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Re: Completely Removing the map with friendly positions for infantry

Posted: 2009-11-12 15:49
by Tim270
The small blue dots are the only thing between me playing and getting kicked off the server for teamkilling.

Re: Completely Removing the map with friendly positions for infantry

Posted: 2009-11-12 16:06
by mat552
I still miss my helpful little minimap in the corner of my screen, and I rely on this map to know who's where, not just to avoid team fire, but to help plan impromptu flanking maneuvers and whatnot.

Re: Completely Removing the map with friendly positions for infantry

Posted: 2009-11-12 17:38
by Bonsai
Just what I was thinking today - next step should be the removal of the map for regular soldiers.

I think if the map has enough unique objects so you can get an idea of your location it will work. It`s just like IRL - sometimes you can`t see the wood for the trees...

Re: Completely Removing the map with friendly positions for infantry

Posted: 2009-11-13 01:27
by BloodBane611
Currently every soldier has binoculars, and most have optics/zoom. The problem with the current map is that people don't have to actually look at their target and identify it, they just do a quick check and then look at their map. It's not in any way realistic. What would be nice is a way for squads to mark their position on the map, just by dropping a marker or by having their rally point show their squad number. With the removal of individual dynamic markers on the map, this would simulate radioing the commander/other SLs with your position.

Re: Completely Removing the map with friendly positions for infantry

Posted: 2009-11-15 11:06
by OverwatchX
Sorry if this is like a mega repeating request post.

Please reconsider removing player blips from the minimap because:

A) It would fit nicely with the removal of rally points you all are trying out.
B) It would require players to do some very basic map reading since the map would still come up with marks from the game such as mines and commander notes.
C) It would prevent players from using the blips for a tactical advantage such as:
i) hearing a shot from a gun closeby from a certain direction then looking at the map to see if a friendly is in that area.
ii) Using the minimap to confirm no blips in a certain area when deciding to move out or fire on first sight knowing no friendlies are in the area.
iii) It would prevent players from saying something like enemies on my position on the map or North of my map position
D) It would make VOIP more important overall.

Please reconsider the immersion benefits this would provide.

Thanks for a great mod.

Re: Completely Removing the map with friendly positions for infantry

Posted: 2009-11-15 12:40
by 0blivi0us
JohnDoeGamer wrote:Sorry if this is like a mega repeating request post.

Please reconsider removing player blips from the minimap because:

A) It would fit nicely with the removal of rally points you all are trying out.
B) It would require players to do some very basic map reading since the map would still come up with marks from the game such as mines and commander notes.
C) It would prevent players from using the blips for a tactical advantage such as:
i) hearing a shot from a gun closeby from a certain direction then looking at the map to see if a friendly is in that area.
ii) Using the minimap to confirm no blips in a certain area when deciding to move out or fire on first sight knowing no friendlies are in the area.
iii) It would prevent players from saying something like enemies on my position on the map or North of my map position
D) It would make VOIP more important overall.

Please reconsider the immersion benefits this would provide.

Thanks for a great mod.
I agree and fully support the idea.

Plus an idea posted by someone i cant remember the name of :P to making the rallypoint change into a location update. (a static icon for only SL's to see on the map. You give your position by placing a rally point without it being spawnable. it would serve as an indicator of your location)

Re: Completely Removing the map with friendly positions for infantry

Posted: 2009-11-15 13:29
by fuzzhead
Yeap agreed, but its not an easy thing (as I posted before in this thread).

Main thing is we still want vehicles showing on the map (or at least the vehicles that have the tech for that).

Also need some way for squad leaders to mark up the map, to give other SL an idea of where theyre at and what theyre doing.

SO I think eventually we may see all the live markers for infantry removed, but I think we wont see this change in v0.9 for now...

Re: Completely Removing the map with friendly positions for infantry

Posted: 2010-12-22 22:00
by doop-de-doo
I think this is a good idea. Maybe only the CO should get infantry/vehicle/asset markers on his tactical map (except insurgents, maybe).

If all markers are removed, even supply, transport, enemy inf, mines, etc, from everyone's maps except for the CO's, the team would be forced to have [a CO].

Probably too much for most people. Just my 2 cents.

Re: Completely Removing the map with friendly positions for infantry

Posted: 2010-12-22 22:20
by Killer2354
Nice 1 year bump there. But I do agree that the live markers should be removed from the map for infantry (other than SL's)

Re: Completely Removing the map with friendly positions for infantry

Posted: 2010-12-22 23:04
by Arnoldio
This would be very nice addition yes.

Why not make player icons transparent textures... so they are on the map but you dont see them.

Also SL coul have a funtion on the radio called position report and youd have to set the distance to 25m and just place a squad marker (last one dissapears after new one is placed).

Re: Completely Removing the map with friendly positions for infantry

Posted: 2010-12-22 23:09
by lromero
doop-de-doo wrote:I think this is a good idea. Maybe only the CO should get infantry/vehicle/asset markers on his tactical map (except insurgents, maybe).

If all markers are removed, even supply, transport, enemy inf, mines, etc, from everyone's maps except for the CO's, the team would be forced to have [a CO].

Probably too much for most people. Just my 2 cents.
Yeah i agree but he should only be able to see the squad leaders but not their members because the Squad Lead should be responsible for knowing the location of their squad via VOIP. This would make squads communicate more and stick together more and it would also make inter squad comms a lot more common plus the commander would be a huge advantage to the team who has one.

The real world battlefield is pretty chaotic thats why they communicate with each other or else there would be FF incidents all the time.

(We need to keep this thread alive bc this addition would make inter squad / commander teamwork a necessity)

Re: Completely Removing the map with friendly positions for infantry

Posted: 2010-12-22 23:20
by Ford_Jam
It's all well and good that you are suggesting things for the game, but seriously take a second and think about what you're asking and the consequences of it.

Removing everything on a players map is ridiculous. The learning curve is already pretty steep, what if the new guy cannot distinguish an AAV and MTLB like us, the more experienced players can and ends up destroying their own teams vehicle?

And how far will it go? Are Objectives gone? Cache Markers? Fire Bases? Lase Markers?

I'd go on but this idea should not be entertained

Edit: Ironmero, come up with some better justifications aside from "increase communication" (which it wont) and "real life"

Re: Completely Removing the map with friendly positions for infantry

Posted: 2010-12-23 00:05
by ShockUnitBlack
I like the idea to be honest... That said, all objective/action markers should remain, as if I were a soldier (and I'm not), I'd take a marker to some sort of map overlay and indicate those things.

I'm still a fan of topographical maps too - I know the idea has been shot down but I maintain they look way better visually than the existing sat. images.

Re: Completely Removing the map with friendly positions for infantry

Posted: 2010-12-23 00:33
by lromero
Ford_Jam wrote:It's all well and good that you are suggesting things for the game, but seriously take a second and think about what you're asking and the consequences of it.

Removing everything on a players map is ridiculous. The learning curve is already pretty steep, what if the new guy cannot distinguish an AAV and MTLB like us, the more experienced players can and ends up destroying their own teams vehicle?

And how far will it go? Are Objectives gone? Cache Markers? Fire Bases? Lase Markers?

I'd go on but this idea should not be entertained

Edit: Ironmero, come up with some better justifications aside from "increase communication" (which it wont) and "real life"
You won't know until the Devs actually try it. Deviation was a pretty big change they made and a lot of people complained but they adjusted and now its only the new guys getting used to it that are complaining. And about how far it will go? Only this bit because i don't think soldiers have a real time gps implemented on everything. They only have it on vehicles that would only detect other friendly vehicles. Infantrymen don't have a real time gps for all friendly units.

Re: Completely Removing the map with friendly positions for infantry

Posted: 2010-12-23 11:53
by MrTomRobs
I quite like this idea! There seem to be a lot of ways that are being suggested about how it could be implemented though. I like the idea of Squad Members not having live markers on their maps, but maybe it would be possible for members to place their own markers on their own maps so it is more customisable to suit each member's individual needs?

I mean this as in the squad member would have a topographical map that is individual to HIM. He could place markers as to where his SL tells him where to move, markers as to where friendly squads are, an individual waypoint system (for example, if an SL tells a member to go and check out a certain area while the rest of the squad goes another way, then rejoin them at a set position), and markers to highlight enemy positions.

I think SL maps should be slightly different. It would have the same properties as the member maps, but it would show the locations of other SLs (assuming that each squad is assembled somewhere near the SL) and the positions of OCCUPIED friendly vehicles. It would also allow the SL to post markers on the individual maps of his squad members for objectives or other miscellanea.

The commander map would remain the same, and as highlighted previously, it would make the commanders role a great deal more important, but with the details of the SL and member maps, it would not make it absolutely essential to have a commander.

I think vehicle maps should be largely similar to the SL maps for each individual vehicle, but still have it displayed in the 'SatNav' window, but each person in the vehicle operating positions (i.e. Driver, Gunner etc) should have a duplicate copy of the vehicle map, and be able to plot positions on it which the other operater can see (for example, a gunner may want the pilot of a Cobra to move to a position where he can get a clearer shot, and the pilot may see a target that the gunner may not have seen, and therefore can plot it so that the gunner can engage it).

I don't know how many of these ideas can be implemented, but i think this would strike a friendly balance between games where a team has a commander and where teams dont have one.

Anybody got any feedback?

Re: Completely Removing the map with friendly positions for infantry

Posted: 2010-12-23 13:49
by lromero
MrTomRobs wrote:I quite like this idea! There seem to be a lot of ways that are being suggested about how it could be implemented though. I like the idea of Squad Members not having live markers on their maps, but maybe it would be possible for members to place their own markers on their own maps so it is more customisable to suit each member's individual needs?

I mean this as in the squad member would have a topographical map that is individual to HIM. He could place markers as to where his SL tells him where to move, markers as to where friendly squads are, an individual waypoint system (for example, if an SL tells a member to go and check out a certain area while the rest of the squad goes another way, then rejoin them at a set position), and markers to highlight enemy positions.

I think SL maps should be slightly different. It would have the same properties as the member maps, but it would show the locations of other SLs (assuming that each squad is assembled somewhere near the SL) and the positions of OCCUPIED friendly vehicles. It would also allow the SL to post markers on the individual maps of his squad members for objectives or other miscellanea.

The commander map would remain the same, and as highlighted previously, it would make the commanders role a great deal more important, but with the details of the SL and member maps, it would not make it absolutely essential to have a commander.

I think vehicle maps should be largely similar to the SL maps for each individual vehicle, but still have it displayed in the 'SatNav' window, but each person in the vehicle operating positions (i.e. Driver, Gunner etc) should have a duplicate copy of the vehicle map, and be able to plot positions on it which the other operater can see (for example, a gunner may want the pilot of a Cobra to move to a position where he can get a clearer shot, and the pilot may see a target that the gunner may not have seen, and therefore can plot it so that the gunner can engage it).

I don't know how many of these ideas can be implemented, but i think this would strike a friendly balance between games where a team has a commander and where teams dont have one.

Anybody got any feedback?
This could be a great compromise to ease the community into a much simpler map. This could eventually lead to squad leaders need to use land navigation without gps (If Military Advisors say so). That would add a completely new element to the game that i haven't seen before in any other except arma 2.

Re: Completely Removing the map with friendly positions for infantry

Posted: 2010-12-25 00:56
by lromero
Ford_Jam wrote:It's all well and good that you are suggesting things for the game, but seriously take a second and think about what you're asking and the consequences of it.

Removing everything on a players map is ridiculous. The learning curve is already pretty steep, what if the new guy cannot distinguish an AAV and MTLB like us, the more experienced players can and ends up destroying their own teams vehicle?

And how far will it go? Are Objectives gone? Cache Markers? Fire Bases? Lase Markers?

I'd go on but this idea should not be entertained

Edit: Ironmero, come up with some better justifications aside from "increase communication" (which it wont) and "real life"
If the new guy can't distinguish vehicles then he can ask his squad mates or ask in the chat if there is a friendly vehicle at "XXXX" coordinate.
(sorry about bump didn't notice)

Re: Completely Removing the map with friendly positions for infantry

Posted: 2010-12-25 01:13
by boilerrat
Seems like way too much, I don't want to have to work to enjoy my game.

Re: Completely Removing the map with friendly positions for infantry

Posted: 2010-12-25 17:20
by lromero
boilerrat wrote:Seems like way too much, I don't want to have to work to enjoy my game.
Don't take this the wrong way. But what i'm getting from that is that you think its too much work to communicate with the other squads to check if its an enemy or not. Isn't that what PR is all about, communication and teamwork?

Re: Completely Removing the map with friendly positions for infantry

Posted: 2010-12-27 16:12
by fuzzhead
I quite like this idea! There seem to be a lot of ways that are being suggested about how it could be implemented though. I like the idea of Squad Members not having live markers on their maps, but maybe it would be possible for members to place their own markers on their own maps so it is more customisable to suit each member's individual needs?

I mean this as in the squad member would have a topographical map that is individual to HIM. He could place markers as to where his SL tells him where to move, markers as to where friendly squads are, an individual waypoint system (for example, if an SL tells a member to go and check out a certain area while the rest of the squad goes another way, then rejoin them at a set position), and markers to highlight enemy positions.

I think SL maps should be slightly different. It would have the same properties as the member maps, but it would show the locations of other SLs (assuming that each squad is assembled somewhere near the SL) and the positions of OCCUPIED friendly vehicles. It would also allow the SL to post markers on the individual maps of his squad members for objectives or other miscellanea.

The commander map would remain the same, and as highlighted previously, it would make the commanders role a great deal more important, but with the details of the SL and member maps, it would not make it absolutely essential to have a commander.

I think vehicle maps should be largely similar to the SL maps for each individual vehicle, but still have it displayed in the 'SatNav' window, but each person in the vehicle operating positions (i.e. Driver, Gunner etc) should have a duplicate copy of the vehicle map, and be able to plot positions on it which the other operater can see (for example, a gunner may want the pilot of a Cobra to move to a position where he can get a clearer shot, and the pilot may see a target that the gunner may not have seen, and therefore can plot it so that the gunner can engage it).

I don't know how many of these ideas can be implemented, but i think this would strike a friendly balance between games where a team has a commander and where teams dont have one.

Anybody got any feedback?
I was thinking about something prety simular to that with some minor changes...

However its very hard to remove things off the map while keeping other things apparently (SM / SL for example).

But yea I think right now every squad member having ALL info is too much, and not ideal towards a good CoC structure.