Page 11 of 37
Re: Mumble VOIP and PR (on going development)
Posted: 2009-02-11 11:58
by =Romagnolo=
I'll talk with my clan, we may test it someday.
Re: Mumble VOIP and PR (on going development)
Posted: 2009-02-11 12:09
by Salah ad Din
What about User registration, whispers and Forum Database Integration?
Re: Mumble VOIP and PR (on going development)
Posted: 2009-02-11 12:15
by =Romagnolo=
=Romagnolo= wrote:I'll talk with my clan, we may test it someday.
Question, do we need a new server, or can we join a already exiting one (like the TCombat) and play in a different PR server ?
Re: Mumble VOIP and PR (on going development)
Posted: 2009-02-11 12:17
by AfterDune
I believe you only need to be in a separate channel. For example, find a server and create a channel. People from your server join and voila.
I'm not entirely sure, but I believe it works like that.
Re: Mumble VOIP and PR (on going development)
Posted: 2009-02-11 12:25
by =Romagnolo=
thank you
ah, what is the last version ?
this one here ?
http://sourceforge.net/project/platform ... form=13250
Re: Mumble VOIP and PR (on going development)
Posted: 2009-02-11 13:08
by AnRK
Is there any way of integrating a little reverb into the program, maybe I'm mishearing thing but the 3D effect and difference in volume seems to be there, but there's no sense of space to me personally from what I've heard in the clips posted. Obviously really in depth effects like cave echos and varying the environmental effect added to the voice sounds is out the question, but a tad of 1 generalised reverb effect would help it sound a little better I'd say.
I'm not entirely up to date on what's goin on with the project from the PR DEVs side though obviously, so Jaymz probably has something pretty impressive up his sleeve for us optimising the program for PR (I assume he'd be the one doing it at least...).
Re: Mumble VOIP and PR (on going development)
Posted: 2009-02-11 15:30
by =Romagnolo=
OMG ! PERFECT ! I played a bit a few minutes ago with 4 friends in the server. We were all in the same channel and we could hear each other even if we were in different teams.
I have no words do describe the level of imersion it brings to the game, amazing !
Guys, how do I remove the names of the speakers in game ?
Re: Mumble VOIP and PR (on going development)
Posted: 2009-02-11 15:43
by dbzao
Disable the overlay.
Re: Mumble VOIP and PR (on going development)
Posted: 2009-02-11 15:52
by =Romagnolo=
[R-DEV]dbzao wrote:Disable the overlay.
I did, much better, ty.
Re: Mumble VOIP and PR (on going development)
Posted: 2009-02-11 15:54
by dbzao
Here's some fun with Mumble. Falkun was american while we were Chinese on Qwai, but we were in the same channel. We were able to capture him and torture him for information

Re: Mumble VOIP and PR (on going development)
Posted: 2009-02-11 16:58
by Spec
lmao, that looks really fun. Teh realism increase
Re: Mumble VOIP and PR (on going development)
Posted: 2009-02-11 17:01
by c0ca
some little step by step picture start-up tutorial

should be self explaining, red marked are important things
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Re: Mumble VOIP and PR (on going development)
Posted: 2009-02-11 18:52
by .blend
I've created a video tutorial for the picture-viewing-and-text-reading impaired(basically ppl that are just too lazy^^):
How to setup Mumble for PR on Vimeo
Re: Mumble VOIP and PR (on going development)
Posted: 2009-02-11 18:56
by Lord.Helmet
c0ca wrote:some little step to step picture start-up tutorial

should be self explaining, red marked are important things
What version are you using?, mine's interface looks different from yours... I downloaded the version linked in Fuzzhead's post on page 18 of this thread.
Also, yesterday I was getting kicked by punkbuster with the overlay on. I tried the same server 3 times (tcombat) in a row with the same result: kick in the first 30 sec after joining with something like "corrupted packet flow". I then disabled the overlay and it worked fine after that.
I didn't set my options so it wasn't great but I can say that the latency is much better than ts or ventrilo. One thing I found weird is that the main bf2/PR sound was a lot weaker than usual with mumble on, even if I didn't change audio options in bf2/PR.
I will try the setting from fuzzhead post and see if I get the audio positionning to work and if I get better results.
Re: Mumble VOIP and PR (ongoing development)
Posted: 2009-02-11 19:02
by Jagular
mumblemaina incoming
we also in testing with our own server
but as admin I could say that no integrated admin-iface its a big "-"
(direct sql user injection or dbus and other stuff not a bad thing, but integrated would be better)
Re: Mumble VOIP and PR (ongoing development)
Posted: 2009-02-11 19:05
by c0ca
@Lord.Helmet
its the 2009-02-09 version, also same settings that fuzzhead posted
(
https://www.realitymod.com/forum/f10-pr ... post930280)
perhaps my custom skin irritate
Re: Mumble VOIP and PR (ongoing development)
Posted: 2009-02-11 19:13
by Lord.Helmet
Lol I was about to edit my post so you wouldn't waste time answering me, I just found the different skins in the interface menu. Thanks
'[R-DEV wrote:dbzao;931887']Here's some fun with Mumble. Falkun was american while we were Chinese on Qwai, but we were in the same channel. We were able to capture him and torture him for information

Lol, really funny

Re: Mumble VOIP and PR (ongoing development)
Posted: 2009-02-11 19:54
by CodeRedFox
I dont think I have once been able to get a game in this week with out us dorking around with mumble.
"Hellllooooooooo"

Re: Mumble VOIP and PR (on going development)
Posted: 2009-02-11 20:48
by =Romagnolo=
sorry, wrong post
Re: Mumble VOIP and PR (ongoing development)
Posted: 2009-02-11 21:11
by Jedimushroom
What servers are you lot playing on? I can't find any with murmur installed, and if they have it they don't seem to want me to know about it...