i like the idea of this its pretty cool how everyone does things
Re: [Faction Concept] IS force (daesh, TROSI etc)
Posted: 2016-10-12 20:07
by CaptMiller
Oh lol that is billy barret .50 cal
Re: [Faction Concept] IS force (daesh, TROSI etc)
Posted: 2016-10-15 01:18
by CaptMiller
improved hilux, some parts made more rounder, fix bugs, that is lowpoly, will try to use expirience with baking on hilux
and some refs
Posted: 2016-10-15 12:23
by tomylana
wow nice work
Re: [Faction Concept] IS force (daesh, TROSI etc)
Posted: 2016-10-16 17:10
by CaptMiller
My second exp with baking
HighPoly model(13,5k tris)
LowPoly model(4,5k tris)
LowPoly model with normalMap
I still do not know why there are these bugs as dumb shadows and cracks, even though I know how to clean them - they just paint in Photoshop, but if someone knows how to render Normal map without this bugs and shadows, I will be grateful hear advice
Re: [Faction Concept] IS force (daesh, TROSI etc)
Posted: 2016-10-18 15:32
by CaptMiller
[HELP]
It is my first exp with ambient oclusion, how to fix this black sites(render 3ds max 9)
I have checked this video, but didnt found this problem.
But may be this problem of 3ds Max Render ??? because in 3d viewport and AO texture in Photoshop looks ok ???
that is looks shitty only when I render it
Re: [Faction Concept] IS force (daesh, TROSI etc)
Posted: 2016-10-22 05:59
by Rhino
Hard to tell what that is, could be an issue with the mesh itself. Turn your AO Texture off, see if it still happens, if it does, turn off your normal map texture off, if it still happens, any other textures you may have, if it still happens again, most likely a mesh issue, or possibly some really odd light settings, so could try re-creating your lights from scratch too but would only do that after you've tested if it's just a texture combined with the lights issue.
Re: [Faction Concept] IS force (daesh, TROSI etc)
Posted: 2016-10-22 11:33
by Mats391
Looks like flipped normals to me. If your viewport is not set up correctly, you wont notice it in there.
Re: [Faction Concept] IS force (daesh, TROSI etc)
Posted: 2016-10-22 14:25
by CaptMiller
Ooh lol I found problem, some shit happened with my normalmap texture
Re: [Faction Concept] IS force (daesh, TROSI etc)
Posted: 2016-10-22 14:56
by CaptMiller
White texture of Hilux WIP(will also desert)
but when I tried to use Difuse, Normal and AO textures, AO didnt worked
How to fix it ?
Re: [Faction Concept] IS force (daesh, TROSI etc)
Posted: 2016-10-25 13:05
by CaptMiller
Hello Devs
wait for your critique
dont worry about cabin, prob will make lod0 if it require
Re: [Faction Concept] IS force (daesh, TROSI etc)
Posted: 2016-10-25 17:17
by CTRifle
Nice start!
I'd do a test export to see how it looks ingame/editor
The truck bed needs work, doesnt look all that great, maybe the wrong type of metal?. I do like the rest though, just add dirt/mud scratches etc
Re: [Faction Concept] IS force (daesh, TROSI etc)
Posted: 2016-10-26 00:57
by CaptMiller
OK
now more dirty and edited truck bed
Re: [Faction Concept] IS force (daesh, TROSI etc)
Posted: 2016-10-26 22:50
by CaptMiller
Hilux_desert_camo
Re: [Faction Concept] IS force (daesh, TROSI etc)
Posted: 2016-10-28 15:37
by Mats391
It gonna be fun vehicle
Re: [Faction Concept] IS force (daesh, TROSI etc)
Posted: 2016-11-01 04:05
by CaptMiller
Remodelled from scratch ATGM 9K111 Spigot, done in compliance with all proportions. It is low-poly. will add small parts by backing in future.