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Re: VBCI: Very Big C*cks Inside

Posted: 2011-06-28 23:32
by ChallengerCC
Looks fu.c.k.ing good ! :roll:

Re: VBCI: Very Big C*cks Inside

Posted: 2011-06-29 00:03
by USMC scout sniper
Reminds me of Stryker....

Re: VBCI: Very Big C*cks Inside

Posted: 2011-06-29 07:09
by Gaz
I was so very disappointed by this thread. The title promised so much :(

Great job dude :)

Re: VBCI: Very Big C*cks Inside

Posted: 2011-06-29 07:12
by Jafreiteris
UN version is very nice

Re: VBCI: Very Big C*cks Inside

Posted: 2011-06-29 09:13
by Arc_Shielder
Niiiiice. This Bao dude is certainly talented.

Re: VBCI: Very Big C*cks Inside

Posted: 2011-06-29 09:55
by dtacs
How long did this take? I remember reading about two weeks ago that the model is still being done, and BAM its totally completed.

le Excellent :)

Edit: Also, will the rear smoke launchers actually work so they deploy 360 degrees?

Re: VBCI: Very Big C*cks Inside

Posted: 2011-06-29 09:57
by Rudd
iirc the updates two weeks ago were the bump maps being baked

(taking high poly versions of the vehicle and using it to render a bump map to make a lower poly more optimised model look like it has more details than the model has alone)

I expect at least the base model had been done for a while, awaiting UVing and texturing.

Re: VBCI: Very Big C*cks Inside

Posted: 2011-06-29 10:46
by Hauteclocque
The base model was done in Blender by aXoCHaPo (it was a while ago).

Bao started to fix the model (convertion issues) and add a few details to the turret in May 9th.

He finished the model in May 17th and started the UVmaps.

He started to show the first pics about texture in June 7th.

He finished the texture yesterday. ;)

Re: VBCI: Very Big C*cks Inside

Posted: 2011-06-29 15:11
by iAllex
Yup, that is a fine vehicle model there :wink: , Cheers!

Re: VBCI: Very Big C*cks Inside

Posted: 2011-06-29 17:57
by Bringerof_D
better lighting for these renders and we're all good!

Re: VBCI: Very Big C*cks Inside

Posted: 2011-06-30 03:49
by tankninja1
must have the shiny new thing

Re: VBCI: Very Big C*cks Inside

Posted: 2011-06-30 12:04
by KorD_
Nice vehicle. A bit clumsy, but still nice.

Re: VBCI: Very Big C*cks Inside

Posted: 2011-06-30 16:13
by =HCM= Shwedor
It looks very top heavy and similar to Canada's LAV-III. Will it roll as bad as the LAV-III does or even worse?

Re: VBCI: Very Big C*cks Inside

Posted: 2011-06-30 18:48
by Hauteclocque
The way the LAV3 behaves isn't intentional. The guy who exported this vehicle messed the center of gravity of the model hence the flipping issue. :p

I've fixed it for the next version. (as I did for the BRDM series for 0.95).

It shouldn't flip anymore. (and if it does, you can only blame yourself :P )

Re: VBCI: Very Big C*cks Inside

Posted: 2011-06-30 20:21
by Leopardi
meh patria amv would be epic.

Re: VBCI: Very Big C*cks Inside

Posted: 2011-07-01 08:07
by Hauteclocque
dtacs wrote:Edit: Also, will the rear smoke launchers actually work so they deploy 360 degrees?
I know you can define where the smokes are fired from. I guess you can make it deploying 360 degrees. :)

Re: VBCI: Very Big C*cks Inside

Posted: 2011-07-01 20:58
by tankninja1
btw anyone notice how the Vbci somewhat resembles the stryker, lav 25, btr and lav 3 is that a coincidence or what? with the 8x8 wheels front end that comes to a point making a "v" shape and passenger capacity -1/+1

Re: VBCI: Very Big C*cks Inside

Posted: 2011-07-02 10:35
by BloodyDeed
The VBCI has nothing to do with the Stryker/LAV.
But interesting fact, the american Stryler and also the LAV-25/III are based on the swiss MOWAG Piranha. But General Dynamics got the license to build it theirselves.

Re: VBCI: Very Big C*cks Inside

Posted: 2011-07-02 13:58
by foxtwofive
impressive :)

Re: VBCI: Very Big C*cks Inside

Posted: 2011-07-02 14:20
by spaz_gas
But will it blend?



Will it go across a hill without tipping over like the LAV-III?