HK-417 Texturing
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H.sta
- Posts: 1355
- Joined: 2006-12-07 12:40
Re: HK-417 Texturing
several things make it more accurate, barrel, bullet... and i believe the norwegian version only have single fire option.
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johnandreas
- Posts: 117
- Joined: 2008-09-19 20:08
Re: HK-417 Texturing
And I did, semi-auto only.johnandreas wrote:I'm talking about the Norwegian version. I know there is some full auto capable versions, but you made me unsure of what I saw was correct. I'll check it out.
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
I have finded out some old in-games on the Dutch subforum, check it out








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johnandreas
- Posts: 117
- Joined: 2008-09-19 20:08
Re: HK-417 Texturing
Looks great! I feel sorry for the fella though. That scope is going to leave a big idiot-mark..
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
Did you check the 416 camo versions? I need some good feedback by you on they.johnandreas wrote:Looks great! I feel sorry for the fella though. That scope is going to leave a big idiot-mark..
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
Following the advices from Read and Jonhandreas, i've updated the gun to this:


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KP
- Posts: 7863
- Joined: 2006-11-04 17:20
Re: HK-417 Texturing
As jonandreas said, might want to paint the upper/lower receiver as well, like the picture he posted of the snow-camo'd 416. Basically, almost the entire weapon painted, exept for a few small bits? Looks effing ace, though! 
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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ReadMenace
- Posts: 2567
- Joined: 2007-01-16 20:05
Re: HK-417 Texturing
While I still am not happy with the shade of brown, I'd say this is a great improvement! GJ!MaFiA_do_OsAmA wrote:Following the advices from Read and Jonhandreas, i've updated the gun to this:
-REad
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
Yeah, but in your opinion, what i can do to make it better?ReadMenace wrote:While I still am not happy with the shade of brown, I'd say this is a great improvement! GJ!
-REad
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
Then, in that case, i would paint the barrels and the foregrip, but put the default RIS plates textures. Like the Snow Version of the HK-416 and also i should paint the scope too, right?[R-MOD]KP wrote:As jonandreas said, might want to paint the upper/lower receiver as well, like the picture he posted of the snow-camo'd 416. Basically, almost the entire weapon painted, exept for a few small bits? Looks effing ace, though!![]()
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
Ok, as KP adviced me, i have updated the guns (again) into this:

Please, i hope all of the persons who see this like it, because i'm starting to get tired of update the guns everytime.
Just kidding
Edit: KP, the HK-416 will not have an iron sight variant?

Please, i hope all of the persons who see this like it, because i'm starting to get tired of update the guns everytime.
Just kidding
Edit: KP, the HK-416 will not have an iron sight variant?
Last edited by FPaiva on 2009-04-12 04:34, edited 1 time in total.
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KP
- Posts: 7863
- Joined: 2006-11-04 17:20
Re: HK-417 Texturing
That's pretty sweet! 
Could you paint the rail covers and vertical foregrip as well, please? And make it all a bit lighter, more sandy coloured? Sorry for bothering you about it.
Nope, no ironsights for the 416. The Aimpoint is standard issue.
Could you paint the rail covers and vertical foregrip as well, please? And make it all a bit lighter, more sandy coloured? Sorry for bothering you about it.
Nope, no ironsights for the 416. The Aimpoint is standard issue.
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
I see, but in the most part of the reference images of the 416, the aimpoint versions have a little and small iron sight on his back, you can see that ironsight by viewing jonhandreas HK-416 with snow camo images. By the way, if i paint te rail covers and the vertical grip the gun will not get an strange aspect?[R-MOD]KP wrote:That's pretty sweet!
Could you paint the rail covers and vertical foregrip as well, please? And make it all a bit lighter, more sandy coloured? Sorry for bothering you about it.
Nope, no ironsights for the 416. The Aimpoint is standard issue.
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KP
- Posts: 7863
- Joined: 2006-11-04 17:20
Re: HK-417 Texturing
Those ironsights are just for backup. Many people remove them because they come loose easily, apparently.
What do you mean, a strange aspect?
What do you mean, a strange aspect?
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
I was just figurng out a gun made all brown. That just doesn't looks good for me, but i can give a try. By the way, the current desert version was made based on the snow version and in that version, the covers and the vertical grip aren't painted. By the way, the backup sight looks pretty god there, i was just asking a version with the sight because of the snow 416 images.[R-MOD]KP wrote:Those ironsights are just for backup. Many people remove them because they come loose easily, apparently.
What do you mean, a strange aspect?
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halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Re: HK-417 Texturing
ingame screenshot, thanks too Glimmerman for this footage!
Last edited by halvor1 on 2009-08-31 17:34, edited 1 time in total.
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
KP, in my opinion the desert version in the way you want would be more sexy if you add proper rails models instead of the covers. Then if i paint everthing, the gun will be godlike.
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
See what i mean here KP:

And i did the same thing for the 417:

The rails there was made by me, in the texture file and in my opinion, it would look superb in-game with some good Normal maps for it, but it would looks even better if you model those rails on it.

And i did the same thing for the 417:

The rails there was made by me, in the texture file and in my opinion, it would look superb in-game with some good Normal maps for it, but it would looks even better if you model those rails on it.
