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Re: [Map] Cold Response (4km) [WIP]

Posted: 2009-11-29 17:26
by Zimmer
Just use the numbers and letters between = and & in the adress zeno not the embeding thingy.

NVM didnt show up on my iphone.

Re: [Map] Cold Response (4km) [WIP]

Posted: 2009-11-29 17:36
by Spieler
Zeno wrote:<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/_SjaoV0Mu9o&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_SjaoV0Mu9o&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
That is wonderfull, man!! :D Where did you get so many new nicelooking statics? Made youself?

Re: [Map] Cold Response (4km) [WIP]

Posted: 2009-11-29 17:53
by BloodBane611
That looks pretty sweet! I love the mountainous terrain, looks great for helos.

Re: [Map] Cold Response (4km) [WIP]

Posted: 2009-11-29 18:07
by Zeno
Spieler wrote:That is wonderfull, man!! :D Where did you get so many new nicelooking statics? Made youself?
no its the russian cityblocks and some other statics that havent been used so much in pr ;-)

Re: [Map] Cold Response (4km) [WIP]

Posted: 2009-11-29 19:02
by Zeno
i bring you Aurora Borealis:

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Re: [Map] Cold Response (4km) [WIP]

Posted: 2009-11-29 19:39
by Adriaan
Wow, pretty cool :D . Is it animated/possible to animate by any chance?

Re: [Map] Cold Response (4km) [WIP]

Posted: 2009-11-29 19:45
by Zeno
Adriaan wrote:Wow, pretty cool :D . Is it animated/possible to animate by any chance?
i dont think there is a way to animate the skybox but it might work to make a particle effect?

Re: [Map] Cold Response (4km) [WIP]

Posted: 2009-11-29 20:02
by Adriaan
Oh yeah, i can imagine it would be quite hard/time consuming to make something like that though...

Re: [Map] Cold Response (4km) [WIP]

Posted: 2009-11-29 20:05
by Zeno
yes it would ;)

Re: [Map] Cold Response (4km) [WIP]

Posted: 2009-11-30 09:55
by Zeno
im planning to have 3 cargoships that the russians have to take before they get heavy assets and can advance inland. they start off with russian partrolboats :razz:

Re: [Map] Cold Response (4km) [WIP]

Posted: 2009-11-30 10:43
by Rudd
I gues you could do the Aurora with a cloud effect, but it looks nice anyway.

Though I warn you now.

Latest nvidia graphics cards have a bug with BF2 nightmaps (not BF2- SF nightmaps, those use a differnet .exe)

So make sure you don't enable night shaders.

Re: [Map] Cold Response (4km) [WIP]

Posted: 2009-11-30 11:13
by Zeno
Dr2B Rudd wrote:I gues you could do the Aurora with a cloud effect, but it looks nice anyway.

Though I warn you now.

Latest nvidia graphics cards have a bug with BF2 nightmaps (not BF2- SF nightmaps, those use a differnet .exe)

So make sure you don't enable night shaders.
anyone know how to make this effect?

the map is going to be enlighted by the moonlight

Re: [Map] Cold Response (4km) [WIP]

Posted: 2009-11-30 13:24
by BloodBane611
Yeah, nightmaps haven't gone well with PR in the past. Bi Ming started as a nightmap, it was cool but had serious problems and everything was very challenging to see. Wasn't very fun, and it didn't get played much

Re: [Map] Cold Response (4km) [WIP]

Posted: 2009-11-30 16:37
by Zeno


this is night and still you see pretty good because of the snow and moonlight :-D

Re: [Map] Cold Response (4km) [WIP]

Posted: 2009-11-30 18:19
by BloodBane611
The problem is the BF2 engine, I don't know the specifics but it hasn't worked in the past.

Re: [Map] Cold Response (4km) [WIP]

Posted: 2009-11-30 19:52
by Amok@ndy
World in Conflict is one of the best games i have ever played if it would be 1st person it would be THE best :D

Re: [Map] Cold Response (4km) [WIP]

Posted: 2009-11-30 19:55
by Rudd
BloodBane611 wrote:Yeah, nightmaps haven't gone well with PR in the past. Bi Ming started as a nightmap, it was cool but had serious problems and everything was very challenging to see. Wasn't very fun, and it didn't get played much
well I actually disagree that bi ming wasn't fun! :D

the latest nvidia graphics cards have a bug, I think its the cards newer than the 9800.

When a glow (or dynamic glow such as a incendiary or muzzleflash) touches a static, the static turns black. It looks aweful, and cannot be avoided afaik, at least not without redoing all the PR shaders, which isn't going to happen.

Re: [Map] Cold Response (4km) [WIP]

Posted: 2009-11-30 21:16
by Zeno
Dr2B Rudd wrote:well I actually disagree that bi ming wasn't fun! :D

the latest nvidia graphics cards have a bug, I think its the cards newer than the 9800.

When a glow (or dynamic glow such as a incendiary or muzzleflash) touches a static, the static turns black. It looks aweful, and cannot be avoided afaik, at least not without redoing all the PR shaders, which isn't going to happen.
well im going to make it dark by doing a dark fog and get my lightmapcolors perfect :-P

so its going to be a "nightmap" in the way that its dark but enlighted at the same time :p

Re: [Map] Cold Response (4km) [WIP]

Posted: 2009-11-30 23:47
by BloodBane611
well I actually disagree that bi ming wasn't fun!
My only memory of night Bi Ming is driving around in a warrior with one of the craziest APC drivers ever, shooting at everything. It was definitely good fun, just lots of people hated it.
well im going to make it dark by doing a dark fog and get my lightmapcolors perfect
That sounds real good, can't wait to see the final product. We need a break from all the sun in PR

Re: [Map] Cold Response (4km) [WIP]

Posted: 2009-12-02 19:59
by Zeno
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thanks to amokandy for helping me with the custom Detailtextures :smile: