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Re: [Map] Sangin - Update

Posted: 2009-04-11 11:38
by CareBear
rank you failnoob :p

and good on yar bond! putting them into their place! as usually its you being put into your place! :D

Re: [Map] Sangin - Update

Posted: 2009-04-11 12:05
by Rhino
CareBear wrote:rank you failnoob :p

and good on yar bond! putting them into their place! as usually its you being put into your place! :D
dr rank was the only one to edit that post nub :p

Re: [Map] Sangin - Update

Posted: 2009-04-11 12:18
by Nickbond592
you sure ? :razz:

Re: [Map] Sangin - Update

Posted: 2009-04-11 12:24
by TheFish
can't wait for this map! looks so much like the Sangin Valley it's unreal! (having never been there I'm going mostly by Ross Kemp in Afghanistan).

keep up the excellent work - hope to play it very soon (although probably not soon enough!)

Re: [Map] Sangin - Update

Posted: 2009-04-11 12:44
by Rhino
[R-DEV]Nickbond592 wrote:you sure ? :razz:
lol nub :p

I was right when I made my posts :p

Re: [Map] Sangin - Update

Posted: 2009-04-11 13:16
by Psyko
uuuhh.... what did i miss?

back on topic... yes that green is to my liking, and as such will suffice.

Re: [Map] Sangin - Update

Posted: 2009-04-11 13:28
by ExisSellos
This has the potential to be the most realistic map ever that PR team made... just typ in youtube afghanistan firefight and you will see all the same of these envoirments really well done.
I have made another important discovery..... on the front page you see 2 english soldiers shooting but infront of the barrel they have some sort of a dusk or what ever so they added that one to
cewl
have a nice weekend all.

Re: [Map] Sangin - Update

Posted: 2009-04-11 14:01
by =Romagnolo=
Whats going on here ?

Re: [Map] Sangin - Update

Posted: 2009-04-11 14:20
by Cpl.Small
ExisSellos wrote:This has the potential to be the most realistic map ever that PR team made... just typ in youtube afghanistan firefight and you will see all the same of these envoirments really well done.
I have made another important discovery..... on the front page you see 2 British soldiers shooting but infront of the barrel they have some sort of a dusk or what ever so they added that one to
cewl
have a nice weekend all.
sorry lol i'm really bored.

Re: [Map] Sangin - Update

Posted: 2009-04-11 18:36
by UK_Force
ReconAus wrote:If the ping limit is raised it probably will

Recon
It has been changed, to its max of 500 now ;-)

Re: [Map] Sangin - Update

Posted: 2009-04-13 16:25
by KSorrow
It already looks great.
I really want to play that map!

Re: [Map] Sangin - Update

Posted: 2009-04-13 16:27
by KSorrow
OMG I cannot edit my last post ...

I wanted to add following:

"A CHINOOOOOOK???? I Fking love that chopper!!"

Re: [Map] Sangin - Update

Posted: 2009-04-13 22:41
by vilhelm123
Quick question, I've seen some videos of troops walking though feilds of really high crops (about 2.5meters or so) wondered if we are likely to see anything like that on this map? I ask because it would add a massive new level of immersion and allow the taliban to have some serious ambushes points.

Re: [Map] Sangin - Update

Posted: 2009-04-13 23:43
by Dr Rank
I'm hoping to get some tall maize crops in there yes, have to see how it performs etc.

Re: [Map] Sangin - Update

Posted: 2009-04-14 00:01
by Cpl.Small
would maize crops have the whole not seen at a certain distance problem? meaning it would be impossible to hide in it and not be seen at distance? If it did have this problem, i'd be gutted :(

Re: [Map] Sangin - Update

Posted: 2009-04-14 00:06
by Dr Rank
Cpl.Small wrote:would maize crops have the whole not seen at a certain distance problem? meaning it would be impossible to hide in it and not be seen at distance? If it did have this problem, i'd be gutted :(
No it won't have this problem, all of the fields in Sangin will be overgrowth fields which means they will render at the full viewing distance, in this case 1km.

Re: [Map] Sangin - Update

Posted: 2009-04-14 01:43
by Snazz
Any plans for poppy under/overgrowth on Afghan maps?

Re: [Map] Sangin - Update

Posted: 2009-04-14 02:00
by Cpl.Small
[R-DEV]Dr Rank wrote:No it won't have this problem, all of the fields in Sangin will be overgrowth fields which means they will render at the full viewing distance, in this case 1km.
that's good to hear thanks :)

Re: [Map] Sangin - Update

Posted: 2009-04-14 07:20
by Dr Rank
Snazz wrote:Any plans for poppy under/overgrowth on Afghan maps?
Yep:

https://www.realitymod.com/forum/f316-2 ... ields.html