No fixes to the suicide bomber Su-30?
The gunner still cant drop any bombs without destroying the own plane..
Edit:
Some other questions:
-Decreased total armor on nearly all helicopters Have you decreased the hueys armor even more than the others armor to bring him in "line"?
Can you tell us, what have been the "original" magnification on all the changed weapons?
-Fixed 120mm HEAT round damage against MBT front armor
-Fixed 120mm AP and HEAT round damage against APC and IFV armor Can you explain these changes?
-Fixed critical bleed rate on all choppers to be 1% of critical armor level What have been the original bleeding rate and how many % is critical armor level?
Thanks in advance!
re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-09 13:44
by DankE_SPB
Is that a hint about 0.97+?
Obviously not.
re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-09 13:45
by Nitneuc
This is amazing !! Any hint on how the Hellfire Kiowa work ? Flying straight to the pilot's aimed location ? locked on SOFLAM/UAV/co-pilot designators ? Other ?
re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-09 13:50
by dtacs
AAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
Added spawn block to prevent accidental spawning. You need to click "done" when you want to spawn.
Good stuff. Best change from the version IMO.
Shame to see that the 2 seconds OOB time hasn't been fixed on Fallujah. And does the Zeev jeep refer to the little GAZ jeep on Muttrah, Qwai and other maps?
re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-09 13:51
by mockingbird0901
Much win here.
Just one single question, did you fix the landing gear of the kiowa?
Couldn't find it sort of, though you did give me this..
[R-DEV]AncientMan wrote:
Fixed Kiowa spring sounds
Blackhawk guns are fixed! No more dpdpdpdpdppdpdpdopdodpdopddpdpd
re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-09 14:02
by Hauteclocque
Nitneuc wrote:This is amazing !! Any hint on how the Hellfire Kiowa work ? Flying straight to the pilot's aimed location ? locked on SOFLAM/UAV/co-pilot designators ? Other ?
It's working like the Hellfire on the Cobra. (Copilot firing them)
dtacs wrote:And does the Zeev jeep refer to the little GAZ jeep on Muttrah, Qwai and other maps?
The Zeev is an IDF vehicle (never added to any map) which was buggy as hell. And not in line with PR new models as well. Wasn't worth keeping it anymore.
re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-09 14:04
by Rudd
The Zeev is an IDF vehicle (never added to any map) which was buggy as hell. And not in line with PR new models as well. Wasn't worth keeping it anymore.
yes unfortunately it looked really awesome and unique, however it simply hadn't had any of the require setup done to it before being added to the modfiles, its colmesh was so complex that it lagged the server out when someone got in, requiring alot of work.
re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-09 14:04
by ChallengerCC
Awesome, cool, epic. But can we call it long awaiting hotfix or update ?
re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-09 14:09
by Yrkidding
Only thing i'm concerned about is the fact that coloured smoke no longer blocks thermals, leaving the infantry a bit screwed IMO
re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-09 14:18
by sell
to bad wanda shan isn't in pr any more with the next patch...
re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-09 14:30
by K4on
it this really the full changelog? i thought there are some more bugfixes...
re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-09 14:31
by dtacs
Yrkidding wrote:Only thing i'm concerned about is the fact that coloured smoke no longer blocks thermals, leaving the infantry a bit screwed IMO
Agreed, it was the only way to combat vehicles as infantry when they are afar and the AT is outsourced.
re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-09 14:33
by Kain888
sell wrote:to bad wanda shan isn't in pr any more with the next patch...
I consider it a major step backward in PR quality level. The only thing I hope is Shijia Valley won't be deleted like Wanda too fas due to whinners seeing it's 4 km as well.
Other than that changes seems to be nice, I like the small ones the best, especially bug fixes (huey fix?). I just hope that movement speed won't feel arcadish now.
re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-09 14:55
by Brainlaag
dtacs wrote:Agreed, it was the only way to combat vehicles as infantry when they are afar and the AT is outsourced.
Finally friendly armor HAS TO SUPPORT friendlies instead of having their own battles in the infinte amplitude of the desert.
Kain888 wrote:...... especially bug fixes (huey fix?). I just hope that movement speed won't feel arcadish now.
Same concern right here
re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-09 14:57
by mockingbird0901
[R-DEV]Hauteclocque wrote:It's working like the Hellfire on the Cobra. (Copilot firing them)
So then it's free view on 1, 2 is FLIR, and 3 and 4 is the Hellfire, LG and LT?
re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-09 15:23
by Shovel
Looks awesome! Canadian forces on Kokan will be interesting. 60 flares on transport choppers!! Woot!
*Copies wanda shan to desktop*
re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-09 15:28
by Zoddom
Wanda Shan removed????? NOOO it was my favourite map
edit:
i hope the Tiger landing gear is fixed now, and not changed unrealistically... to something else
re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-09 15:39
by dtacs
Kain888 wrote:I consider it a major step backward in PR quality level. The only thing I hope is Shijia Valley won't be deleted like Wanda too fas due to whinners seeing it's 4 km as well.
Are you serious? The reason Wanda Shan was removed was due to community feedback. The map simply was poorly thought through gameplay wise in order to have a successful round. I played the map on numerous occasions as many different roles, and didn't enjoy a single round despite playing with incredible teamwork. There were problems with flag layout, terrain issues and bugs such as incendiaries destroying vehicles whilst in the forests. It was an integrity move by Outlawz, and until its up to the developer standard I welcome its removal.
And for the record if you do your research, you'll notice that it was the actual maps problems which had it removed, not the fact that it was 4km..Shijia is easily the most well developed map with an incredible attention to detail on par with Fallujah and Muttrah. Honestly, I don't ever see it being removed from the mod.