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Re: The ADF Community Mod
Posted: 2009-06-27 03:04
by Aestabjoo
Real life military doctrine has no relevance to in game squad composition.
In game squad composition is a game mechanic used to balance the sides and won't ever be changed to reflect real life military doctrine.
Re: The ADF Community Mod
Posted: 2009-06-28 03:12
by anglomanii
Aestabjoo wrote:Real life military doctrine has no relevance to in game squad composition.
In game squad composition is a game mechanic used to balance the sides and won't ever be changed to reflect real life military doctrine.
says who?
Re: The ADF Community Mod
Posted: 2009-06-28 03:23
by Tonnie
hehe says him by the sound of it

Re: The ADF Community Mod
Posted: 2009-06-28 03:32
by Lt.Blackmore
Whats this guy going off on?
Re: The ADF Community Mod
Posted: 2009-06-28 03:36
by Tonnie
in a nut shell the idea i get is that his saying that PR will never be changed to be i guess more realistic because of game play balancing.... i might be wrong

Re: The ADF Community Mod
Posted: 2009-06-28 03:40
by Lt.Blackmore
i don't think this game is Balanced lol Scoped M249, A Chinese APC that shoots Api rounds VS a Striker lol nope only way this mod get's balanced is by REAL Teamwork Keyword their Teamwork
well thats just my 0.2 cents....best cents i have spent all day
Re: The ADF Community Mod
Posted: 2009-06-28 03:41
by Tonnie
Lt.Blackmore wrote:
well thats just my 0.2 cents....best cents i have spent all day
cheap ***

Re: The ADF Community Mod
Posted: 2009-06-28 03:44
by Lt.Blackmore
haha and don't you forget it
Re: The ADF Community Mod
Posted: 2009-06-28 04:02
by anglomanii
Lt.Blackmore wrote:i don't think this game is Balanced lol Scoped M249, A Chinese APC that shoots Api rounds VS a Striker lol nope only way this mod get's balanced is by REAL Teamwork Keyword their Teamwork
well thats just my 0.2 cents....best cents i have spent all day
bingo, and isn't that just it! its not the weapons that should be balanced its the maps and tickets! and that being said who says war is fair.
and yes that goes for the squads/sections! this is supposed to be about realism right. i mean its not Arma and nor would i want that kind of thing either. i dont really want to sit out an entire game because of a lucky shot.
but all that said this game should evolve along the lines of our militaries right. and if that means the ADF mod is the meanest, toughest, most scary factions, then i guess thats just what it's like in the real world then.
and so there go polish that shiny dollar!!!
right time for beers!...
Re: The ADF Community Mod
Posted: 2009-07-09 13:33
by Tonnie
anglomanii wrote:
right time for beers!...
The only thing i had time to read in the whole post
Bottoms up!

Re: The ADF Community Mod
Posted: 2009-07-09 13:45
by anglomanii
Re: The ADF Community Mod
Posted: 2009-08-12 01:36
by Tonnie
oh god.... lol why does none of the post surprise me....
Re: The ADF Community Mod
Posted: 2009-08-12 03:07
by anglomanii
haha man, yeah and it was one of the kits(ephedrine sulphate epidermal penetration patch) i got from work, it has about 8x the amount of active agent in them, and yes you clam heads should be seeing them on the local market in about 3 or 4 years, once we get nata and tga approval.
man some of the stuff i have access to at work!!. and no you cant have any

Re: The ADF Community Mod
Posted: 2009-08-21 05:30
by Tonnie
Updated the spreadsheet
ADF Forces Design Plan
Re: The ADF Community Mod
Posted: 2009-08-21 05:52
by ChiefRyza
Voices not done yet tonnie? I musta been dreaming that weekend

Re: The ADF Community Mod
Posted: 2009-08-21 13:12
by VisOne
I saw that earlier I just chalked it up to a typo.
Re: The ADF Community Mod
Posted: 2009-08-22 07:44
by Tonnie
ChiefRyza wrote:Voices not done yet tonnie? I musta been dreaming that weekend
yeah they need to be turned up volume wise as unfortunately they were recorded at a low volume... If anyone knows a quick and easy way todo this please please let me know lol... But on top of that they will need touching up as well but for now they just need turning up
Re: The ADF Community Mod
Posted: 2009-08-22 07:48
by Rhino
try googling for a audio program that can do batch tasks?
AVS4YOU >> AVS Audio Editor >> Batch Processing
but its probably best for who ever touches up the audio files to manually turn up there volume to a good level that sounds right since I doubt each one will be on the same level.
Re: The ADF Community Mod
Posted: 2009-08-22 08:10
by Tonnie
[R-DEV]Rhino wrote:
but its probably best for who ever touches up the audio files to manually turn up there volume to a good level that sounds right since I doubt each one will be on the same level.
yep, thats the plan but we have someone doing it but cant really touch them properly for like a month so this is more a temp thing, Cheers will look at that batch thing

Re: The ADF Community Mod
Posted: 2009-08-22 08:58
by anglomanii
i thought we were loud enough?
i mean, who couldn't hear "TANK!!"
i still have the vids, i just cant upload em to utube. they are too big or somethin