are combat deficient even with explicit orders. Finding somebody who can shoot straight is hard enough, let alone a fire team leader.

By the ways, I love the Confucius quote.

Re: Squad Leader Radio on Mumble

Posted: 2011-05-29 02:34
by Wicca
Just find a person, stick something hard and long up their ***. And their eyes go wiiiiide open. And they assert a completly different role.

Those aliens were onto something when they started anal probing.

Speaking of which, squadleaders give up waaay to easily. Sometimes a squadleader who has alot of experience, find it to hard to keep going when the squad or team messes up. Seriously, have some integrity, change your angle.

I can give you an example of Psyko. He is a mean **** and he doesnt treat me well when he squadleads. But he never gives up! And that makes me want to prove to him, that neither do i. So even if your squad is completly retarded and combat illiterates. DONT GIVE UP!

Re: Squad Leader Radio on Mumble

Posted: 2011-05-29 09:19
by Mikemonster
Oskar wrote:Oh. Well, I usually manage do to both (kill people and lead simultaneously) if my squad members have played the game for more than one week. The same goes for telling my squadmembers when to fire. What I usually do is set up a basic ROE according to situation and if green, let them engage as they please.
Too much micro management is only bad.

And regarding too much blabbering in SL radio, some basic radio discipline and telling people to shut up when needed solves most problems. If it doesn't, just leave and go do something else or play on a different server.
Oh agreed. Usually i'm half firing and half checking the map to prevent blue-on blue and to mark targets/relay them on SL channel to relevant squads. But my argument is that the [my] priority is always on the comms to other squads and tactical awareness. If someone is annoyed with too many reports on SL Channel it seems to me that they are too involved in the fighting and are getting irritated with an information overload (basically they havent set their squad up well enough to allow themselves to do their role - comms man, target designator, and tactical analyser - not rifleman).

Obviously in CQB I change priorities, but a lot of being a squad leader is the discipline to make your guys fire at the enemy, instead of to make your guys follow you firing at the enemy. Inevitably I still do more than the majority of the new guys even though i'm looking at the map, but they don't know that. If my squad isn't good enough for combat (meaning I have to take up the slack and return fire myself to save members) it's a sure-fire message to withdraw and regroup.

Re: Squad Leader Radio on Mumble

Posted: 2011-05-29 09:26
by Mikemonster
Killonsight, I agree with your Squad structure. I also feel personally however that the optimum squad is a group of experienced players with good rapport and skills who basically are mates, know their role, and are confident enough to take charge when the situation requires 'Medic: hey GL, get over here, there's three guys that have just moved behind that rock'.

I suppose it's all about optimisation. The less roles that each member has, the better he will be at doing the ones he has. This I feel is especially true for the Squad Leader, who usually needs to act fast as well as acting 'clever'.. Which as we all know is easier said than done.

Re: Squad Leader Radio on Mumble

Posted: 2011-05-30 03:22
by LegioX
Wicca wrote:Just find a person, stick something hard and long up their ***. And their eyes go wiiiiide open. And they assert a completly different role.

Those aliens were onto something when they started anal probing.

Speaking of which, squadleaders give up waaay to easily. Sometimes a squadleader who has alot of experience, find it to hard to keep going when the squad or team messes up. Seriously, have some integrity, change your angle.

I can give you an example of Psyko. He is a mean **** and he doesnt treat me well when he squadleads. But he never gives up! And that makes me want to prove to him, that neither do i. So even if your squad is completly retarded and combat illiterates. DONT GIVE UP!
YOU DONT UNDERSTAND THE SHIT IM GOING THROUGH OK!! WAAAAAAAAAAH : :hissyfit: :hissyfit: :hissyfit:

Its just that people don't seem to understand that when an enemy has point A (aka where your head just was 5 seconds ago) in his sights, you don't stick your head up in an attempt to shoot him first, because OBVIOUSLY you're a better marksman than the other guy, even with a 5 second handicap. (I honestly can't tell you how many people I killed like that).

Instead, you should do is simple as 1 2 3
1. Pop Smoke
2. Flank
3. Grenade
or if you can't, avoid the *****.
One of my squads did that. Made of win.
Wicca, I don't give up because of failure. I give up because Call of Duty has infected my squad.
About the alien anal probing entendre, I didn't get that. Were you looking up porn while writing this?

Re: Squad Leader Radio on Mumble

Posted: 2011-05-30 10:38
by Wicca
Well thing is legio. If your team is like that, its a high chance the enemy is acting the same :) Therefor its balanced !

Re: Squad Leader Radio on Mumble

Posted: 2011-05-30 17:15
by Mikemonster
Yeah, I have two mottos in PR: ''Never underestimate the predictability of stupidity'', and ''Dont overestimate the enemy''.

They are surprisingly accurate. Works 80% of the time, ALL THE TIME.

Re: Squad Leader Radio on Mumble

Posted: 2011-05-30 18:20
by LegioX
Mikemonster wrote:Yeah, I have two mottos in PR: ''Never underestimate the predictability of stupidity'', and ''Dont overestimate the enemy''.

They are surprisingly accurate. Works 80% of the time, ALL THE TIME.
A-fking-men to that!
Man, I can't wait till summer break. I'm gonna enter a tourney, and maybe people won't be as.... stupid. I bet we'd kick a lot of *** if we played on the same team.

Re: Squad Leader Radio on Mumble

Posted: 2011-05-30 19:11
by Rudd
Image

this is basically how I decide on when to use the SL radio on mumble

Re: Squad Leader Radio on Mumble

Posted: 2011-05-30 19:15
by Wicca
Yes but the ageold argument. How its supposed to work VS what actually happens.

Re: Squad Leader Radio on Mumble

Posted: 2011-05-30 19:18
by Scot
Wicca wrote:Yes but the ageold argument. How its supposed to work VS what actually happens.
If it's supposed to work like that, then it should work like that, hence it's only stupidity and laziness preventing it from working like that.

Re: Squad Leader Radio on Mumble

Posted: 2011-05-30 22:47
by Wicca
[R-COM]Scot wrote:If it's supposed to work like that, then it should work like that, hence it's only stupidity and laziness preventing it from working like that.
That has been human philosphophy number 1.

If you cant get yourself to do it, find an easier way of doing it.

They didnt build the pyramids, by putting one block ontop of eachother.

They didnt want to row on boats everytime.

And they didnt want to capture their food everytime.

People dont want to walk to work.

And ultimatly Scot, people dont want spam. They want clear comms and coordination.