How about a 128p event for the new release?
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Maverick
- Posts: 920
- Joined: 2008-06-22 06:56
Re: How about a 128p event for the new release?
I sure pray to god you've added extra aircraft(jets) Please hold it on a Tuesday or Thursday as I won't be able to make it since I will be taking my asvab 


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ledo1222
- Posts: 689
- Joined: 2009-03-16 01:39
Re: How about a 128p event for the new release?
A person can imagine can't they? :3[R-DEV]Rudd wrote:^ understand those layers are primarily there for soppa to test the ability to include 128 player GPOs, they might not even work as they are- we'll see.
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
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Been palying PR:ARMA2 since 0.1v beta

-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....
Been palying PR:ARMA2 since 0.1v beta

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crot
- Posts: 1786
- Joined: 2010-09-07 19:05
Re: How about a 128p event for the new release?
Good idea I'm for it. Kashan, Burning or Shijia would be nice. But Shijia would be nooby at first I think since it is a new map 
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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: How about a 128p event for the new release?
First its only one server and second, when did you play last time? Sisu crashes less than all 64 players server put together currently.Redamare wrote:there are already 128 p / 114 ish player servers running for testing 128p first is too demanding and crashes even the servers are laggy with the amount out now for the testing
Why would you like more jets. The amount of heavy assets with 128 is perfect as it is now, everything more causes just unnecessary clusterfluff and chaos. The main idea behind more players is to bring back infantry to those empty and boring asset maps.Maverick wrote:I sure pray to god you've added extra aircraft(jets) Please hold it on a Tuesday or Thursday as I won't be able to make it since I will be taking my asvab![]()
Only additions should be light transports, transport helicopters, light assualt vehicles (not even that) and maybe some additional logistics vehicles.
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Soppa
- Posts: 360
- Joined: 2009-02-23 14:24
Re: How about a 128p event for the new release?
Peps we don't have permission to run v0.966 on Sisu when its released, this means more beer!
and more BEER!
and some more!
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Jafar Ironclad
- Retired PR Developer
- Posts: 2203
- Joined: 2008-11-26 00:45
Re: How about a 128p event for the new release?
/\ Soppa has spoken. Guess we wait until authorization and enjoy the new release the normal way. 
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Maverick
- Posts: 920
- Joined: 2008-06-22 06:56
Re: How about a 128p event for the new release?
At least have an extra fighter/bomber. When I take out the MiG and frogfoot, that's a boring 20 mins im flying in circles. Occasionally flying around ad dropping bombs and that's if the A10 is dead. If you were the ONLY air asset up, and there were NO infantry giving lases(happens in pub matches ALOT) Then it gets real boring REAL fast... Why can't you bring an extra fighter and a bomber? Not that hard, we now have 64 players on one team now, im pretty damn sure it's doable.Brainlaag wrote:First its only one server and second, when did you play last time? Sisu crashes less than all 64 players server put together currently.
Why would you like more jets. The amount of heavy assets with 128 is perfect as it is now, everything more causes just unnecessary clusterfluff and chaos. The main idea behind more players is to bring back infantry to those empty and boring asset maps.
Only additions should be light transports, transport helicopters, light assualt vehicles (not even that) and maybe some additional logistics vehicles.


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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: How about a 128p event for the new release?
1st: Imagine a 3vs3 dogfight on a 4x4 map.Maverick wrote:At least have an extra fighter/bomber. When I take out the MiG and frogfoot, that's a boring 20 mins im flying in circles. Occasionally flying around ad dropping bombs and that's if the A10 is dead. If you were the ONLY air asset up, and there were NO infantry giving lases(happens in pub matches ALOT) Then it gets real boring REAL fast... Why can't you bring an extra fighter and a bomber? Not that hard, we now have 64 players on one team now, im pretty damn sure it's doable.
-You lock on, you get locked on you dodge, 2nd turns around locks you, boom you are gone. Now the enemy team has 3 jets capable of bringing havoc to the groundforces. As there is 3 of them, they don't even have to worry about AA. (This is possible in both ways, either you win or them and the opposing team is doomed).
2nd: As there are more players on the ground (infantry FTW), you'll have a lot more people lazing a lot more enemies and their assets.
A simple calculation. Double amount of infantry on ground + Double amount of hostile footmobiles + More lazes = More fun for CAS pilots.
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Pesticide
- Posts: 307
- Joined: 2009-11-09 02:57
Re: How about a 128p event for the new release?
no permission, wtf i feel like a 10 year old kid again ...
ah well there is the fh2 release same day, guess ill dust that one off in stead.
ah well there is the fh2 release same day, guess ill dust that one off in stead.
Proud member of Forgotten Honor Tournament.
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Broadcasting PR live from big servers every week http://www.justin.tv/pesticide/videos
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Maverick
- Posts: 920
- Joined: 2008-06-22 06:56
Re: How about a 128p event for the new release?
I still would like to see 2 fighters and two bombers. More AA will be manned(Infantry/tanks will be scared to go without AA support, so they won't go without AA or else their just cocky a holes, why do you think that tanks die by a bomb from up above?(no AA support near) Maybe your F16 pilot got shot down not because of his skills, damn missiles need a revamp, but maybe they died by AA? If so, then the tanks are at fault for not taking it out) so it will balance it out. I call it the warfare tree. Just makes things more epic. Also, what if you two are searching for eachother the entire 3 hour match?(happened twice lol, actually pretty suspenseful) 2 fighters and 2 bombers, means that the AA will have to be with the tanks to cover them(hense the term TEAMWORK) and the tanks cover AA. Every armored vehicle needs to protect eachother or it will NOT work. Your team will NOT succeed. Just as the fighter protects the bomber? same deal on the ground.Brainlaag wrote:1st: Imagine a 3vs3 dogfight on a 4x4 map.
-You lock on, you get locked on you dodge, 2nd turns around locks you, boom you are gone. Now the enemy team has 3 jets capable of bringing havoc to the groundforces. As there is 3 of them, they don't even have to worry about AA. (This is possible in both ways, either you win or them and the opposing team is doomed).
2nd: As there are more players on the ground (infantry FTW), you'll have a lot more people lazing a lot more enemies and their assets.
A simple calculation. Double amount of infantry on ground + Double amount of hostile footmobiles + More lazes = More fun for CAS pilots.


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TheComedian
- Posts: 677
- Joined: 2011-01-08 13:46
Re: How about a 128p event for the new release?
The more of you infantry grunts on the ground the less teamwork I need to bomb you. Blind bombing on bunkers of kashan yields huge profitsss. Not to mention the awesome KDR.Brainlaag wrote:2nd: As there are more players on the ground (infantry FTW), you'll have a lot more people lazing a lot more enemies and their assets.A simple calculation. Double amount of infantry on ground + Double amount of hostile footmobiles + More lazes = More fun for CAS pilots.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic52084_1.gif[/img]
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Maverick
- Posts: 920
- Joined: 2008-06-22 06:56
Re: How about a 128p event for the new release?
Sad sad shame that I don't play PR at ALL for score.TheComedian wrote:The more of you infantry grunts on the ground the less teamwork I need to bomb you. Blind bombing on bunkers of kashan yields huge profitsss. Not to mention the awesome KDR.


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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: How about a 128p event for the new release?
come on maverick, It may be that I'm already pretty drunk at 1817hrs in the day (seriously bored here in Lincolnshire) but come on...
the fighter/bomber or bomber is one of the most powerful assets in PR. IRL the bombers have huge swathes of land to search for targets with ROEs etc, but in PR its 4k.
2 Jets per team for such a small area is fine imo.
I will tell you that for the 128 tests I've added an attack chopper per team
On kashan the only issues are with the MEC team as their reload points are actually in the patch of the attack hets. However withe the avaliable time to test it wasn't possible to move the rearm points.
Remember that our gameplay dynamics work around view distance, IRL you see a jet, lock on to jet, fire at jet, but ingame you see jet INSIDE VIEW DISTANCE, lock on to jet INSIDE VIEW DISTANCE etc.
Everyone is supposed to have fun mate
armour, infantry, air - the ratios of personel vs the ratio of personel killed need to match up otherwise we've created an unbalanced game.
AvsAcombat is NOT the basis for PR gameplay
I'm sorry, but if we set the game up so that it revolves around 1/32 players, or 1/64 players for 128, then we might as well just pack up and go home
theres only so much we can allow due to mapsize mate
you know I love ya, seriously, but 2 jets per team is more than enough for a 4k map
alraedy drunk at 1825hrs...I'm ashamed, ASHAMED
the fighter/bomber or bomber is one of the most powerful assets in PR. IRL the bombers have huge swathes of land to search for targets with ROEs etc, but in PR its 4k.
2 Jets per team for such a small area is fine imo.
I will tell you that for the 128 tests I've added an attack chopper per team
On kashan the only issues are with the MEC team as their reload points are actually in the patch of the attack hets. However withe the avaliable time to test it wasn't possible to move the rearm points.
Remember that our gameplay dynamics work around view distance, IRL you see a jet, lock on to jet, fire at jet, but ingame you see jet INSIDE VIEW DISTANCE, lock on to jet INSIDE VIEW DISTANCE etc.
Everyone is supposed to have fun mate
armour, infantry, air - the ratios of personel vs the ratio of personel killed need to match up otherwise we've created an unbalanced game.
AvsAcombat is NOT the basis for PR gameplay
I'm sorry, but if we set the game up so that it revolves around 1/32 players, or 1/64 players for 128, then we might as well just pack up and go home
theres only so much we can allow due to mapsize mate
you know I love ya, seriously, but 2 jets per team is more than enough for a 4k map
alraedy drunk at 1825hrs...I'm ashamed, ASHAMED
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Web_cole
- Posts: 1324
- Joined: 2010-03-07 09:51
Re: How about a 128p event for the new release?
Its all downhill from here[R-DEV]Rudd wrote:alraedy drunk at 1825hrs...I'm ashamed, ASHAMED




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Elektro
- Posts: 1824
- Joined: 2009-01-05 14:53
Re: How about a 128p event for the new release?
You might get 1-3 kills per bomb but what use is that for your team when a tank shows up lased and your out of bombs.TheComedian wrote:The more of you infantry grunts on the ground the less teamwork I need to bomb you. Blind bombing on bunkers of kashan yields huge profitsss. Not to mention the awesome KDR.
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Nebsif
- Posts: 1512
- Joined: 2009-08-22 07:57
Re: How about a 128p event for the new release?
Can you run 128 for FH2 then?[R-CON]Soppa wrote:
Peps we don't have permission to run v0.966 on Sisu when its released, this means more beer!
and more BEER!
and some more!
We all could enjoy 128's pure awesumness if not some jealous individuals. Its not like "closing" 128 helped those who were against it, it just made even more people upset.. as in, if im not having fun etc, you shouldnt too. >.<
derp
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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: How about a 128p event for the new release?
Too bad AAVs and Manpads are utter **** against everything. Rudd pointed out the rest.Maverick wrote:I still would like to see 2 fighters and two bombers. More AA will be manned(Infantry/tanks will be scared to go without AA support, so they won't go without AA or else their just cocky a holes, why do you think that tanks die by a bomb from up above?(no AA support near) Maybe your F16 pilot got shot down not because of his skills, damn missiles need a revamp, but maybe they died by AA? If so, then the tanks are at fault for not taking it out) so it will balance it out. I call it the warfare tree. Just makes things more epic. Also, what if you two are searching for eachother the entire 3 hour match?(happened twice lol, actually pretty suspenseful) 2 fighters and 2 bombers, means that the AA will have to be with the tanks to cover them(hense the term TEAMWORK) and the tanks cover AA. Every armored vehicle needs to protect eachother or it will NOT work. Your team will NOT succeed. Just as the fighter protects the bomber? same deal on the ground.
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Nugiman
- Posts: 358
- Joined: 2008-06-25 11:42
Re: How about a 128p event for the new release?
Damn good idea!Nebsif wrote:Can you run 128 for FH2 then?![]()
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
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vishuddaxxx
- Posts: 139
- Joined: 2008-07-06 16:24
Re: How about a 128p event for the new release?
looks like someone paid 100 euroes for sub contracting the sisu server for 2 weeks, forgotten hope 2 for next two weeks on sisu... dam
sisu.kompassi.com
sisu.kompassi.com
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Nugiman
- Posts: 358
- Joined: 2008-06-25 11:42
Re: How about a 128p event for the new release?
Evil plan...evil plan.vishuddaxxx wrote:looks like someone paid 100 euroes for sub contracting the sisu server for 2 weeks, forgotten hope 2 for next two weeks on sisu... dam
sisu.kompassi.com
As much as im looking forward to the new PR release, tonight I will play on sisu in FH2.
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd


