I used his heightmap (and edited it in Photoshop to soften the terrain a for eventual navmeshing, and modified The topography, so it is actually quite a bit different, Do you think he asked the source of the topography data if he could build a map with it? didnt think so)
Also, Yes I used the initial static object placement BUT, I also have removed all PR specific buildings and objects (because obviously they are not in AIX,) and add some more AIX/BF2 stock statics, and matching the object placement still present from his work to my modified terrain (not to mention sifting through every single line of code in the static objects file to ensure complete removal of everything from PR so it doesnt crash and burn....)
The detail layer map is the same.....kinda..it has been changed as well along with the detail layer textures they call for. I Also changed ALL the vegetation on the map both over and undergrowth, and modified the maps.
ALL of the texture work is my own (except of course for detail layer textures....those belong to DICE, as do most of the detail textures used in most PR/AIX/EOD/POE maps...... not so much as a single texture file from his map is in mine, they sky? Stock BF2.
The environment maps? I removed all of his from the staticobjects.con, placed new ones and generated my own....Lightmaps? Again, generated my own, none of his work is included in the lightmapping. Colormaps? Collected from Google maps at the highest res, screen capped, and hand stitched together in photoshop over a period of 6 hours.....none of his colormap textures are included.....
The Minimaps? Nope....I made my own, and I made them by hand in photoshop, Not to mention I made them artistic with old wrinkled paper textures, an old Wake Island war map, and a simple topography map.....they are wicked by the way.... But his work is not there either.....
Gameplay objects? Spawn points? Control points? None of his work is included there either.
So total the Files I used from his Map: Heightmap.raw (heavily modified) The detail layer maps (modified and implemented differently) Overgrowth "maps" but not the overgrowth itself (heavily modified) Undergrowth "map" but not the undergrowth itself (heavily modified) and the staticobjects.con (extremely modified). So thats 4 basic map files, one script and one set of detail layer textures. And ALL of those things that I did use from his map have been altered more than a little........
So dont act like I just copied his map and slapped my name on it, I dont appreciate that implication, and I have not released it publicly yet either. If I just took his map and tweaked it, I wouldnt still be working on it. I didnt make a clone of his map....at best his has been grandfathered in mine......But I still give him credit, and everyone in my Clan (Sovereign Forces) who has seen ingame caps of my map also KNOWS it is based on a PR map.
Now as far as copyright infringement, ONE: seeing as how all parts and code implementation in ANY BF2 COMPATIBLE MAP is the express intellectual property of EA games and DICE, No private map maker can claim a "copyright" on a map, or charge for one etc...
AND furthermore: Due to the inclusion and heavy use of python based code (an open source language) in bf2 maps, privately made maps fall under GNU license, (why do you think EA or DICE dont complain when someone takes a stock map, mods it and distributes it as long as they credit DICE?) And GNU open source Licensing states: anyone who uses open source software must one: understand their work is open to free distribution with or without permission AND, anyone using open source software created by other users and redistributing their modified work must credit the initial author for their portion of said software. And I intend to give credit where it is due.
I find it surprising that when I offer to help because I have been working on a 4m Wake Island myself for AIX using his work as a base........The first thing that happens is I get chastised about Copyright infringement.......I have NEVER took credit for the work of others, check some of my maps, anything I use that I didnt create, or build off of is always credited to the creator and or mod team by name, Along with a description of exactly what parts are credited to whom.
I registered here when I read about him having issues with his map, I offered to help him figure them out because I had some of the same problems with mine. I had the idea to make a large wake island map about the same time he did. But I was unable to find any topography data I could use to create the initial map so I adapted his heightmap.raw to my project, and used the other things I listed since they were topographically accurate.
You wanna see screens from my map go here:
Sovereign Forces Forums When I got the idea..... and here:
Wake Island 2011 Alpha screenshots once I got enough done to start play testing and getting some ingame shots .
Its close but its not the same map, and there is WAY more of my work in it than his. But whatever, my offer to help still stands.