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Re: Player decline?
Posted: 2012-06-12 11:45
by Arnoldio
TG was very good ineed, always had on par play pretty much... it was hard to get on though and the get kicked for supporting member/admin.
PRTA was good in the starting days, enforcing mumble, was really great. Now t gains population very slowly, play is often meh and it dies after two rounds either because of a crash or time being 11pm...
CIA's "qualities" are the option of actually good play and its populated mostly 24/7 so its the obvious choice for a morning play because even then you wont come a cross a fully retarded team... most of the time.
Re: Player decline?
Posted: 2012-06-12 14:31
by maniac1031
[R-CON]Wicca wrote:We agreed not to talk about servers...
When did we ever agree to not talk about servers?
And Dtacs is right servers is a reason a lot of people have stopped playing.
Re: Player decline?
Posted: 2012-06-12 14:53
by Acemantura
maniac1031 wrote:When did we ever agree to not talk about servers?
And Dtacs is right servers is a reason a lot of people have stopped playing.
servers
ARE a reason
I think grammar is the biggest reason for player decline, how does that make you feel Maniac?
Re: Player decline?
Posted: 2012-06-12 15:14
by Wicca
I would say its players behaviour that creates the atmosphere on any server.
Re: Player decline?
Posted: 2012-06-12 15:34
by Acemantura
I agree with you Wicca, I was simply pointing out a grammatical error.
A question to the infuriated Dtacs: If you could change one thing on my server, what would it be?
Re: Player decline?
Posted: 2012-06-12 16:25
by Cassius
[R-CON]Wicca wrote:I would say its players behaviour that creates the atmosphere on any server.
Quoted for obvious. A lot of players enter the server with the mentalitity that they want to do the "fun stuff", where somebody else does the supplying transporting etc. . That was nobody has fun.
Also players have to accept that depending on the map the shooting part might not be as big as in othe parts. In Iron eagle for example it wouldnt hurt if you get some satisfaction out of outmaneuvering the enemy. Of course that means you have to make sure you have transport avaiable, beyond the helicopters which might get shot down at some point.
Re: Player decline?
Posted: 2012-06-12 17:04
by Pronck
Well people find it often fun to p0wnz4r people but that often comes at a price, or you will find teamstacking by clans on the server. Or people leave after they get powned all the time, I think that is a reason of the decline for some of the servers. I can remember a clan that teamstacked more than playing devided over both teams. Guys on who manage the server remember this community>guest players on server > clan members in that way you can prevent a big exodus of your server and the mod!
Re: Player decline?
Posted: 2012-06-12 17:09
by Stealthgato
Acemantura wrote:I agree with you Wicca, I was simply pointing out a grammatical error.
A question to the infuriated Dtacs: If you could change one thing on my server, what would it be?
I'm gonna step in here and say don't allow roadkilling as a start.
Re: Player decline?
Posted: 2012-06-12 17:13
by chilean
As long as there are 63 more players willing to play PR with me, I dont give a f*** what happens, plus you gotta add that BF2 is a 7 year old game and many people dont even concidered playing it because is too old.
although putting some new content to PR such as Falklands + PRV or Normandy should call a lot of attencion.
Re: Player decline?
Posted: 2012-06-12 17:32
by Acemantura
Stealthgato wrote:I'm gonna step in here and say don't allow roadkilling as a start.
The reason I asked the question was to guage what the.most important aspect of Gameplay is to you, or rather to Dtacs.
So, is roadkilling that important?
Re: Player decline?
Posted: 2012-06-12 18:08
by MSG_SCAR
Hello there PR world...
im a new player in pr - so let me state my opinion to pr and its problems for new players.
First of all, PR is much more complex when the common shooters today - it needs many things to know insteed of run and gun. Its difficult for new players to 'rally up' with 'PR-veterans'.
For myself i just try to follow player that 'look and act' like experienced pr players. But most rounds its not possible to join a 'good' squad. With good squad i mean a squad with some experienced players or at least some players that talk to you and want to play as team. So theres the next point, communicate to other players. For a pr newbie its maybe hard to enough to learn the game and its special features and most of the 'experienced' players use mumble. For myself i played many hours without mumble and used voip. Voip is nice and its usefull for squad communication but not perfect if you want to communicate to a whole team - but its much more easy for newbies to use. Some servers are forcing you to use mumble - if you are new in this game you first dont know: what is mumble?! how i use mumble?! what advantages give it to me?!
This may let newbies take a step back after getting shot a couple of time without seeing an enemy - thanks to the modern run and gun shooters (i play them too, like BF3). Most people want instant action insteed of tactical gameplay which takes more time and may be ends in a death without doing some kills.
Thats maybe not difficult to master (communication) but I! think most players dont want to work it out, the common user i think wants to install, play, shoot a couple of guys and dont work around with mumble and talking to other players.
This all could be also a reason why some players just quit.
I hope you understand what i mean

greetz from germany

Re: Player decline?
Posted: 2012-06-12 18:15
by Durkie
But most rounds its not possible to join a 'good' squad
I believe this is one of the main problems right now with all the locked clan and friends squads and most other squads having a squad leader that's not squad leading but is using an HAT or sniper rifle
Re: Player decline?
Posted: 2012-06-12 18:18
by MSG_SCAR
Durkie wrote:I believe this is one of the main problems right now with all the locked clan and friends squads and most other squads having a squad leader that's not squad leading but is using an HAT or sniper rifle
yesterday i just had my first round as squad leader at lahskar, German side. My squad and i were hidding in a compound, wanted to kill a few cars movin around nearby. Two guys joined the squad took the medic and sniper kit left the squad sayin us to shut up while we were calling the medic to our position for medical aid. Thats 'assh*le' style i think...
Re: Player decline?
Posted: 2012-06-12 18:34
by Murphy
That's why a lot of squads will be locked, they don't want some dickcheese do join the squad request sniper/saw/HAT/marksmen and then leave to start a one man locked squad or even better join "Sniper squad". It frustrates me beyond belief to see a sniper/recon squad with both sniper kits, 2 marksmen and a HAT/grenadier. Most of the times these noobs won't even bother requesting a medic kit, which in the end is probably the single most important kit a squad can have.
I very rarely lead squads of randoms because quite often they don't want to work with the team and instead prefer to rack up kills. Then when they get shot they expect me and the medic to suddenly care and work as a team. Too many bad experiences has lead many SLs and clans to lock their squad instead of having to deal with potentially detrimental players.
Re: Player decline?
Posted: 2012-06-12 18:35
by maniac1031
Acemantura wrote:servers ARE a reason
I think grammar is the biggest reason for player decline, how does that make you feel Maniac?
Oh no you corrected my grammar you've offended me so much!! I still think lack of any half decent NA server is driving away most Americans. Only good ones were TG and PRTA NA was good when it was up for all of a day

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Re: Player decline?
Posted: 2012-06-12 18:35
by Murphy
PRTA NA was not good, that's why it was so short lived.
Re: Player decline?
Posted: 2012-06-12 18:38
by maniac1031
Murphy wrote:PRTA NA was not good, that's why it was so short lived.
The Day I played on it, it was good. Can't say anything about other days.
Also how often is the OD-S server up had good few games against you lot.
More on what is wrong with CIA you play on the same INS map over and over again. A map where if the Blue for has a cas pilot that can merely take off and land they won with little effort. A map where you can fly a black hawk in to a compound drop a C4 fly away and blow the cache just like that.
Re: Player decline?
Posted: 2012-06-12 19:01
by Brainlaag
maniac1031 wrote:Oh no you corrected my grammar you've offended me so much!! I still think lack of any half decent NA server is driving away most Americans. Only good ones were TG and PRTA NA was good when it was up for all of a day

.
Not really. TG had not the best ruleset, they did not enforce Mumble and the supporting-member kick was quite an annoyance for non-members, yet on that server you had 99% of the population on Mumble, everyone being polite and playing PR the way it was meant to without rules enforcing it, why? Because the playerbase had the right mindset, most of the regulars gave their best to showcase and present what it was all about when playing there.
I mean, PRTA probably has/had some of the best rulesets of any server, yet the quality of gameplay never came up to TG's for the simple reason that the players did not play properly. Rules can go only so far, the rest is up to the guys playing on the specific server. If you had 64 individuals giving their best while playing, you could play on a server without any rules and yet you would be able to experience the best gameplay ever.
Servers are like a guide to help new players adapt to the new environment they are playing in but if someone starts off with the wrong mindset, no power on earth will make a good player out of him.
Players make or break the game, be it PR, BF3, RO2, Vanilla BF2, etc.
Re: Player decline?
Posted: 2012-06-12 20:12
by Acemantura
Ok, so what if TG came back?
Who would take care of it? Who would pay for it? Who would play on that server? And what would the rules be?
If you can answer most of these questions, PM me, I've got 3 servers and only 2 are being used.
Re: Player decline?
Posted: 2012-06-12 20:35
by Rapid12
Can PR or BSS not run a server? Lead by example type of thing?
Last night I got into that Kokan & Napalm server for the first time proper. I had a fantastic nights gaming, a server with SLs that lead, and players that obeyed. More servers like that please.
Costs? If I could be almost certain of game play like that every time I wanted to play, I'd be happy to donate without privileges. I'm against being able to buy privileges, I hated being kicked for clan members, it's bad enough getting teamswitched.
I think this thread has actually helped slightly in raising the amount of players playing, anyone think the same?