Page 11 of 12

Posted: 2007-11-09 23:43
by Farks
Most H-AT weapons have anti-infantry capabilities in real life, so it's not that unfair.

Posted: 2007-11-09 23:57
by G.Drew
Farks wrote:Most H-AT weapons have anti-infantry capabilities in real life, so it's not that unfair.
exactly


do u think insurgents use RPGs just for vehicles?

and as for bunker busting, which is one of the main roles of the SRAW if i can remember

still, the ole' bolt action SPR rifle still does the job

Posted: 2007-11-10 02:14
by Johny_B_Nasty
Farks wrote:Most H-AT weapons have anti-infantry capabilities in real life, so it's not that unfair.
I hope you do realise the slight difference between real life and PR dude.
In other words: since there are differences the gameplay in PR needs to be artificially altered so that you get an even gameplay.

This is the reason why some, and not only the TG, servers have that anti-HAT-sniping rule.

But I repeat once again: if on iGi HAT sniping is allowed = fine. I'd be glad to have clarified it.

Posted: 2007-11-10 02:21
by .:iGi:.G4Z
NickO wrote:TacticalGamer.

You aren't allowed to Jihad either -.-

I mean h1tman the CATA 1st Army Commander in the PRT nearly got banned for coming round a corner with 4 enemy infantry going to shoot him so he shot them with the HAT.
But first they banned the completely wrong guy.
Thats just a bit strange, I mean in my eyes there is nothing wrong with a H-AT squad taking out ANYTHING that comes into range, be it infantry armour whatever. Fair game in my eyes, and i say that as somebody who lost a HAT on ejod due to a HAT sniper on the other side.

Posted: 2007-11-10 02:30
by .:iGi:.G4Z
tbh, if you come on our severs and had one guy spotting and another heavy AT it wouldn't even occur to me to ban you. Its part of the game and a very important part in my eyes.

Posted: 2007-11-10 02:53
by Farks
Johny_B_Nasty wrote:I hope you do realise the slight difference between real life and PR dude.
In other words: since there are differences the gameplay in PR needs to be artificially altered so that you get an even gameplay.

This is the reason why some, and not only the TG, servers have that anti-HAT-sniping rule.

But I repeat once again: if on iGi HAT sniping is allowed = fine. I'd be glad to have clarified it.
I hope you realise that PR is supposed to be as realistic as possible. ;-)

Posted: 2007-11-10 03:39
by Outlawz7
Well, it's a bit lame, when they waste 20k missiles on one guy, when there's perfectly good armor to be destroyed, but against bunched up/entrenched enemy - blast away.

Posted: 2007-11-10 10:56
by Johny_B_Nasty
Farks wrote:I hope you realise that PR is supposed to be as realistic as possible. ;-)
Couldn't be more happy about it dude ;)

Posted: 2007-11-10 10:57
by Toft112
'[R-CON wrote:AfterDune;526704']QUICK 'n DIRTY Helmand thingy, containing loose shots from the Helmand round. It's like a "placeholder", until the EJOD Desert video is here.

Enjoy :)

http://www.youtube.com/watch?v=rDCIy7YAG6g
lol, i was glad to see my squad several times in that movie ^^ lol...

Posted: 2007-11-10 11:08
by MrD
Outlawz wrote:Well, it's a bit lame, when they waste 20k missiles on one guy, when there's perfectly good armor to be destroyed, but against bunched up/entrenched enemy - blast away.

You shoot at the guy who is laying down effective fire on your guys, or about to.

Like I said, I have been told right from our British forces mouths that they will expend anything and everything if it prevents losses in afghanistan. You can turn up on our dead soldiers doorsteps and explain to their mothers why their sons/daughters had to die because you didn't want to spend a £20,000 missile to save their sons life because it in PR it is a minority and artificial rule to only use a 5.56mm round.

The "no HAT sniping" rule is an artifical rule created by a small group of people within the PR community. There will come the point where artifical rules like this will either lose you your player base when it becomes an inconvenient issue to play on servers with these artifical non-realistic server rules, or at the very worst PR server licensing rules might just step in one day and settle it for them.

Posted: 2007-11-10 13:34
by KingKong.CCCP
ok, stop it with HAT.

MrD, I don't have the time to read everything... so if you're saying HAT sniping is ok, I would have to say you are so wrong on this one.
THE POINT ON HAT SNIPING
Shooting at tank with HAT is something I don't see very often in game. MOST of the guys careing HATs are using it so that by the end of the round they can have 10+ kills, and that's it!
More and more my squad gets pinned down by 2 tanks, while the idiot is asking for ammo cos he've just used both his missiles to kill 2 enemies!
*OWNAGE*! XD
But actualy, he is not an idiot... Tank is a hard target - shooting like crazy, tough armor (2 HATs, probably), and will pull back for repairs - so you end up bagging for ammo (from those squads who are actualy loving the game and have rifleman+medic+officer+LAT...) with 0 kills. :(

HAT should be even more deadly than right now - IRL it is a magnificent weapon, no question about it - but there's got to be a way to prevent FU-PRs for taking it.

Posted: 2007-11-10 16:31
by Sabre_tooth_tigger
People dont like the HAT **** because its too easily used, its unbalanced. Again the same with ucb spawn camping, prone diving instant accuracy, bunny hopping hitbox dodging, carmegedon, etc
Its more of an exploit of the free and easy ammo then a clever tactic

Im in favour of do whatever you like but not when it makes for **** gameplay and is cheap not clever

Posted: 2007-11-10 23:59
by Johny_B_Nasty
[R-PUB]MrD wrote:You can turn up on our dead soldiers doorsteps and explain to their mothers why their sons/daughters had to die because you didn't want to spend a £20,000 missile to save their sons life because it in PR it is a minority and artificial rule to only use a 5.56mm round.
I'm not sure whether you missed the topic here, we're discussing the PR GAME, not real life.

As for turning up to dead soldiers' doorsteps: the right address for complains shall be for British soldiers the former and present Prime Minister of the UK.

Posted: 2007-11-11 00:06
by Alex6714
I am sorry people don´t play the mod the way you want it played. And, I think, as MrD said, that it can be realistic. I don´t mind H-AT sniping or being sniped, fair game i say, that person has just given his position away etc... Thing is, if he is clever, or is well backed up and hard to kill, then it becomes "unfair" :roll: . I of course expect that H-ATers focus on their main job though...

In real war, which, last time I checked, is what PR is more or less about, people don´t follow rules. I am sure each side uses whatever they can to be succesful.

Posted: 2007-11-11 00:36
by G.Drew
KingKong.CCCP wrote:ok, stop it with HAT.

MrD, I don't have the time to read everything... so if you're saying HAT sniping is ok, I would have to say you are so wrong on this one.
THE POINT ON HAT SNIPING
Shooting at tank with HAT is something I don't see very often in game. MOST of the guys careing HATs are using it so that by the end of the round they can have 10+ kills, and that's it!
More and more my squad gets pinned down by 2 tanks, while the idiot is asking for ammo cos he've just used both his missiles to kill 2 enemies!
But actualy, he is not an idiot... Tank is a hard target - shooting like crazy, tough armor (2 HATs, probably), and will pull back for repairs - so you end up bagging for ammo (from those squads who are actualy loving the game and have rifleman+medic+officer+LAT...) with 0 kills. :(

HAT should be even more deadly than right now - IRL it is a magnificent weapon, no question about it - but there's got to be a way to prevent FU-PRs for taking it.
need all of MrDs post please, if u dont have time, make time

Posted: 2007-11-11 01:10
by Farks
Johny_B_Nasty wrote:I'm not sure whether you missed the topic here, we're discussing the PR GAME, not real life.
And like I mentioned, PR = realism as far as possible. H-AT weapons with anti-infantry capabilites exist. Both teams have them, so it can't be unbalanced. Also, the H-AT takes some time to reload and is easy to locate after it has been fired.

If you move bunched up with other people in a open area, you deserve to get "H-AT sniped". And think about it; compare "H-AT sniping" with the n00btube, C4 throwing and claymore spaming in the older versions of vBF2. Compared to that, "H-AT sniping" is far from a problem.

Posted: 2007-11-11 12:44
by Johny_B_Nasty
Farks wrote:And like I mentioned, PR = realism as far as possible. H-AT weapons with anti-infantry capabilites exist. Both teams have them, so it can't be unbalanced. Also, the H-AT takes some time to reload and is easy to locate after it has been fired.

If you move bunched up with other people in a open area, you deserve to get "H-AT sniped". And think about it; compare "H-AT sniping" with the n00btube, C4 throwing and claymore spaming in the older versions of vBF2. Compared to that, "H-AT sniping" is far from a problem.
You've made your point and it's a good one. As to mine: the servers I stick around- TG and Thor- don't allow HAT sniping so I was wondering about our tournament.

I didn't say anything about our game itself: it was really very good! Very fast paced and efficiency oriented.
Kudos to Massaq, my SL!

Posted: 2007-11-11 15:29
by MrD
What it boils down to, is really if the Devs put a function there, it is useable.

If there is an exploit, a bug, something specifically designed not to happen and this is reported and acknowledged by the Devs as a bug/exploit then that function can be artifically controlled by server admin.

I initially trained to fight soviet era armour in anti tank duties. The day a couple of us asked if we could shoot down choppers with our Milan posts the trainers didn't really know what to say apart from, "if they are moving slow or hovering, I guess so."

We never dreamed of firing our missiles at infantry because of the warhead itself, it isn't anti-infantry. You hit a small vehicle or wall and the Milan missile carries on until it hits the next hard object and then it sets off, jetting 3000c heat forwards in object trajectory. It is a HEAT warhead not Hi-Ex.

If you can show video of the main HAT rounds (systems used ingame) hitting ground or walls in real life and acting differently to what is currently ingame then the Devs will look at the explosion we currently use for HAT and decide whether to change the game code (whilst temporarily denouncing the current system IF NECESSARY as exploit/bug)

No point screaming, waving our arms in frustration. Let's see hard evidence from the community that wants to clarify something ingame and increase the realism this game is supposed to provide for the community. Remember, the community is what makes the game good, there are many, many things that have been coded and introduced into this game as a result of these forums and the beta testing. But hard evidence is always needed. Reference the **** out of anything, we aren't going to call you anal. There are two types of discussions, those that could possibly be implemented and those that EA/Dice's hardcoding prevents for now and maybe the future. (although some of us have an aversion to people with "sniper" in their name and constantly talking about sniper rifles :) )

Posted: 2007-11-11 17:00
by lysander_atrull
G.Drew wrote:exactly


do u think insurgents use RPGs just for vehicles?

and as for bunker busting, which is one of the main roles of the SRAW if i can remember

still, the ole' bolt action SPR rifle still does the job
Know they don't - bunch of US soldiers were killed in Afghanistan by an organised multi-directional RPG ambush.