Page 11 of 17
Re: [Features] Project Reality v0.85
Posted: 2009-01-22 16:09
by AquaticPenguin
Are helicopters getting more flares to compensate for the fact that the missiles are on there way before we even know?
Re: [Features] Project Reality v0.85
Posted: 2009-01-22 16:13
by Mora
Not that i know of.
Re: [Features] Project Reality v0.85
Posted: 2009-01-22 16:16
by Zoddom
AH CANT WAIT MY HEARTS BEATING SO FAAAAST........ WHY HAS A DAY 24 HOURS???

Re: [Features] Project Reality v0.85
Posted: 2009-01-22 16:27
by OkitaMakoto
OMG GuiZ iTs 1:28AM hErE I Thougzt PR .85 wuz gonn *** out on FriDAY!? WUt heck!?
Re: [Features] Project Reality v0.85
Posted: 2009-01-22 16:31
by Zoddom
[R-DEV]OkitaMakoto wrote:OMG GuiZ iTs 1:28AM hErE I Thougzt PR .85 wuz gonn *** out on FriDAY!? WUt heck!?
w00t, european time is not as slow as yours

Re: [Features] Project Reality v0.85
Posted: 2009-01-22 16:48
by Oddsodz
Added 1/2 second of silence to the start of air asset lock warnings. This means that AA missiles should be headed your way before you get the warning.
Ouchi

Re: [Features] Project Reality v0.85
Posted: 2009-01-22 16:56
by Charity Case
Alex6714 wrote:But thats entirely one persons opinion...
Ok then, please explain to me how the removal of the ghille suit, speco ops kit, and pilot's pistol have and actual impact on gameplay.
Re: [Features] Project Reality v0.85
Posted: 2009-01-22 16:59
by Rudd
gille suit barely worked, lots of poeple didn't understand
spec ops kit...arguemtns for and against there
pilot pistol...yeah he should have a sidearm..but he shouldn't be doing paratrooper attacks so...
Re: [Features] Project Reality v0.85
Posted: 2009-01-22 17:06
by Alex6714
Charity Case wrote:Ok then, please explain to me how the removal of the ghille suit, speco ops kit, and pilot's pistol have and actual impact on gameplay.
If none of them had an impact on gameplay, then they would not have been changed.
For the pilots pistol, the reason that was good enough to be used for more than self defense was because 0.8 deviation allowed it to be so. Not the case with 0.85. Also, I never used it in such a manner, yet I am now punished with no way to defend myself (muttrah as main example). If it is being used in that way, the reason is:
1) bad deviation
2) players using it inproperly.
One of those is fixable, the other never will be, whatever you do.
Re: [Features] Project Reality v0.85
Posted: 2009-01-22 17:09
by Alex6714
Inability to edit...
Fo example, the things you mention, do not make any difference to me in the end.
However hellfire reload time for example, may be an insignificant change for some, but for someone who has spent alot of time flying in PR, you can tell it is a huge gameplay change.
Re: [Features] Project Reality v0.85
Posted: 2009-01-22 17:16
by Pluizert
The Devs really deserve a publisher and a big load of money & time to produce something epic!
Re: [Features] Project Reality v0.85
Posted: 2009-01-22 17:17
by WilsonPL
- Added (not by choice

) new consequences for picking up enemy weapons. Now if you pickup an enemy kit, you will also pick up their helmet, mag pouches and gear.
Please fix this... US soldier with towel on his head ? cmon...
Re: [Features] Project Reality v0.85
Posted: 2009-01-22 17:18
by bosco_
It's a side effect of new kit geometries, which allow much more variety, and we can't do anything about it (yet...).
Re: [Features] Project Reality v0.85
Posted: 2009-01-22 17:26
by sav112
So I can pick up enemy kit and play I'm one of them with only mt head showing then nail them!!!!!!!!!!!!!!!!!!fantastic....
Re: [Features] Project Reality v0.85
Posted: 2009-01-22 17:26
by 00SoldierofFortune00
Most of the changes are good, but what I want to know is how are you supposed to have an Automatic Rifleman in your squad half the time when you can't request it from RPs? Seems contradictory to up the number of Automatic Riflemans then only make them requestable from supply boxes, apcs, and supply drops unless there is going to be one of those waiting for you when you respawn.
Just saying this because fireteams are built around the Automatic Rifleman.
Re: [Features] Project Reality v0.85
Posted: 2009-01-22 17:33
by Rudd
american with towel on head = epic looking
turban...not so much

Re: [Features] Project Reality v0.85
Posted: 2009-01-22 17:43
by >para<
thats why i love that game
Re: [Features] Project Reality v0.85
Posted: 2009-01-22 17:45
by nk87
w.o.w - Amazing, no more spec op kit for me tho - Now implent the HK416 to some sort of troops, with a drum mag ofc!
Re: [Features] Project Reality v0.85
Posted: 2009-01-22 17:46
by CodeRedFox
00SoldierofFortune00 wrote:how are you supposed to have an Automatic Rifleman in your squad half the time when you can't request it from RPs
What?....Did you read where you can now request kits?
PR_Manual.pdf.
nk87 wrote:w.o.w - Amazing, no more spec op kit for me tho - Now implent the HK416 to some sort of troops, with a drum mag ofc!
got to keep anger down...keep it down.
