Page 11 of 15
Re: [WIP] Syrian Community mod - need help
Posted: 2013-06-12 12:09
by Nusrah
CTRifle wrote:If you want to learn how just ask
Yeah can you help me with that? I need to know the basics.
Posted: 2013-06-12 13:34
by Microwaife
Check the tutorial section of community modding.. Its full of tutorials. I'm sure someone can link you to the overview.. I cant right now because i'm on ma phone.
Re: [WIP] Syrian Community mod - need help
Posted: 2013-06-12 14:13
by Nusrah
Yeah, Could you try to send me a link to a thread to teach me basic basic basic things, and tell me the programs I need to download?
Re: [WIP] Syrian Community mod - need help
Posted: 2013-06-12 14:22
by AfterDune
Check the modding section of these forums, as Microwaife points out. There's no need to link there man

.
Re: [WIP] Syrian Community mod - need help
Posted: 2013-06-12 14:29
by Nusrah
Alright I found this Beginners thread, Thanks
- I downloaded bf2editor and It says I need DirectX9c or higher Its getting me mad, I downloaded and installed DirectX from a couple websites and bf2editor still wont work..
Re: [WIP] Syrian Community mod - need help
Posted: 2013-06-12 14:49
by Mineral
run it in compatibility mode with WINXP.
Re: [WIP] Syrian Community mod - need help
Posted: 2013-06-12 14:53
by Nusrah
MineralWouter wrote:run it in compatibility mode with WINXP.
Yeah I did all that for the installation of bf2editor. But when I run it it works fine, but the problem is when it tells me '' Select Startup MOD '' and I click bf2 and it says '' You need to download directx9c or higher'' or blah blah.
- HELP?
Posted: 2013-06-17 17:25
by Umar313
I really think you should add the PSl cause there more common than the SvD, besides most of the dragunovs in syria are not even russian made there chinese norinco NDM-86
Is it cool if i join your guys crew, i can translate and make slogans and voices, not to mention i have expireance in modelling 3d images with lightwave
Re: [WIP] Syrian Community mod - need help
Posted: 2013-06-17 17:43
by Microwaife
Just give Mineral a PM with your skills.
The problem is we don't have enough modeling power to just make a new model, because it maybe fits a little tiny winy bit better.
That's why we use the Dragunov for now, who knows what will happen in the future.
Posted: 2013-06-17 20:34
by Umar313
understandable, but i could offer information and there guerrilla tactics
heres a list of all the weapons used by the syrian opposition
List of military equipment used by Syrian opposition forces - Wikipedia, the free encyclopedia
and a list of all equipment the syrian army uses
Equipment of the Syrian Army - Wikipedia, the free encyclopedia
Re: [WIP] Syrian Community mod - need help
Posted: 2013-06-17 22:10
by Mineral
stop spam. You can edit your post.
look for this one:
and no offense, but when it comes to the Syrian army, wikipedia is not a good source at all

Re: [WIP] Syrian Community mod - need help
Posted: 2013-06-17 23:20
by Umar313
i dont think i spamed
Re: [WIP] Syrian Community mod - need help
Posted: 2013-06-17 23:36
by Microwaife
You just posted 4 times in a row... instead of editing your first post.
Anyways, every source is welcomed. But I think Mineral went thorugh the most obvious ones like wikipedia.

Posted: 2013-06-18 02:42
by Umar313
i guess sorry for misunderstanding
Also, i know how to spot the difference between a AK47,AKM and AK74 most of the time, but still can't spot a type56 from a AK47. Any tips on how to see the difference quickly? The metal receiver thingy is the most obvious sometimes, but what else?[/QUOTE]
the difference between an AK47 and a Norinco type 56S is that type 56's tend to have perminent stilletto looking bayonets attached under the barrel, i hope that helped, trust me i have 2 norinco type 56
http://upload.wikimedia.org/wikipedia/c ... -01269.jpg
http://2.bp.blogspot.com/_3wZSwFvZzqM/T ... 5666e2.jpg
https://upload.wikimedia.org/wikipedia/ ... AK-47.JPEG
Re: [WIP] Syrian Community mod - need help
Posted: 2013-06-18 06:42
by AfterDune
I merged 3 posts again. If nobody has replied yet, EDIT your post instead of creating new posts.
Re: [WIP] Syrian Community mod - need help
Posted: 2013-06-18 10:51
by Marinko-YU
and the type 56 usually has the front sight forming a circle and connecting on the top but the ak-47 one is more of a U shape and it has an open top
for example:
AK-47:
http://www.pbase.com/image/130841138/original.jpg
Type56:
http://farm5.staticflickr.com/4039/4473 ... b3b5f4.jpg
Re: [WIP] Syrian Community mod - need help
Posted: 2013-06-18 17:46
by m111
Re: [WIP] Syrian Community mod - need help
Posted: 2013-06-19 18:42
by Umar313
Just wondering, how much have you guys completed so far?
Re: [WIP] Syrian Community mod - need help
Posted: 2013-06-19 18:50
by Mineral
This is easily traceable in our website and designplan, as stated in the original post of this thread.
Re: [WIP] Syrian Community mod - need help
Posted: 2013-06-19 19:12
by dvsilverwing
Just a few questions, this mod sounds pretty interesting.
What are your plans to make the AKM and AKS-47 feel different? Other than the obvious recoil difference from the slant brake, they're extremely similar rifles firing the same round. Any particular reason you're going with the metal-pommel type 2 bayonets (referred to as the AK-74 bayonet in game, they fit the AKM as well however) vs. the round ended type 1?