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Re: How to begin Modding your PR_SP
Posted: 2009-06-30 01:08
by mp5punk
RAW HOMICIDAL wrote:are you talking about changing the blast effect or the blast power?
power so it destroys like everything lol the one u said it makes al basrah look like Hiroshima.
Re: How to begin Modding your PR_SP
Posted: 2009-06-30 15:21
by RAW HOMICIDAL
your going to want to change the these lines of code
ObjectTemplate.detonation.explosionForce ?
ObjectTemplate.detonation.explosionDamage ?
ObjectTemplate.detonation.explosionRadius ?
Re: How to begin Modding your PR_SP
Posted: 2009-07-05 01:27
by =ice= siggi
help i did the one with the plot kit having an mp5 and tweakt the usa_pilot.con (did the us one to) but when i load up Khasan or any other us map itdosent change help!!!
rem -------------------------------------
ObjectTemplate.addTemplate usrif_mp5_a3
ObjectTemplate.addTemplate hgr_smoke_signal
ObjectTemplate.addTemplate medikit_dressing
ObjectTemplate.addTemplate ParachuteLauncher
rem -------------------------------------
it worksnow
Re: How to begin Modding your PR_SP
Posted: 2009-07-12 16:10
by M4sherman
Ok I have a few questions that I have asked in other threads buty maybe I will have more luck here.
how do I get the AI to attack with a knife?
how do I edit pick up kits
Re: How to begin Modding your PR_SP
Posted: 2009-07-17 06:02
by RAW HOMICIDAL
you edit pick up kits the same way that you edit class loadouts
and im not sure about the knife, i would imagine if you got rid of all other weapons in the kit they would default into using the knife. im not going to lie though im not sure your even able to do that.
Re: How to begin Modding your PR_SP
Posted: 2009-07-17 14:18
by M4sherman
Ok I got the Knife thing working (had to add an AI file)
and when I change the pickups main weapon I get CDT
Re: How to begin Modding your PR_SP
Posted: 2009-07-19 12:58
by 13DarkWolf
Thanks a bunch for posting this modding tut up, its proved really useful! I've deployed a bit of russian firepower on fools road 1 with a couple of t-90s and a havoc so far today.
Great Work i'm looking forward to learning more

Re: How to begin Modding your PR_SP
Posted: 2009-07-19 17:14
by ben748
Hey raw, if your still trying to make vehicle speeds faster, try this link,
Battlefield Singleplayer • View topic - Changing the speed of your new jet There is not much commenting, but his last line gives a hint on how to do it, its the torque and acceleration.
Re: How to begin Modding your PR_SP
Posted: 2009-07-22 02:26
by M4sherman
new question How do I add a new faction solider's to PRSP???
Re: How to begin Modding your PR_SP
Posted: 2009-07-25 13:29
by bluehawk112
I replaced one of the jeep-names (humvee) with the following item: ahe_ah6 (that´s a littlebird)
or with possible other attackhelis:
ahe_ah6a
she_ec635
ahe_ah1z
(Last is Supercobra)
Furthermore, I changed max and min spawn time of the ahe_ah6 to 20 (see line below in same paragraph).
Then I saved it twice, and answered "yes" on the question, if I want to update the server.zip.
Everything worked out fantastic, I suddenly had an attack heli available at singleplayermap fallujah west.
The only thing I am missing now: At this mobile flight-controltower, it is not possible (in the map fallujah west, singleplayer) to reload and repair with my attack heli. Why is that? Usually, it worked fine with other maps where I added an attack heli. I flew around, searched for this mobile control tower, landed in front of it and so I could reload. But in fallujah west, this doesnt work.
Can anybody help, perhaps rawhomicidal?
Thanks again for your excellent hints!!!!!!!!!!!!!
Re: How to begin Modding your PR_SP
Posted: 2009-07-25 14:19
by muffinmonsta
Because the map doesn't have one..
Re: How to begin Modding your PR_SP
Posted: 2009-07-25 17:26
by bluehawk112
No, no, that´s not it. Fallujah West has got such a control tower. The problem is: landing in front of it does not help. (no reload of armament, no repair)...
Re: How to begin Modding your PR_SP
Posted: 2009-07-25 19:24
by RAW HOMICIDAL
Hi Raw Homicidal,
I added a littlebird to fallujah west (SP). Everything worked out fantastic, I suddenly had an attack heli available at singleplayermap fallujah west.
The only thing I am missing now: Close to this mobile flight-controltower, that is also existing in in the map fallujah west (singleplayer), it is not possible to reload and repair my attack heli. Why is that? Usually, it worked fine with other maps where I added an attack heli. I flew around, searched for this mobile control tower, landed in front of it and so I could reload. But in fallujah west, this doesnt work.
Can anybody help, perhaps raw homicidal?
Thanks again for your excellent hints!!!!!!!!!!!!!
Fallujah West try repairing next to the US repair/ammo depot
Re: How to begin Modding your PR_SP
Posted: 2009-07-25 19:26
by RAW HOMICIDAL
M4sherman wrote:new question How do I add a new faction solider's to PRSP???
Im not sure if i understand what question you are asking.
Do you mean:
How do I create a new soldier for a existing faction.
or
How do I create a new faction.
Re: How to begin Modding your PR_SP
Posted: 2009-07-25 20:35
by bluehawk112
And here another problem (sorry for interrupting, I didn´t know where else to post my question):
Hi Raw,
I just sent you the question with reloading ammo for an added attack heli in a singleplayermap. I am still trying with this ammo storage (still searching).
Now I still have a second question (impertinent, he?-sorry, I am just fascinated of this game PRSP):
I sometimes play PRSP 0.75, but my littlebird always got shot down very quickly after only a few hits (bullets).
How can I decrease vulnerability for my littlebird? Is that possible? Otherwise, I always die way too quick in PRSP 0.75.
I´d be really glad, if you coud answer my question - I will also post them, so that more people can learn from this.
Thanx a lot for your patience,
bluehawk
Re: How to begin Modding your PR_SP
Posted: 2009-07-25 21:12
by RAW HOMICIDAL
@bluehawk
I would just change the material type of the littlebird
you can do this buy looking into the abrams material, just take the armor value from the abrams and paste it into the littlebirds material code.
that way you should be able to withstand all small arms fire, but you will still be able to be shot down with rockets and things of that nature
edit: actually it might be better to take the values off of the uh-60 it can take a bit of small arms fire.
and the other thing is if you use the abrams material code you wont be able to shoot it down with a strela or stinger
Re: How to begin Modding your PR_SP
Posted: 2009-07-25 21:31
by Hans Martin Slayer
@ bluehawk: WIMP!!
thanks again for helping out here, Homicidal!
Re: How to begin Modding your PR_SP
Posted: 2009-07-25 21:48
by ballard_44
bluehawk112 wrote:
How can I decrease vulnerability for my littlebird? Is that possible?
Just a couple of lines you need to alter.
Look for these lines in the vehicles .tweak
Of course, the values will be different depending on the vehicle.
ObjectTemplate.armor.maxHitPoints 650
ObjectTemplate.armor.hitPoints 650
Basically, if you were to set them to 10000, it will last longer.
Re: How to begin Modding your PR_SP
Posted: 2009-07-26 21:38
by bluehawk112
Thanks ballard, a nice hint.
I did what you said, it was an improvement. But: The helicopter is now going down but not exploding after the same amount of hits. At least, I can escape...

)

I will edit more values now - I think, I will alter the profile of material codes as well, so that all alterations will make a change in the end, thanks a lot guys.
I still can´t find a place to land for reload and repair in fallujah west...

Re: How to begin Modding your PR_SP
Posted: 2009-07-27 00:51
by M4sherman
how to create a faction using stuff already in-game