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Re: [Vehicle] Commander UAV
Posted: 2009-07-23 17:53
by Cheditor
Though to people saying well, they are going to see us easily, well thats reality for you isnt it.
Re: [Vehicle] Commander UAV
Posted: 2009-07-23 18:21
by Rudd
sCobra wrote:I don't think it'll be anything like that, unless your men are looking straight up for it.
The UAV will probably only be mentioned by the other team when everybody in the squad asks, "How did they know we were behind them?" after they have to respawn.
depends on if they end up putting a sound to it I guess.
I do agree with Outlawz though, that there will be scenarios where the only real way to sort this out wil be to shoot it down.
Question - I heard CA had made it so you could shoot down missiles, I do not know if it has or whatever, but possibilities?
Re: [Vehicle] Commander UAV
Posted: 2009-07-23 18:22
by McBumLuv
ChiefRyza wrote:dbzao has already said that it will most likely not be destructible because of wait times.
No, not quite, unless I'm reading a different post:
[R-DEV]dbzao wrote:And if we can't make it destroyable, we might just make it fly very high as they can irl.
You might have gotten that from the post talking about not adding a heat source, though.
Re: [Vehicle] Commander UAV
Posted: 2009-07-23 19:51
by RedAlertSF
Now commanders will just be flying with their new toys, ignoring the squads.
Nah, just joking, this is great!
Re: [Vehicle] Commander UAV
Posted: 2009-07-23 22:29
by Montana0008
heh, videos looks awesome, I think this will make commanders to show up more often on duty.
Re: [Vehicle] Commander UAV
Posted: 2009-07-23 23:58
by Arnoldio
Zoom would be cool, kinda...footage on mestia reminds me of the cod4 mission with the spectre

Re: [Vehicle] Commander UAV
Posted: 2009-07-24 05:15
by oathkeeper1234
The UAV is an awesome idea and addon! Im totally for it, and if it hasnt been suggested already (sorry if it has), wouldn't it be better if when you were in the view of the UAV camera, u can right click and a menu will pop up of all the "enemy" icons just like the ones in the commander map. That way when you see an enemy, you can easily just put an icon right on that position that would be put on all the players maps. This is just an idea i think would be nice so that way you dont need to know where you are looking at, and then go to the menu and find out where you need to put the icons. It might be more realistic maybe if you dont do that though. Either way, its gona be great!
Re: [Vehicle] Commander UAV
Posted: 2009-07-24 15:50
by Dizakui
YouTube - PR v0.87 preview - Commander UAV in color?
Found this on Youtube, will it be in colour for some factions like in this video or will it be in black and white like the other videos of it?
Either way the UAV looks fun, hope it gets a few more commanders in the game.
Re: [Vehicle] Commander UAV
Posted: 2009-07-24 16:49
by Spec
According to db in the vid comments, it's going to be colored for conventional forces and black/white for the chechen rebels, though that's not really official I guess.
Re: [Vehicle] Commander UAV
Posted: 2009-07-24 16:58
by dbzao
We are still discussing it.
Re: [Vehicle] Commander UAV
Posted: 2009-07-24 17:11
by Gore
Romagnolo mentioned that the sound of the UAV should be the only thing to be heard, not the stuff going on on the ground. I agree with that.
Re: [Vehicle] Commander UAV
Posted: 2009-07-24 17:14
by Vege
JDMT wrote:My guess would be that Al Kufrah is going first, seeing as it is symmetrical...
Man, it would suck to crash a jet into this thing.
v0.9 Map Retirement
Retire the following old maps, smallscale and no longer fit gameplay for PR. To be replaced by 5 new maps of higher calibre.
- 7 Gates
- Al Kufrah Oilfields
- EJOD Desert
- Road to Kyongan Ni
- Sunset City
Guess it's pointless to discuss about commander on those maps anymore :/
BigD Gaming Community - View Single Post - AAS is pointless IMHO, how do we fix it?
Re: [Vehicle] Commander UAV
Posted: 2009-07-24 19:16
by ryan d ale
I don't like it. Smells like BF2. Looks good and I guess it is realistic. Each release seems more 'pwn' for Allies and less for Tali/Ins. I know other conventional factions will have it too but it's almost a joke. I have read the update about the Taliban version of this but still not buying.
It takes skill and good squad leadership and movement and throws it out of the window.
I guess I'll end up seeing how effective it is against insurgents

Re: [Vehicle] Commander UAV
Posted: 2009-07-25 08:57
by Dug
If it's destroyable with AA.
Gues we will see much more AA kits arround.
Re: [Vehicle] Commander UAV
Posted: 2009-07-25 09:53
by berny
wow it´s awesome
Re: [Vehicle] Commander UAV
Posted: 2009-07-25 10:53
by Snazz
ryan d ale wrote:It takes skill and good squad leadership and movement and throws it out of the window
I don't see how, those qualities will still be rewarded as usual.
It just adds something else for the commander to do, provided there is a commander.
Even if the commander could really see everything that's going on they still have to relay all that information quickly and effectively or else it won't have any impact on the battle.
It's nothing like BF2 UAV either, this is far more realistic and balanced due to the commander having to actually spot targets using a camera. Not to mention that BF2's cheap UAV magically reveals covered/indoor targets.
Re: [Vehicle] Commander UAV
Posted: 2009-07-25 16:53
by [wow]titan
a have little suggestion for you guys
make a spot menu like VBF2 (no one in BF2 use it but it very good for PR)
spot menu calls when u push Q then Right mouse button
its will be very helpful for commander since no UAV icon
sorry for bad english
