Re: [Project] Survival Games / PR-Z
Posted: 2013-12-03 10:37
sweet lookingOnil wrote:Bumpty Humpty Dumpty
Here's something for you guys to look forward to:
sweet lookingOnil wrote:Bumpty Humpty Dumpty
Here's something for you guys to look forward to:
Are those vehicles drivable or are they only statics?Onil wrote:Bumpty Humpty Dumpty
Here's something for you guys to look forward to:
SGE/PR:Z changelog from v0.01 to v0.50:
- BF2 Code/Localization:
- Removed teamkill messages - tweaked by Onil
- Removed "check fire!!" friendly fire messages - tweaked by Onil
- Minimap removed completely - coded by Hjid
- Nametags removed - coded by Hjid
- Removed flag capturing messages - tweaked by Onil
- Map overlay - coded by Hjid
- Python Code:
- Spawn-point selecting script - coded by Hjid
- Random spawner for pickup kits & vehicles using python script - coded by Hjid & tweaked by Onil
- Map specific settings for random spawner - coded by Hjid
- Kills logging & announcing script - coded & regularly improved by Hjid
- Announcer for random spawner with spawn count - coded by Hjid
- Broken version option for random spawner - coded by Hjid
- Logger for kit pickup - coded by Hjid
- Flag capturing script to enable/disable zombie spawns/zones - coded by Mats
- Teamswitcher script for survivors killed by zombies, suicides and humanity settings - coded by Mats
- Instant Death on admin kit spawn (for non admins) or any kit pickup (by zombies) - coded by Mats
- Black Screen on admin or zombie kit pickup (by survivors) - coded by Mats
- Humanity Scoring System - coded by Mats
- Other Code:
- Survival Games Control Panel - made by Hawker
- PR:Z Installer/Uninstaller/Updater/Control Panel - made by UTurista
- Map audits:
* Ramiel (SGE):
- Improved sky on Ramiel (by Onil) and light/color settings - tweaked by Vapoman
- Ramiel Statics adjustments and map DOD's - made by Onil & Vapoman
- Ramiel loading screens and overview info - made by Onil
- Random spawner for pickup kits using AASv4 system - coded by Onil
- Around 250+ pickup kits placed on Ramiel Survival Games - added by Onil
- Around 50 vehicle spawn locations added on Ramiel Survival Games - added by Onil
- Spawnscreen with unarmed kits only - tweaked by Onil
- One map spawnpoint only for Ramiel Survival Games - tweaked by Onil
- Multiple random player spawnpoints update for Ramiel Survival Games - added by Onil
- Multiple random zombie spawnpoints added on Ramiel Survival Games - added by Zwilling & tweaked by Onil
* Dovre (PR:Z):
- Around 370+ pickup kits placed on Dovre Survival Games - added by Onil
- Around 100+ random zombie spawnpoints added on Dovre Survival Games - added by Onil
- 15 survivor random spawnpoints added on Dovre Survival Games - added by Onil
- 90+ destroyable street signs - removed by Onil
- 35 houses changed to wrecks on Dovre Survival Games - added by Onil
- Dovre Radar Station Security Cameras - concept & created by Zwilling
- Dovre Statics adjustments - made/added by Rabbit & Onil
- Easter Eggs - Around 20 vehicles and 20+ Kits (2 vehicles & 3 kits per round) - Added by Onil
- Dovre Std loading screens and overview info - made by Onil (Zombie rendering by Lordas)
- Dovre Player Map for the Overlay - made by Onil
- Soldiers:
- Civilian player skins - made by Onil (some clothes by Spush)
- Zombie player skins - made by Onil
- Admin custom skin - tweaked by Onil
- Wounded downtime changed from 5 minutes to 30 minutes - tweaked by Onil
- Player Bodies stay for 30 minutes, Zombie Bodies stay for 5 minutes - tweaked by Onil
- WIP Zombie Sprint/Stamina & Armor settings - created by Zwilling & tweaked by Onil
- Death sounds pitch levels changed - tweaked by Zwilling
- Blood Effects darker - tweaked by Zwilling
- Weapons & Kits:
- Custom pickup kits - made by Onil
- All weapons ported/tweaked by Zwilling
- More weapons ported/tweaked by Zwilling (after 1.0)
- Weapon dropkit geometry - made/tweaked by Onil & Dodek - remade by Cassio after 1.0
- Weapon selection icons - made by Onil
- Civilian icon for all kits and no icon for all vehicles - tweaked by Onil & Zwilling
- Reduced ammo on all weapons / Slightly increased for Zombie version - tweaked by Onil
- Broken Enfield, SKS and Norinco - created by Zwilling
- Crossbow weapon - coded by Zwilling (using Lt. Nomad's meshes and EnemySniper's animations, tweaked by Heureux)
- Grab item tool - coded by Zwilling & animated by Heureux (concept by Onil)
- Admin PR-BOT deployer - coded by Zwilling & Hjid (concept by Onil)
- Patches Kit deployer - coded by Zwilling (concept by Onil)
- Zombie weapons - created & tweaked by Zwilling & Onil
- Kits stay alive for 1 hour instead of 5 minutes - tweaked by Onil
- Vehicles:
- Zastava Van textures - tweaked by Altfuture & Onil
- Civilian vehicles unlocked for both teams (locked again for Zombie version) - tweaked by Onil & Zwilling
- Civilian car & Zastava with reduced seats - tweaked by Zwilling
- Civilian broken cars - tweaked by Zwilling
- Gary with added seats - coded by Zwilling
- Technicals with different seats and added objects - coded by Zwilling
- CB500 bike texture - tweaked by Onil
- German/Canadian G-Wagon texture - tweaked by Onil
- French Renault Support truck texture - tweaked by Onil
- VW Beetle from BGF (Permission from Aserafimov) - ported/tweaked by Zwilling & Onil
- Scout MK III Ultralight Plane - created by CliveWil & ported/tweaked by Zwilling & Onil
- Dinghy Row Boat from BF Pirates 2 (Permission from Afterdune) - ported/tweaked by Zwilling
- Bronco Jeep, Mack Truck and Street Van from IS Nitro (Permission from Cassio & Jaz) - ported/tweaked by Zwilling & textures by Onil & Jaz
- Statics:
- Tent from BF Pirates 2 (Permission from Afterdune) - ported by Zwilling
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P.S: Sorry if I forgot something or someone, it's hard to keep track![]()



