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Re: 3-Round Burst is pointless.

Posted: 2011-06-11 15:14
by AquaticPenguin
Mikemonster wrote:If you're sighted in then yes, burst can be effective, as long as they are not just outside the range at which at least two bullets will hit. However you can't clear a room scoped in because it makes you really slow and they will shoot you as you come round the corner.
I never try to fire unscoped, since it's so ineffectively. Even in close quarters I scope in and it seems to work pretty well. Also you move faster scoped in and crouched than not scope in, and you get lower deviation as you're crouching.

Re: 3-Round Burst is pointless.

Posted: 2011-06-11 15:25
by Outlawz7
AquaticPenguin wrote:I never try to fire unscoped, since it's so ineffectively.
It actually isn't if your rifle is full auto, I usually no-scope with the G3 optics, since bringing the scope up in CQB gives you devastating tunnel vision.

Re: 3-Round Burst is pointless.

Posted: 2011-06-11 16:02
by ChallengerCC
The thing is with full auto you can better controle your recoile, with burst you need adjust everytime hit the trigger and the controle of the recoile is mutch harder.

Re: 3-Round Burst is pointless.

Posted: 2011-06-11 16:09
by PatrickLA_CA
Red dot and 3-round burst is win in CQB, you just had bad experience..

Re: 3-Round Burst is pointless.

Posted: 2011-06-15 00:04
by Bringerof_D
Mikemonster wrote:It hasn't got any advantages over full auto though. If all the bullets were spread closer together I could understand, because it would be good at more range. In CQB it just feels that if you're firing from the hip you will only have time for one burst, which ia 1/3rd of the time lucky and kills, or 2/3rds of the time goes AWOL, hits the enemy in the arm (practically no damage) and then they walk at you on full auto and devastate you.
well thats the story of it, three round burst serves no advantage over automatic save for ammunition conservation. that's why no other country uses it. Unfortunately for the US factions, Real life US army guys wasted a lot of rounds in Nam just spraying full auto so the US decided to lock their rifles on 3 round burst. A cheap method of controlling fire discipline. everywhere else fire discipline is trained into the soldier. bright side is you usually get off the same amount of rounds as the AK will on auto since the m16/m4 has a faster cycle rate.

Also mike here's a tip, if the compound is wide use semi and double tap, i guarantee you will win every fight doing the crouch walk with irons. If you're using scoped or the compound is tight, just run in fast get close and rip away on burst. the key is to keep moving and clear at a fast pace. Using scope and moving fast just rip away on your left mouse button, it shoots fast enough to mow down the enemy if you get the shot off first, and keep moving towards him. real life training bears results even in game. it's all about your speed in urban ops.

Agree with PatrickLA, three round burst works wonder in close quarters, assuming you're using irons/reddot and doing your crouch walk your almost guaranteed all 3 rounds hit. Although i find it hard to control so i stick with semi unless it's a really tight space like the compounds on Kokan or the caves on Korengal.

Re: 3-Round Burst is pointless.

Posted: 2011-06-15 06:27
by Mellanbror
Conervation of ammo is important enough to warrant the 3-round burst. Getting that extra kill per mag...lessens aborting missions to fall back and resupply etc. If a player counts on dying a good few times during a round, this might not be as important. But those of us who stay alive entire rounds more frequently will appreciate this fact.

If one just runs & guns, spray and pray then yes, you are probably more well served by the full auto due to more bullets in the air.
However, using good tactics ingame, and some cool, you will find that the 3-round burst does its job better. In PR 3RB is probably better than IRL. Someone had an internet reference about 3RB. It was some time ago, but the way I heard it from a USMC rifleman was that single fire was prefered in cqb because of what happened if you pull the trigger faster than the 3 bullets have left the rifle. Don't know if you have to pull the trigger again or if it jams.
In PR we can just pull away on the mousebutton how we want.

Myself and others get really good results with the US-faction weapons in this game. Speaking not only for me, many agree that they perform better with these rifles, cqb included. Clearing corners and hallways with 3 round outperforms the full auto in my book.
Better control and (atleast percieved) accuracy. To fire of a second burst if needed goes fast enough and the ammocost is next to negligible.

If you are not getting results with the 3 round burst, you simply need to train more.
Deviation and handling is the same for you as with me and for others. The only thing that can differ is the tactics used and opponents faced.

Re: 3-Round Burst is pointless.

Posted: 2011-06-15 07:15
by Dev1200
Burst is so awesome. Just learn to use it.

Essentially, 2 shots kill in the chest for all rifle calibers. Or at least b/w. Unless it's SVD up close, then you're guaranteed to be FUBAR.

Re: 3-Round Burst is pointless.

Posted: 2011-06-15 10:05
by Riflewizard
The 3-Round burst guns suck. But the fact of the matter is, it is what the US military uses, so it must be that way in game.

The reason burst exists is not because it is any better than auto, but to conserve ammo (but frankly i never run out of ammo in PR and use automatic fire modes and dump mags 90 percent of the time). The fact that nobody else in the world uses burst is a testament to it's ineffectiveness.

When i play with burst guns i always use semi auto except at point-blank range or certain circumstances such as shooting an enemy in the back.
However when i use automatic M16 variants in game, automatic mode is the norm and i do much better.

Re: 3-Round Burst is pointless.

Posted: 2011-06-15 10:58
by Mahis
Hate to say this but Brain is right. People should stop whining and learn to play the game. M16+burst is awesome in CQB, its just all about aim ;) And Mike, i win 10/11 CQBs, so trust me.

Riflewizard, if you never run out of ammo in PR, you either die too often, or dont shoot enough.

Re: 3-Round Burst is pointless.

Posted: 2011-06-15 11:16
by Riflewizard
I generally empty a full mag per kill, and that's about 6 mags per kit plus spare ammo from myself or the dead :-D

Re: 3-Round Burst is pointless.

Posted: 2011-06-15 11:26
by Rudd
[R-DEV]Outlawz wrote:It actually isn't if your rifle is full auto, I usually no-scope with the G3 optics, since bringing the scope up in CQB gives you devastating tunnel vision.
with scopes that don't have wide eyepieces I quite like CQBing with my scope up.

The only real problem is that it makes you so slow moving, if we could remedy that it would help alot.

Re: 3-Round Burst is pointless.

Posted: 2011-06-17 20:19
by ytman
I dig the three round burst when sighting with any aimpoint/reflex/irons. Not so good when hip shooting. This I think is where the perceived notion that Burst < Auto comes from.

Re: 3-Round Burst is pointless.

Posted: 2011-06-18 00:07
by USMC scout sniper
3 round burst has saved my *** on countless occasions. It's very useful.

Re: 3-Round Burst is pointless.

Posted: 2011-06-18 01:05
by Mouthpiece
Blue cheese is not tasty.

And 3 round burst is very useful in CQB, especially if you're playing defensive. Countless times I've put at least 2 bullets simultaneously in the sneaky ninjas torso when moving as last in line and covering my squads back as USMC medic.

Of course I'd better take full auto and shoot in short bursts in nescesarry, or unload the whole mag in a stupid CQB situation - this is the only real advantage of full auto in this game. And stupid CQB situations means that you're not playing right (it happens to everyone sometimes).

Re: 3-Round Burst is pointless.

Posted: 2011-06-18 09:06
by TheAssProtectors.Nr1
In real life, TRB was created for the American troops in Vietnam. The developers of the M16 realized the full auto had become useless in the thick jungle, since panic-struct troops would just empty the clip uncontrollably at the air surrounding the Vietcong. Therefore, they invented the TRB as a way to 'force' the troops to take at least some time to aim.

I do not know how the American troops IRL are trained, but I know for a fact that other nationalities aren't being trained to use full auto at all. A riffle such as the M16, M4, any 5.56 riffle really, is simply not build for average troops to fire full auto at anything else than close quarters, meaning way less than 50 meters.

In PR I don't think burst is rubbish or useless, but it does have a very limited use.

Re: 3-Round Burst is pointless.

Posted: 2011-06-18 11:11
by Brainlaag
I don't understand why so many of you try to bring up refernces to RL soldier training/equipement. If you talk about effectiveness or how useful it is, its necessary to do so from a "ingame" point of view. Burst is ingame because Armerican troops using the M4/M16 have the burst firemode as an option, there is no other reason.
Fact is, its very effective and rapes ingame, that all you need to know.

Re: 3-Round Burst is pointless.

Posted: 2011-06-18 11:30
by masterceo
throw a grenade. problem solved.

Re: 3-Round Burst is pointless.

Posted: 2011-06-18 11:40
by Cheditor
3-Round burst works if you can control the weapon. Aim for the stomach and more often than not, the recoil has the other 2 rounds hitting their chest. Don't just fire it, control the recoil.

Re: 3-Round Burst is pointless.

Posted: 2011-06-18 15:33
by Murphy
A quick 3 round burst aimed at center of mass, or slightly lower, will usually dispatch anyone in front of my barrel. Aim small miss small, shoot at the guys belly button and even if you don't compensate for the recoil chances are the target is hit by 2/3 rounds. Obviously this doesn't apply at ranges where you should switch to semi and be controlling your shots a lot more.

Re: 3-Round Burst is pointless.

Posted: 2011-06-19 03:45
by illidur
can't compare 3rb to a ak 74u... ak74u will win almost every time (hip fire). but lacks the normal grenade. being able to blow up light assets with rkg makes up for this. leaving the ak74u the epic win!