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Re: Teamwork

Posted: 2011-11-17 15:30
by Mikemonster
Shame to hear that about the assymetrical assets. I thought the suggestion would be worth a punt.

As for the HAT spamming issue, it's in my opinion that whilst frustrating, you should only be able to fire it from the crouched position.


I did also wonder.. We have bigger map sizes available now.

Instead of having a small map (i.e Kashan) with only each team's main in a Dome of Death/no access, what about placing the entire map in a larger sized map and having both mains outside view distance of the enemie's furthest limits (like the Jabal carrier now is).

Then the attacking force could build fobs that the enemy couldn't attack, whilst also having an entire 'map side' to attack from.

My thinking was that this would prevent any form of camping main as anyone leaving could drive to the very top or very bottom of the map out of the view distance of the enemy, and then enter it as they wished.

The same map would be in play, but the main bases would effectively be off it, and each team could manouvre outside of their main with no fear of being ambushed, and then enter the map at a convenient point.

Flags would still need to be taken.. But the normal route of advance for helis and APC's, Logis etc would be a lot less predictable. I think this would encourage more solidarity on the flag because you would need to defend better.

The map limits could be said to represent the front line of existing enemy troops and/or restrictive orders from High Command (i.e don't advance beyond this parallel or you will become overstretched as a battlegroup/will be out of range of friendly helicopters for medevac and resupply).

Re: Teamwork

Posted: 2011-11-17 15:49
by Mikemonster
This is what I mean:

It would make the objectives on the maps truly vulnerable to different approaches (no more camping main/one route) and hopefully mean that the entire team needs to stick together (like they currently do on Insurgency, mixed armour and Inf).

Image

You could have possibly 5 routes 'onto' a map, past your 'front line' (simulated by the Dome of Death the enemy cannot see 100% into).

Re: Teamwork

Posted: 2011-11-18 04:04
by Cassius
ledo1222 wrote:Thats still in range of the enemy main and you can see into it, and clearly your wrong.

Back on topic:

Yes PR needs more map with less assest, like instead of 3 apc and 1 tank, how about 2 apc and no tank. so on and so on. when people see assest on a map they tend to derp out and you end up seeing this hafe the time.



SQ 1 TANKS 3/6 LOCKED
SQ 2 TANKS/APC 6/6
SQ 3 TRANS 6/6
SQ 4 CAS 6/6
SQ 5 INF 3/6
SQ 6 INF 4/6

The rest just wait for an assest SQ to have space to join, and they join it. if we had less assest it would fix it. but i understand that on maps like kashan and burning sands assest are needed, but only the 128 player server can fill that need.

in the end its all about how many players are playing.
1. there are alternate layers

2. there are other maps which do not have many vehicles even on the 64 layer.

Personally I like being in the midst of a good game with a lot of assets even as infantery although I dont get as many kills.

Leave people who like asset heavy maps their toys. Also it will be much much better once 128 players will become standard.

Re: Teamwork

Posted: 2011-11-18 05:20
by Psyrus
Cassius wrote:Leave people who like asset heavy maps their toys. Also it will be much much better once 128 players will become standard.
This is definitely the truth. The asset numbers should be the same with 128 players, leading to a great balance of infantry to assets with 128 players :D

Re: Teamwork

Posted: 2011-11-22 19:07
by Wicca

Re: Teamwork

Posted: 2011-11-27 21:26
by Wicca
It all depends on the server you are on, and the people there.

Ive said it before, and i will say it again. Players make PR what it is, not the gamplay objects. Not the maps and not the factions.

Re: Teamwork

Posted: 2011-11-27 22:26
by Gotrol
I dont know how people stumble across so many bad games.

I had PR time almost every evening this week just as an experiment. Sure there was this odd game that was weird and disorganized, but 80% of my game-time was pure quality. Did I play on quality servers? Well, I played the fullest server available at the time, and I never found a lack of good squad-leaders on any of them. Yes our squad got wiped out several times, or wasn't always the best one around, but there was never a terribly inept squad-leader, or terribly inept squad members. One thing which really surprised me (in a good way) was the amount of "falling back" that squads did. Even with inexperienced squad-leaders.

Now, did we win or lose games? I dont remember because I didn't care. I never focused on the team as a squad-member, nor as a squad-leader. If we had backup and transport: good, if not: too bad.

Bottom line- PR is as good as always, but people need to concentrate more on their immediate business and mind the rest of the team less. Also, a lot more people on mumble recently- which is a very good thing.

Re: Teamwork

Posted: 2011-11-27 23:58
by Myru
Gotrol wrote:... but there was never a terribly inept squad-leader, or terribly inept squad members.
In my opinion, the problem isn't to be seen in bad teamwork in squads, but between squads. We had a great weekend on [NEW] New Era Warfare server testing out the new mappack with the new version of PR Mumble being mandatory and the squads themselves have done great but 9/10 squadleaders seems to be incapable to notice that they are a valuable part of the team. 90% of the time, I was the only one actually using the SL Radio/GTLD (mapmarkers) and mumble together to let the rest of the team know where hostile positions are and where CAS/Mortar was needed. Even if you told other squads directly via mumble, that they better get their stuff together and let the team know what's going on in their AO, they don't care about the team. Firing their weapon seems to be more important than supporting the coordination with other squads, which is unfortunate.

And besides INF-SLs not using their given tool correctly, ppl seem to always put their own interests above those of the team. Mortars for example are such a great tool, if theres SLs providing target information or a commander designating targets for you (and the cas as well - uav laser is such a mighty tool). But it's like there are never volunteers for that positions, at least it's rare that I've seens both of them operating with each other to achieve great succes.

Re: Teamwork

Posted: 2011-11-28 00:20
by Jafar Ironclad
We need to convince the playerbase (and the people running squads) that this:

British Mechanized Infantry Assault - PR v0.97 Dragon Fly - YouTube

is among the sexiest things possible in PR as far as SL comms go.

Re: Teamwork

Posted: 2011-11-28 06:51
by dtacs
T.A.Sharps wrote:We really need some new serious effort in PR to bring up the experience for everyone.

Teamwork and overall general knowledge players have is the bare minimum right now.

The last 3 or 4 times I noticed this I wanted to post something, but today I had to, it has been too frustrating.

I tried to remain rational about this earlier in posts, but the PR community is being dumped over into Tardville. It is starting to seem like playing VBF2 with cooler stuff and slower play. (Not complaining about slow play here...)

I was just on Kashan Desert...

All squads were full and there was only 1 squad running INF. On a full server!

Every single asset had a squad:
Jets
Attk
Helos
Trans Helos
AAA
Tanks
Truck Trans
Sniper, which was actually a Air asset SQ lead by a Sniper SL.

And finally one single squad running INF. I joined this one, and the SL had no plan at all and the squad guys would toodle off on their own across the map with no communication.

My frustration though is not just because of this one match.

This experience has been 100% of the time for the past few months. It used to be just an occasional thing that I never used to mind, and I never cared about the occasional influx of noobs... Though now I have not seen a decent match for quite some time now.
What server were you playing on?

Re: Teamwork

Posted: 2011-11-28 20:48
by jbgeezer
What also sucks is when your team is doing absolutely fantastic, you and your squad is doing very well; teamwork wise, but then the enemy team sucks really hard. It's not even a challenge and you get to your last flag and cap it very quickly.

Some may like "pwning zum fresh-out-of-cod newbz like a bawz", but I don't. The best possible PR round you can have is when everyone fights really hard, works together in their respective teams and squads, and generally have a lot of fun on a great map.

Which reminds me, if it have not been for the reintroduction of Op Ghost Train, Tad Sae, and Mestia, many good maps have been lost, some have been revamped to something not quite in my liking, and some maps that I don't quite get "the vibes of" have been added. Not a goal to complain about the current state of affairs when it comes to the maps, maybe I'm just too old school, and people will say they miss Burning Sands in a couple of years(if it is removed that is :p "

Why am I sitting here writing?! I should get out there and do some good, shouldn't I?

Re: Teamwork

Posted: 2011-11-28 23:59
by Portable.Cougar
I have friends so I never really have a hard time getting people to work together. We all just at the start of the round fill a few SL spots and go from there.

Re: Teamwork

Posted: 2011-11-29 00:27
by sr.bambino
if you play on a mumble server you are more likely to have a fantastic round, especially w/ the new mumble 1.0.
Before I join TG or NwA I always check to see how many people r on mumble. Good thing since 1.0 they have been full. Same goes for PRTA, except we are the only ones who enforce mumble & since the new mumble we have been having some great rounds.

Non-mumble servers truly suck, they are only good for lone wolfing w/ a sniper or HAT.

TG, nWa & PRTA all have great games. Not all the time but a good amount of the time they practice extraordinary teamwork.

Re: Teamwork

Posted: 2011-11-29 02:18
by Cassius
I assum by central you mean American central. I admit its kinda not good for American players atm. BF 3 has an iron grip on the continent xd.

Re: Teamwork

Posted: 2011-11-29 03:37
by Wicca
T.A.Sharps wrote:I really hate how everyone assumes they have the perfect server, and I just have not experienced PR until I have been to theirs...

Right now, it is "prime time" for a week day where I live... There are only 3 populated servers, and the third only has 24/64 players. Prior to it getting like this, I would play all the different servers that were over half full.

I have been to most of the servers, its not a server specific thing.

I could see it as being a time zone specific thing possibly, but I don't play on many different times, just evenings, weekdays and weekends sometimes, Central Time Zone.

So called "Mumble Servers" are not the answer either. My general experience with mumble is: I try to find a Pro-mumble server, then when I'm in only 1 or 2 squads are using it, and are locked off or full. And even in a "Mumble Squad" no one uses it. (AND yes, I have been on the server using Mumble you are about to tell me about in a reply. )

Mumble will only be great if it is implemented as the only com, accept for certain kits with radios.

Anyway, lets not make this thread about Mumble all of a sudden. There are plenty of those.
Prime time for u... When i play, i have fun. You play waaay too late :P

Re: Teamwork

Posted: 2011-11-29 04:06
by Mouthpiece
T.A.Sharps wrote: *blah blah something about bad experiences in some bad servers. *
"Mumble will only be great if it is implemented as the only com, accept for certain kits with radios."
In PRTA server Mumble 1.0 is the only way to communicate. VOIP has been switched off. Now only squadleaders can talk to other squadleaders via "talk to all" button or "talk to selected squad", so there's no global spam by randoms who have joined SL channel and now there's a huge potential for information to slip by persons who have no interest in it to the right person who is interested in this information ("talk to specific squad" button).

So consider Mumble 1.0 as a tool to make teamwork easier - you don't have to type as much as before (vital in hot situations) and also level of trust is increased by speaking directly to other squadleader/-s. I don't trust chat.

And if it's easier, it's more likely to happen. Isn't it?

Re: Teamwork

Posted: 2011-11-29 05:59
by Wicca
I wish the devs made the default speak button for Squad B and then CO chat V. And local alt or smt.

Cause everytime we play, we need to explain new mumblers what buttons to use. It isnt as self explanatory.

However, i have changed my setup, to be B and V. So im all good. Just wish it was a standard.

Teamwork through simplicity I say!

Re: Teamwork

Posted: 2011-11-29 09:08
by PFunk
Wicca wrote:I wish the devs made the default speak button for Squad B and then CO chat V. And local alt or smt.

Cause everytime we play, we need to explain new mumblers what buttons to use. It isnt as self explanatory.
The problem is that they're not replacing VOIP in PR. Mumble isn't fully integrated yet so VOIP is still default.

As for the trouble of explaining... well... read the readme? I mean shit son, why can't anybody ever read documentation? Its a program that has a slew of new features. When I first installed mumble I had to set the push to talk key myself to suit my keyboard set up. I managed just fine to figure it all out. I read the first page of Mumble Beta Thread to see what was actually new. I informed myself.

Where did everyone's brains go? Why do we need hand holding? If you don't know how to use a program read the instructions, or ask someone the second you get in server. Its not rocket surgery!

Anybody who's played PR for 5 minutes knows this is a game that rewards effort. It requires it just to have fun. Compared to all the effort put into a single round of PR, how much does it take to read the friggin instructions? With that said, if the worst is just having to say "Its Zero on the numpad", then we're getting off lightly.

Sometimes, I just roll my eyes at people and pour myself another shot so that I can cope with the reality of it all.