[Faction Concept] IS force (daesh, TROSI etc)

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CaptMiller
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Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

fifth mesh (5/7)

ref
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agentlegend
Posts: 55
Joined: 2016-09-08 19:10

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by agentlegend »

i like the idea of this its pretty cool how everyone does things
CaptMiller
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Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

Oh lol that is billy barret .50 cal
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CaptMiller
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

improved hilux, some parts made more rounder, fix bugs, that is lowpoly, will try to use expirience with baking on hilux
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and some refs
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tomylana
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Post by tomylana »

wow nice work :eek:


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CaptMiller
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Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

My second exp with baking

HighPoly model(13,5k tris)
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LowPoly model(4,5k tris)
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LowPoly model with normalMap
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I still do not know why there are these bugs as dumb shadows and cracks, even though I know how to clean them - they just paint in Photoshop, but if someone knows how to render Normal map without this bugs and shadows, I will be grateful hear advice
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Last edited by CaptMiller on 2016-10-16 17:16, edited 1 time in total.
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

[HELP]

It is my first exp with ambient oclusion, how to fix this black sites(render 3ds max 9)
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Rhino
Retired PR Developer
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Rhino »

https://www.realitymod.com/forum/f189-m ... -uvws.html
'[R-DEV wrote:Rhino;2113359'] Tutorial on how to bake an Ambient Occlusion map with Overlapping UVWs on a Low Poly Mesh in 3DsMax9.

Tools/Scripts used in this tutorial:
MultiObjectUnwrap: multi Objects Unwrap | ScriptSpot
Texporter: Cuneyt Ozdas Software
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CaptMiller
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

I have checked this video, but didnt found this problem.

But may be this problem of 3ds Max Render ??? because in 3d viewport and AO texture in Photoshop looks ok ???
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that is looks shitty only when I render it
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Rhino
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Rhino »

Hard to tell what that is, could be an issue with the mesh itself. Turn your AO Texture off, see if it still happens, if it does, turn off your normal map texture off, if it still happens, any other textures you may have, if it still happens again, most likely a mesh issue, or possibly some really odd light settings, so could try re-creating your lights from scratch too but would only do that after you've tested if it's just a texture combined with the lights issue.
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Mats391
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Mats391 »

Looks like flipped normals to me. If your viewport is not set up correctly, you wont notice it in there.
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Mineral: TIL that Wire-guided missiles actually use wire
CaptMiller
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

Ooh lol I found problem, some shit happened with my normalmap texture

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CaptMiller
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

White texture of Hilux WIP(will also desert)


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but when I tried to use Difuse, Normal and AO textures, AO didnt worked
How to fix it ?
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CaptMiller
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

Hello Devs

wait for your critique
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dont worry about cabin, prob will make lod0 if it require
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CTRifle
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CTRifle »

Nice start!

I'd do a test export to see how it looks ingame/editor

The truck bed needs work, doesnt look all that great, maybe the wrong type of metal?. I do like the rest though, just add dirt/mud scratches etc
Last edited by CTRifle on 2016-10-27 13:20, edited 1 time in total.
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CaptMiller
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

OK

now more dirty and edited truck bed
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CaptMiller
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

Hilux_desert_camo

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Mats391
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Mats391 »


It gonna be fun vehicle :D
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Mineral: TIL that Wire-guided missiles actually use wire
CaptMiller
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

Remodelled from scratch ATGM 9K111 Spigot, done in compliance with all proportions. It is low-poly. will add small parts by backing in future.

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mries
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by mries »

I like your work! Keep up!
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