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Re: TacticalGamer.com (USA)
Posted: 2008-09-29 22:08
by waldo_ii
I fail to see the logic in that.
Guy joins server.
Supporting member joins the server ten seconds later.
Guy is kicked before he even loads up.
versus
Guy joins server. Guy plays for several rounds,
Supporting member joins the server.
Guy gets kicked. He has played for a long time. Now it is someone else's turn.
The system isn't going to be changed.
Re: TacticalGamer.com (USA)
Posted: 2008-09-29 22:29
by d1sp0sabl3H3r0
Nope.
Based on the fact that our server is pretty much full 24/7, people would get an average of about 5 minutes on the server before being kicked. That's not too much exposure to TG. The player with the longest time has been on enough to want to come back for more. That's the fairest way to do it, it's been discussed about a thousand times here and in our own forums, and it's not going to change.
Re: TacticalGamer.com (USA)
Posted: 2008-09-30 01:47
by Robbi
Well before you blow a fuse, wasnt meaning to change it, just wondered
But hey, go figure

Re: TacticalGamer.com (USA)
Posted: 2008-09-30 03:43
by d1sp0sabl3H3r0
No where close to blowing a fuse, just answering your question.
Re: TacticalGamer.com (USA)
Posted: 2008-09-30 15:21
by Robbi
Fair do's m8, case dropped!

Re: TacticalGamer.com (USA)
Posted: 2008-10-10 11:52
by Wolfspirit
I have a major problemn with this server as I was on yesterday roughly 1 pm and make it perfectly clear I was a new player to my team and I was playing sticking to squad as much as possible. and I get an error in my connection and when I try to reconnect I get you have been kicked by an admin for excessive teamkilling or successful votekick. WTF? I didnt TK anyone yes I had a negitive score and that was because I died several times
I think that TG just don't like new players to this mod on thier server and that is pathetic
and this kicked lasted well into the evening around 9-10 pm
Re: TacticalGamer.com (USA)
Posted: 2008-10-10 11:59
by ZZEZ
Wolfspirit wrote:I have a major problemn with this server as I was on yesterday roughly 1 pm and make it perfectly clear I was a new player to my team and I was playing sticking to squad as much as possible. and I get an error in my connection and when I try to reconnect I get you have been kicked by an admin for excessive teamkilling or successful votekick. WTF? I didnt TK anyone yes I had a negitive score and that was because I died several times
I think that TG just don't like new players to this mod on thier server and that is pathetic
and this kicked lasted well into the evening around 9-10 pm
You could have searched before you made this pointless rant..
BANNED? KICKED? Read this! - Tactical Gamer
Re: TacticalGamer.com (USA)
Posted: 2008-10-10 13:49
by Doc_Frank
d1sp0sabl3H3r0 wrote:Nope.
Based on the fact that our server is pretty much full 24/7, people would get an average of about 5 minutes on the server before being kicked. That's not too much exposure to TG. The player with the longest time has been on enough to want to come back for more. That's the fairest way to do it, it's been discussed about a thousand times here and in our own forums, and it's not going to change.
Sounds fair enough. Well, almost... Players who hang around for the most time on the server are usually the best of their team and I've seen very effective squads broken down by this method. Besides, getting back to your squad after you rejoined the server (and even managed to get on the same team) is quite hard. I'd try making the picks changing to 1 longest online / 1 recently joined. This won't change my habit however to frequent the server (the kicks just find me when I have the best games

).
Great server by the way, nice management and expereienced players. Love it, thanks!
Re: TacticalGamer.com (USA)
Posted: 2008-10-10 17:56
by Oddsodz
No he should not have. The Player said he was new. And so is not aware of every little detail. If I was to go to every website for every game server I have ever played on. I Would never have time to play a game at all.
But [R-CON]ZZEZ is right. I Am pretty sure you was not banned. This server runs extra scripts for paying players. This why the server has 24/7 Admin team. The "You have been kicked/banned message" You get is just a default message for when the server is full. What you really need to do to get on this server is wait until you see that it has only 61 players on.
Go read this. It tells you all about why you see the message.
BANNED? KICKED? Read this! - Tactical Gamer
But take heart. I Very much doubt you was banned at all.
Re: TacticalGamer.com (USA)
Posted: 2008-10-10 19:49
by d1sp0sabl3H3r0
Thanks Odds!
Do you have any idea how many times a day we have to respond to posts like Wolfspirits? Life would be so much easier if we could just change the text in the kick message.
Wolfspirit - you weren't banned, you just tried to join the server when it was full. It's all explained in the links provided by ZZEZ and Oddsodz.
Thanks guys!
Re: TacticalGamer.com (USA)
Posted: 2008-10-11 01:49
by Robbi
d1sp0sabl3H3r0 wrote:Thanks Odds!
Life would be so much easier if we could just change the text in the kick message.
Well change the Text then, not hard
maybe try, you were kicked because your skint, or you have no money or whatever

Re: TacticalGamer.com (USA)
Posted: 2008-10-11 03:00
by waldo_ii
In order to change the text, the player would have to load up first and join before we kick them.
Even more frustrating.
It is hardcoded. We cannot change the text.
Re: TacticalGamer.com (USA)
Posted: 2008-10-14 17:57
by Outlawz7
waldo_ii wrote:
It is hardcoded. We cannot change the text.
Srsly wat

Re: TacticalGamer.com (USA)
Posted: 2008-10-17 23:41
by The_Blitzcraig
Is there a reason TG does not have a second public server running? It seems like a good idea since the current TG public server has plenty of great teamwork and is usually full.
Re: TacticalGamer.com (USA)
Posted: 2008-10-17 23:51
by waldo_ii
The_Blitzcraig wrote:Is there a reason TG does not have a second public server running? It seems like a good idea since the current TG public server has plenty of great teamwork and is usually full.
We have thought about bringing up a second server a few times, but they are always shot down.
Our server is one of the top BF2 servers (currently #7. It floats around 4-8 throughout the week). It is almost always full at 62 players. You have any idea how much that costs?
While the higher up people at TG don't tell us the exact cost, it is in the hundreds of dollars a month. The only way we can support the server is through the supporting memberships ($80/year or $9/month).
Now, the main reason that people buy our supporting memberships is to always have the ability to access our server, instead of waiting for a slot to open up at 61/64. There are two results of our server being always full:
A. It costs an incredible amount of money. Insane amounts.
B. People buy our supporting memberships.
If we had two servers, then the following would happen.
A. They would likely always be full, (although not as full all the time. See B) causing us a ton of money.
B. Fewer supporting memberships would be bought because people have easier access to our server. It would still cost a ton (probably about 1.7 times as much), and we would have far fewer supporting members.
The higher cost and the lower rate of income means no new public TG PR server.
Our PR server is the most costly server Tactical Gamer has. Hundreds of dollars a month. Thousands of dollars a year.
Re: TacticalGamer.com (USA)
Posted: 2008-10-18 01:42
by Dirtboy
It also has to do with the ability to support the servers with admin coverage. We just don't have enough TG PR admins to support this idea. We (TG Admins) have been thinking about starting a second server dedicated to Insurgency Modes, but this will in turn create a "Us vs. Them" theme that we don't want. It is best to have quality over quantity.
Re: TacticalGamer.com (USA)
Posted: 2008-10-18 13:15
by d1sp0sabl3H3r0
waldo_ii wrote:
Our PR server is the most costly server Tactical Gamer has. Hundreds of dollars a month. Thousands of dollars a year.
It is more likely over a thousand a month and in the tens of thousands a year. We use, I believe, an enormous amount of bandwidth due to the constant population on the server, and that bandwidth comes at a price.
@Blitzcraig:
The reality of it is is that, to echo DirtBoy's statement, we feel it would lead to a division within our community, whether the second server is a pure insurgency server or just a second AAS box. Either way, our player base will be split and will most likely lead to two sub-communities within our TG PR community. We'd rather have just once community with a server that is in high demand.
Then again, no one that has respond to your post is in the position to be the ones that actually pay the bills and make the real decisions, so take our "educated guesses" for what they're worth.
Re: TacticalGamer.com (USA)
Posted: 2008-10-18 19:04
by The_Blitzcraig
Okay, thanks for all the responses. I figured that server cost was a set amount based on what size the server is, not based on how many people frequent it.