ytman wrote:...
Sorry, you're wrong. I'm right. Do some research before making claims.
ytman wrote:Maybe you aren't understanding that the in the game the scope is allowed to be a separate entity than the player/vehicle unlike normal player ballistics where the projectile always fires from the center of the screen.
It's actually an optical illusion in the game that makes it look like it has a normal trajectory. When you look in the scope, your virtual eye is in the center, but when you put the + sign on something, you're looking up an incline, even though it looks like it's straight.
So when we fire a projectile out of that + sign, it's actually going up as it gets further away, before the gravitational drop happens. Which works fine, but the barrel isn't calibrated to the + symbol, it's set to the center of the circle. So when you build an emplacement your "level" barrel is pointing into the sky.
Edit:
Now, going back to the original topic of the depression being too little, I think this picture will show how the bugged scope eats up a big chunk of the 3 degrees of depression. The blue was a guesstimate of what the 3 degrees is, and the red part is the amount we're losing due to the bug. You have to move it 1/3 of the way down, just to level it with the ground.
I think most of the confusion comes from the fact that the projectile doesn't actually interact with the visible barrel. So while the barrel looks fine, the virtual one that it actually uses seems to be pointing up a bit. You can't see this, until you run some logic tests. The picture I posted above showed the level barrel pointing into the bumper of a car, but back it up 30m and it goes clear over the car. I can't really spell it out any clearer than that.