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Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2014-02-13 18:59
by Rabbit
Careless wrote:It's easier to remove the grenade traps than education a hundred idiots to look on their map, and another hundred to place markers correctly.

Experience and practice has shown it the last a couple of years.

Project Reality should be called map-checking-simulator 2014
I have to say I don't have the problems a lot of you guys have. I think I have only been tked by a grenade trap once, also I look at my map less and less, usually point to get PID on targets.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2014-02-13 19:27
by Careless
[R-CON]Rabbit wrote:I have to say I don't have the problems a lot of you guys have. I think I have only been tked by a grenade trap once, also I look at my map less and less, usually point to get PID on targets.
That was more or less my point too, but in a reverse psychological way :? : :lol:

But either way, every round you still have at least one subnormal specie of player that plants water-containers 5 meters from the cache and complains about people not looking on the map.

How do I logic?

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2014-02-13 22:51
by obpmgmua
[R-CON]Rabbit wrote:I have to say I don't have the problems a lot of you guys have. I think I have only been tked by a grenade trap once, also I look at my map less and less, usually point to get PID on targets.
Well, we have the problem of playing in pubs. You play with R-Devs who made the game and know it inside and out.

The frequency of being tk'ed by grenade traps/victim ieds has gone down, mostly because people stopped using them.

I think it's bad for gameplay that I have to check my map every X amount of seconds to make sure I'm not too close to a mine.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2014-02-14 00:15
by Rabbit
obpmgmua wrote:Well, we have the problem of playing in pubs. You play with R-Devs who made the game and know it inside and out.

The frequency of being tk'ed by grenade traps/victim ieds has gone down, mostly because people stopped using them.

I think it's bad for gameplay that I have to check my map every X amount of seconds to make sure I'm not too close to a mine.
I don't play with Devs. In fact the only two linked to PR I ever actively played with are r-con mineral and r-com arc, and that's because we were in the same clan. I suggest you join a clan and get affiliated with things like NEW's joint forces teamwork night.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2014-06-23 12:37
by Truism
As an Insurgent team, don't leave base. You will win. The game mode is utterly stacked in BLUFOR favour and its design is utterly predicated on BLUFOR farming kills from the insurgent team.

This game mode is an utter farce.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2014-06-23 12:42
by Death!
If people stop to step over friendly IEDs, that would be good enough. Caches would be unreachable for BLUFOR. We also got powerful remote detonated IEDs that, with a bit of teamwork, can easily take down enemy armor. I remember back in the 0.98 when you could steal the enemy engineer kit to make C4 bikes, that thing was a lot of fun on Karbala and Kookan and needed some teamwork to actually works. The insurgent holding the engineer kit needed to stay back on base and wait for the sign of the biker to explode. I took tanks and a lot of infantry this way, funny times.

Days ago, I was crawling away from a gas IED that I've just placed in a key position and then 4 guys came into my direction (it was marked with stones, mine mark and myself close to everything). I screamed for them to get down but it was too late: one of them steped over the IED and killed the 5 of us. I even got a warning from the admin for teamkilling...

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2014-06-23 13:20
by Beee8190
We should be able to pick up basic blufor kits and I've no idea why this was removed since it was previously in.
INS is unfortunately full of restrictions and every single thing

Unmanageable weapons recoil even at close & medium distance, ridiculously accessible cashes, no scopes for INS, marksmen like magnification on scopes for blufor, INS hideout mechanics - no rally points, massive concentration of heavy assets on small maps like APC / AAV / Bradley / Mortars / Snipers / Marksmen, complete lack of road barricades available to INS, inability to pick kits other than from cache, a complete lack of deployables which are deliberately crippled or otherwise limited, Revive possible even for headshot casualties and IED explosions, Blufor always outruns civilians because their stamina even with all there gear is higher, entirely useless pistols and SMG on INS side, No suicide bomber martyrs , lack of shovels....I could go on for much longer

is in favor of bluefor. I'm sure the devs are aware of most issues now and I sympathize with the notion of game balance isn't always easy to get right but the fact is that INS is simply broken on every front imaginable is why I am unable to enjoy it now

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2014-06-23 14:27
by Psyrus
Beee8190 wrote:We should be able to pick up basic blufor kits and I've no idea why this was removed since it was previously in.
INS is unfortunately full of restrictions and every single thing
It did get a little ridiculous in previous versions when a good % of the insurgent team were running around with blufor kits. You get between 8-15 seconds (depends when the server check is running) to use the enemy kits, to which I often take full advantage of. Today I killed a LMG gunner on ramiel and used his gun to mow the rest of his squad down that was coming to revive him. :)

Don't worry though, PR is an ever-evolving beast and more tweaks are sure to come :p

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2014-06-23 14:37
by Pronck
I would like to see more insurgents marksmen kits, better said, AKs with PSO scopes and bipods. Maybe tweaked so they can only fire single shot. Or stolen M16s with low ammo count and a grenade trap or something.

The insurgents still miss the variety of weaponry they need.

Besides that, the current civilians rules are AGAIN in advantage of the BLUFOR. Stop pleasing the BLUFOR, they already have it easy enough.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2014-06-23 17:19
by Mikemonster
Create tunnels, trenches, linked buildings, rooftops with cover that inter-link, streets that aren't straight (!) - This would go some way to nullifying Blufor's massive advantages whilst also providing an assymetric warfare aspect to PR.

As well as this seeing as the squad leaders have been reduced to simple 'Blufor Officer' combat roles (seriously, not being allowed to use the Collaborator kit as a squad leader - Just removing it??), allow them to have rally points. Severely limit the kits available to non-squadded insurgents. Allow kit requesting (with the same squad/team limits that Blufor have) from caches. Make heavy assets (bomb cars, Gary, SPG techies) only driveable with the 'driver' kit, and have this simply use an AK and not have any grenades, etc. This may encourage sensible use of the assets.

Basically get rid of the insurgent faction and replace it with Hamas. Personally I loved 0.98 insurgency, but I realise times change, and it's not possible in PR any more. But let's stop dodging the issue. Hamas on all Ins maps (keep the shoddy insurgent weapons if needed).

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2014-06-23 17:36
by Ragnarok1775
Actually, well, I do kinda like the idea of OPFOR being able to pick up enemy kits. For realism's sake. It also adds the realistic element of having to recover a dead/wounded guy's equipment. Even though it changes a bit of the field gear and can cause friendly fire incidents, al-Qaeda and Taliban have conducted attacks while wearing American uniforms before.

Give OPFOR more tickets to compensate for their disadvantage in a stand-up fight. If you kill a massive amount of OPFOR in the real world, you will win, but that is almost never the real outcome and (unfortunately) isn't the objective anyway.

If you require what's essentially a crewman kit to drive suicide vehicles, then an idiot can just go get that kit. There are dumb people who get pilot kits and do dumb things with aircraft, too.

Real OPFOR usually blows themselves up with IEDs anyway, but for the sake of game balance, maybe they shouldn't be able to have those accidents.

Let OPFOR get some kind of incredibly significant advantage by capturing BLUFOR? If anyone watched the news recently, this is realistic.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2014-06-23 17:49
by UTurista
Ragnarok1775 wrote:Give OPFOR more tickets to compensate for their disadvantage in a stand-up fight.
You do know there's no tickets for the insurgents right? Insurgents can only lose by losing their caches.

And after this comment I could write something constructive regarding the insurgency gamemode but there are so many threads about this and yet we get patches like the 1.2.0.0 one, that I can only assume the goal of the devs for this gamemode is to remove it from PR.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2014-06-23 18:59
by Rabbit
O_turista_portugues wrote:And after this comment I could write something constructive regarding the insurgency gamemode but there are so many threads about this and yet we get patches like the 1.2.0.0 one, that I can only assume the goal of the devs for this gamemode is to remove it from PR.
Feel free too, we have an active thread about it to ourselves where we discuss our own ideas, and ones brought up here we see as possibly do-able and that might actually work.

I don't know how you feel 1.2 killed ins, ins actually win more than blufor, and their are only a few maps where blufor wins more, and the difference is very small. Granted winning isn't always as fun as doing well, because most people still find it horribly boring to go 0-12 even if they win.

That being said, there are a few ideas floating around in dev thread on how to stop blufor from sitting back and raping. But its a hard task, because if you look at it, blufor just want to rape, they don't seem to even really care if they win now, as they are losing most of the time.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2014-06-23 19:08
by Rudd
O_turista_portugues wrote: that I can only assume the goal of the devs for this gamemode is to remove it from PR.
We play this game too bro, we want everyone to have a good time. We're reading and watching and discussing how to make things more fun.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2014-06-23 21:24
by Rabbit
Emnyron wrote:Can I quote you on that one?
Go for it, its true, I try to play everyday whether it be coop or PvP. Rudd play quite a bit :roll :( a lot)while he was supposed to be working on his dissertation. :mrgreen:

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2014-06-23 21:49
by Rudd
Hey that's all in and done :P nearly died from sleep deprevation from that buggered thing :D but yeah I still play alot, although the sunshine has meant I've not played much this week.

and yes, ya can quote me

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2014-06-24 01:33
by Ragnarok1775
O_turista_portugues wrote:You do know there's no tickets for the insurgents right? Insurgents can only lose by losing their caches.

And after this comment I could write something constructive regarding the insurgency gamemode but there are so many threads about this and yet we get patches like the 1.2.0.0 one, that I can only assume the goal of the devs for this gamemode is to remove it from PR.
No, actually I haven't played online since I think 2011 or 2012, sorry. Been "busy". So there are many things I've forgotten.

But even in AAS, the "irregular factions" are at a disadvantage.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2014-06-24 08:08
by mat552
Ragnarok1775 wrote:But even in AAS, the "irregular factions" are at a disadvantage.
Five posts above you a developer of the mod, a person with access to actual win loss rates, has said that bluefor are losing "most of the time". That disadvantage can not be terribly strong, if they are even actually disadvantaged in the first place.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2014-06-24 08:13
by ComradeHX
mat552 wrote:Five posts above you a developer of the mod, a person with access to actual win loss rates, has said that bluefor are losing "most of the time". That disadvantage can not be terribly strong, if they are even actually disadvantaged in the first place.
Nothing was mentioned of where the stats come from; nor does win rate tell everything about the story. No mention of teamwork score, end game ticket(which I assume would be 0 for blufor most of time; but how many cache INS has left is important too), k :d ratio on teams...etc.

It's hard to tell by win rate of a team when there is very little indication of individual skill level; teams might simply be stacked for one side or the other.